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StevenV

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Everything posted by StevenV

  1. It's incompatible. v1.3.1 broke all mods that use the difficulty settings, resulting in a crash.
  2. I still have a similar problem with the new version; it works fine in a clean install, but with enough mods it stops working. It doesn't crash KSP anymore though, the placement window simply doesn't come up. Here's the relevant bit from KSP.log. It also still calls itself version 1.6.1, I double-checked to make sure its the latest version. [LOG 18:27:40.824] WalkAbout: Started [Version=1.6.1, Debug=False] [LOG 18:27:40.825] WalkAbout: Loaded from default due to error - did not find file [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\Settings.cfg] [LOG 18:27:40.830] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\Admin.loc] [LOG 18:27:40.833] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\AstronautComplex.loc] [LOG 18:27:40.836] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\MissionControl.loc] [LOG 18:27:40.837] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDCentralBuilding.loc] [LOG 18:27:40.839] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDCornerLab.loc] [LOG 18:27:40.849] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDMainBuilding.loc] [LOG 18:27:40.851] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDObservatory.loc] [LOG 18:27:40.853] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDSideLab.loc] [LOG 18:27:40.854] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDSmallLab.loc] [LOG 18:27:40.856] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDWindTunnel.loc] [LOG 18:27:40.859] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\SPH.loc] [LOG 18:27:40.862] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\TrackingStation.loc] [LOG 18:27:40.867] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\VAB.loc] [EXC 18:27:40.872] NullReferenceException: Object reference not set to an instance of an object PartModuleList.Contains (Int32 classID) PartModuleList.Contains (System.String className) KspWalkAbout.Entities.InventoryItems.GetPartKisModule (.Part part) KspWalkAbout.Entities.InventoryItems.CalculatePartVolume (.Part part) KspWalkAbout.Entities.InventoryItems.Refreexcrementsems () KspWalkAbout.Entities.InventoryItems..ctor () KspWalkAbout.Entities.WalkAboutPersistent.GetAllItems () KspWalkAbout.WalkAbout.Start ()
  3. Heavily modded games will cause WalkAbout to crash KSP 1.3 when you place a kerbal. It's fine with each mod in isolation, but if you keep adding more it will eventually reach a point where it will crash, no matter which mod you add. As a workaround, changing PostPlacementAction to noreload in settings.cfg will prevent the crash, but you will have to change scenes to see your kerbal.
  4. When you edit a built craft and add parts from the inventory, the build time decreases but the number of parts in the inventory doesn't. Clean install, no mods other than KCT 1.3.3.7 and MagiCore.
  5. Yes, RPM v0.21 changed navball stuff. Probecontrolroom will have to be updated for the PFD to work again.
  6. Thanks, do with it as you wish. This is a bit closer to stock and should be safer with mods modifying planet orbits or scales. Based on looking at stock for about 16 years, I never saw anything smaller than C-class asteroids in the ring, but since you can set size in custom asteroids (afaik), it's a moot point. AsteroidSets { ASTEROIDGROUP { name = Dresring title = Dres Ring Ast. centralBody = Dres spawnRate = 0.1 orbitSize { type = SemimajorAxis min = Ratio(Dres.soi, 0.55) max = Ratio(Dres.soi, 0.625) } eccentricity { avg = 0.005 } } }
  7. Could anyone familiar with Dres' ring comment on how close (or far off) this is from stock? I got too tired waiting for asteroids to spawn in stock. AsteroidSets { ASTEROIDGROUP { name = Dresring title = Dres Ring Ast. centralBody = Dres spawnRate = 0.1 orbitSize { type = SemimajorAxis min = 18000000.0 max = 20000000.0 } eccentricity { avg = 0.01 } } }
  8. They're normal, just for unusual biome combinations. For example, there are a bunch of lakes in the desert you can splash down in. They include waypoints to some possible locations.
  9. Iḿ having some problems with KerbinSide 1.0. Starting a new career game sets the building to fully upgraded, KerbalKonstructs' windows won't open, and its icons don't show in the tracking center. This is on KSP 1.0.3 64bit linux, with only KerbalKonstructs and KerbinSide installed. KerbalKonstructs by itself works fine. KSP.log: http://pastebin.com/raw.php?i=r7X4H3mG
  10. Starting a new career game seems to set all buildings to fully upgraded, and gives an error loading KCT data. This is with a lot of other incompatible mods though.
  11. Well, on a more positive note, I do like this mod enough keep using it anyway, I just find out about new stuff a lot later... ;-)
  12. I use over a hundred mods, and for me the problem isn't so much incompatibilities, but simply keeping track of what versions I have installed, and whether there have been updates to any of them. This is one of a couple mods I use that doesn't support either CKAN or KSP-AVC, and for those I've just given up on updating them.
  13. The K2-X engine's gimbal seems to be broken. The engine properly gimbals, visually, but the thrust doesn't move with it.
  14. I think they are not in Incompatible since they are available for 0.90, but not listed in All either because they depend on mods that aren't. (RPM for FASA, and ModuleRCSFX for USI-EXP)
  15. Are there any known problems with KWS in 0.90? I only gave it a quick try yesterday, but the clouds were there and it blew a rocket off the pad into the VAB just fine. Regardless, great to hear development is moving along.
  16. The changelog says 8 new strategies, but the alt.cfg only has 6 in it? Charitable Donations Hangar Sale Tech Demo's Internal Restructuring Pilot Training Technology Consultants
  17. Experimental parts from unresearched nodes don't show up in the VAB anymore. Disabling TechManager brings them back again.
  18. Thanks for that dev version, I haven't played with KCT before, so it's nice to be able to have a look at how it works before the proper update, while making sure there's no issues with other mods. Haven't seen any problems yet.
  19. Infernal Robotics and TweakScale seem to be working fine in 0.25 for me now. I didn't do anything special, just replaced the KSPAPIExtensions dll as instructed.
  20. Thanks for the update, looks like its working ok. The RasterPropMonitor.version is still the old one though, so KSP-AVC doesn't see the update yet.
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