StevenV
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KSP2 Release Notes
Everything posted by StevenV
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I still have a similar problem with the new version; it works fine in a clean install, but with enough mods it stops working. It doesn't crash KSP anymore though, the placement window simply doesn't come up. Here's the relevant bit from KSP.log. It also still calls itself version 1.6.1, I double-checked to make sure its the latest version. [LOG 18:27:40.824] WalkAbout: Started [Version=1.6.1, Debug=False] [LOG 18:27:40.825] WalkAbout: Loaded from default due to error - did not find file [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\Settings.cfg] [LOG 18:27:40.830] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\Admin.loc] [LOG 18:27:40.833] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\AstronautComplex.loc] [LOG 18:27:40.836] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\MissionControl.loc] [LOG 18:27:40.837] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDCentralBuilding.loc] [LOG 18:27:40.839] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDCornerLab.loc] [LOG 18:27:40.849] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDMainBuilding.loc] [LOG 18:27:40.851] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDObservatory.loc] [LOG 18:27:40.853] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDSideLab.loc] [LOG 18:27:40.854] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDSmallLab.loc] [LOG 18:27:40.856] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\RDWindTunnel.loc] [LOG 18:27:40.859] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\SPH.loc] [LOG 18:27:40.862] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\TrackingStation.loc] [LOG 18:27:40.867] WalkAbout: Loaded [C:\Users\steve\Documents\KSP 1.3 test\GameData\WalkAbout\locFiles\VAB.loc] [EXC 18:27:40.872] NullReferenceException: Object reference not set to an instance of an object PartModuleList.Contains (Int32 classID) PartModuleList.Contains (System.String className) KspWalkAbout.Entities.InventoryItems.GetPartKisModule (.Part part) KspWalkAbout.Entities.InventoryItems.CalculatePartVolume (.Part part) KspWalkAbout.Entities.InventoryItems.Refreexcrementsems () KspWalkAbout.Entities.InventoryItems..ctor () KspWalkAbout.Entities.WalkAboutPersistent.GetAllItems () KspWalkAbout.WalkAbout.Start ()
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Heavily modded games will cause WalkAbout to crash KSP 1.3 when you place a kerbal. It's fine with each mod in isolation, but if you keep adding more it will eventually reach a point where it will crash, no matter which mod you add. As a workaround, changing PostPlacementAction to noreload in settings.cfg will prevent the crash, but you will have to change scenes to see your kerbal.
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[1.12.x] Custom Asteroids 1.9.0 - January 24
StevenV replied to Starstrider42's topic in KSP1 Mod Releases
Thanks, do with it as you wish. This is a bit closer to stock and should be safer with mods modifying planet orbits or scales. Based on looking at stock for about 16 years, I never saw anything smaller than C-class asteroids in the ring, but since you can set size in custom asteroids (afaik), it's a moot point. AsteroidSets { ASTEROIDGROUP { name = Dresring title = Dres Ring Ast. centralBody = Dres spawnRate = 0.1 orbitSize { type = SemimajorAxis min = Ratio(Dres.soi, 0.55) max = Ratio(Dres.soi, 0.625) } eccentricity { avg = 0.005 } } } -
[1.12.x] Custom Asteroids 1.9.0 - January 24
StevenV replied to Starstrider42's topic in KSP1 Mod Releases
Could anyone familiar with Dres' ring comment on how close (or far off) this is from stock? I got too tired waiting for asteroids to spawn in stock. AsteroidSets { ASTEROIDGROUP { name = Dresring title = Dres Ring Ast. centralBody = Dres spawnRate = 0.1 orbitSize { type = SemimajorAxis min = 18000000.0 max = 20000000.0 } eccentricity { avg = 0.01 } } } -
[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
StevenV replied to nightingale's topic in KSP1 Mod Releases
They're normal, just for unusual biome combinations. For example, there are a bunch of lakes in the desert you can splash down in. They include waypoints to some possible locations.- 469 replies
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Iḿ having some problems with KerbinSide 1.0. Starting a new career game sets the building to fully upgraded, KerbalKonstructs' windows won't open, and its icons don't show in the tracking center. This is on KSP 1.0.3 64bit linux, with only KerbalKonstructs and KerbinSide installed. KerbalKonstructs by itself works fine. KSP.log: http://pastebin.com/raw.php?i=r7X4H3mG
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Well, on a more positive note, I do like this mod enough keep using it anyway, I just find out about new stuff a lot later... ;-)
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I use over a hundred mods, and for me the problem isn't so much incompatibilities, but simply keeping track of what versions I have installed, and whether there have been updates to any of them. This is one of a couple mods I use that doesn't support either CKAN or KSP-AVC, and for those I've just given up on updating them.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
StevenV replied to Tiberion's topic in KSP1 Mod Releases
The K2-X engine's gimbal seems to be broken. The engine properly gimbals, visually, but the thrust doesn't move with it. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
StevenV replied to silverfox8124's topic in KSP1 Mod Development
Are there any known problems with KWS in 0.90? I only gave it a quick try yesterday, but the clouds were there and it blew a rocket off the pad into the VAB just fine. Regardless, great to hear development is moving along. -
The changelog says 8 new strategies, but the alt.cfg only has 6 in it? Charitable Donations Hangar Sale Tech Demo's Internal Restructuring Pilot Training Technology Consultants
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Experimental parts from unresearched nodes don't show up in the VAB anymore. Disabling TechManager brings them back again.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
StevenV replied to sirkut's topic in KSP1 Mod Releases
Infernal Robotics and TweakScale seem to be working fine in 0.25 for me now. I didn't do anything special, just replaced the KSPAPIExtensions dll as instructed. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
StevenV replied to Mihara's topic in KSP1 Mod Releases
Thanks for the update, looks like its working ok. The RasterPropMonitor.version is still the old one though, so KSP-AVC doesn't see the update yet.