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Kolago

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Everything posted by Kolago

  1. After updating from 2.4.0 to 2.4.1 my start screen has changed (GL Mode): In game:
  2. Is there a way to add new cross-section profile icons?
  3. Your bulkheadProfiles for Heatsink125n and Heatsink250n are 1 size to big.
  4. There is some issue with "dragCoeff" and "deflectionLiftCoeff" in NBpylonAero0, NBpylonAero1 and NBpylonAero2! PartLoader: Compiling Part 'ModRocketSys/Parts/StructuralAero/NBpylonAero/part0/NBpylonAero0' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader Warning: Variable dragCoeff not found in Part (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader Warning: Variable deflectionLiftCoeff not found in Part (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader: Compiling Part 'ModRocketSys/Parts/StructuralAero/NBpylonAero/part1/NBpylonAero1' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader Warning: Variable dragCoeff not found in Part (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader Warning: Variable deflectionLiftCoeff not found in Part (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader: Compiling Part 'ModRocketSys/Parts/StructuralAero/NBpylonAero/part2/NBpylonAero2' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader Warning: Variable dragCoeff not found in Part (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader Warning: Variable deflectionLiftCoeff not found in Part
  5. I don't know if it is important, I see this in the log: PartLoader: Compiling Part 'UniversalStorage/Parts/US_1C10_Wedge_Quadcore/US_1C10_Wedge_Quadcore/US_1C10_Wedge_Quadcore' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Invalid value length for Vector3
  6. There is log entrys for MLGGripFix: PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearLarge/GearLarge' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Cannot find a PartModule of typename 'MLGGripFix' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearMedium/GearMedium' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Cannot find a PartModule of typename 'MLGGripFix' I think there is something wrong in ModuleWheelFix.cfg or ModuleWheelFix.dll!
  7. In the game log are several entrys like this: (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader: Compiling Part 'Squad/Parts/Command/cupola/cupola/cupola' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartLoader Warning: Variable removeTweakScale not found in Part I think there is something wrong in the ScaleExponents.cfg // ** Settings to switch scaling ability ** TWEAKSCALESETTINGS { noScaledCrewPods = 1 // set to 0 for scaleable pods } @PART[*]:HAS[@MODULE[TweakScale],#CrewCapacity[*],~CrewCapacity[0]]:FOR[TweakScale] { removeTweakScale = #$@TWEAKSCALESETTINGS/noScaledCrewPods$ } @PART[*]:HAS[@MODULE[TweakScale],#removeTweakScale[1]]:FOR[TweakScale] { !MODULE[TweakScale] {} !removeTweakScale }
  8. there is a typo in "SpaceY-Lifters/Parts/ThrustPlates/SYplate3m2mX1/SYplate3m2mX1.cfg" mmaxTemp = 2000 shut be maxTemp = 2000
  9. there is a typo in "ModRocketSys\Parts\StructuralAero\NBflatAdapter2m\part.cfg" mmaxTemp = 2200 shut be maxTemp = 2200
  10. Something in the log, but I don't know if it is realy harmless: Non platform assembly: C:\Kerbal Space Program 1.0\GameData\SCANsat\Plugins\SCANsat.dll (this message is harmless) Non platform assembly: C:\Kerbal Space Program 1.0\GameData\SCANsat\Plugins\SCANmechjeb.dll (this message is harmless) AssemblyLoader: Exception loading 'SCANmechjeb': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'SCANmechjeb.SCANmechjeb' from assembly 'SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null'. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MechJeb2-2.5.0.0 SCANsat-v11rc6
  11. MRS Nose Cone, 1.25m Rounded (NBnoseRounded) has a node in the wrong direction: node_stack_bottom = 0.0, -0.5, 0.0, 0.0, 1, 0.0, 1 Shut be: node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1, 0.0, 1
  12. Z-1k Reserve Battery Bank (reserveBatteryBank) has an node attach problem: node_stack_bottom = 0.0, -0.1108553, 0.0, 0.0, 1.0, 0.0 shut be node_stack_bottom = 0.0, -0.1108553, 0.0, 0.0, -1.0, 0.0
  13. Thanks so much to bring it back! I was searching for the issues in the source of original but wasn't successful.
  14. Yea, I am not familiar with mod development. Compiling was not so hard, but I the moment I don`t have the time to dig me into the dev stuff.
  15. I have compiled the source against 1.0 but the module does not show up when I try to put it into tanks with ModuleManager. Somehow the GoodspeedPump module is not recognized.
  16. This is a really great mod! Maybe sequences can be stored in a extra config file (PluginData directory) and not in the safe game file, so sequences persist after reverting to VAB/SPH.
  17. Can you include DeadlyReentry configs for this mod?
  18. Exchanging GoodspeedTweakScale with TweakScale helps to eliminate the problem: @PART[*]:HAS[@MODULE[GoodspeedTweakScale]]:FIRST { @MODULE[GoodspeedTweakScale] { %name = TweakScale } }
  19. After Updating from 1.50 to 1.52.1 on a mod heavy install I get this error and loading stops: IndexOutOfRangeException: Array index is out of range. at TweakScale.GoodspeedTweakScale.Setup () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at TweakScale.GoodspeedTweakScale.Setup () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0
  20. I had the same problem with the B9 Procedural Wing, after removing SymmetryActionFix.dll from StockBugFixModules 0.1.7e all goes back to normal! SymmetryActionFix.dll from StockBugFixModules.v0.1.7d is ok.
  21. I had the same problem, after removing SymmetryActionFix.dll from StockBugFixModules 0.1.7e all goes back to normal! SymmetryActionFix.dll from StockBugFixModules.v0.1.7d is ok.
  22. Suggestion: Add a button to sort the craft entry's by safe time. So we can see the craft we edited last in first place.
  23. I have made a MM config thats very useful to convert all tanks for Modular Fuel Tanks. Basically it is adding up fuel recurses present in a PART config. // Give every PART with a resource a modul ModuleFuelTanks (except PARTS with IntakeAir or a Command Module) @PART[*]:HAS[!MODULE[ModuleFuelTanks],!MODULE[ModuleCommand],!RESOURCE[IntakeAir],@RESOURCE[*]]:NEEDS[modularFuelTanks]:FIRST { MODULE { name = ModuleFuelTanks volume = 0 type = Default } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[LiquidFuel]]:NEEDS[modularFuelTanks] { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[LiquidFuel]/amount$ } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[Oxidizer]]:NEEDS[modularFuelTanks] { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[Oxidizer]/amount$ } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[MonoPropellant]]:NEEDS[modularFuelTanks] { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[MonoPropellant]/amount$ } } //Divide XenonGas tanks by 56 @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[XenonGas]]:NEEDS[modularFuelTanks] { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[XenonGas]/amount$ @volume /= 56 } } //Divide LiquidHydrogen tanks by 56 @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[LiquidHydrogen]]:NEEDS[modularFuelTanks] { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[LiquidHydrogen]/amount$ @volume /= 56 } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[Karborundum]]:NEEDS[modularFuelTanks] { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[Karborundum]/amount$ } } // If tank volume is still zero than non of the above resources where present and we delete ModuleFuelTanks @PART[*]:HAS[@MODULE[ModuleFuelTanks]:HAS[#volume[0]]]:FINAL { !MODULE[ModuleFuelTanks] {} }
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