Jump to content

BudgetHedgehog

Members
  • Posts

    4,216
  • Joined

  • Last visited

Everything posted by BudgetHedgehog

  1. Ah! I missed that. I didn't see an existing MM config for TweakableStaging so I thought it was something that had to be added into the dll itself. Awesome news, thanks for the quick reply! I'm guessing it would be something like: @PART[*]:HAS[@MODULE[ModuleParachute]]:FOR[TweakableEverything] { MODULE { name = ModuleStagingToggle activeInEditor = true // activeInFlight = true // defaultDisabled = true // stagingIcon = LIQUID_ENGINE } } Based on that posts documentation. I'm pretty well versed with MM configs, so I'm going to assume that's correct EDIT: Oh lord, you have the patience of a saint.. reading the thread from that post you linked onwards and like, every other one is asking how to add TweakableStaging to parts.. sorry for asking again! Bad Obsessed, you should know better!
  2. Can't for this to become stock.. RAF Skunkworks proudly presents their latest SSTO - the Badger
  3. Little feature request- would it be possible to add TweakableStaging to chutes? It'd be cool if I didn't have to worry about my planes emergency abort chutes being mixed up with my a-company-paid-me-to-put-these-on chutes
  4. While you're at it, could you look at this too: ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0
  5. Maybe try updating Firespitter then? It's a crazy idea, I know, but it's worth a shot. Also, check you have installed SP+ correctly.
  6. Install it correctly - the path should be GameData\SpaceplanePlus\Parts.
  7. Then you must have missed the many replies recommending a clean reinstall, not just an overwrite, upon upgrading.
  8. Woo! Thanks! Yeah, that's it. Auto repeat. There's no rush, I forgot the normal rotation can also be changed so I'll play with that and hopefully it should suffice, but still, would be nice to have auto-repeat for when I'm really finely tuning part angles somewhere down the line. Thanks for your hard work
  9. Two little feature requests: 1, could you provide a .version file for KSP-AVC to check against for updates? 2, is it possible at all for me to press and hold Alt+w for instance and have it kind of .. hard to explain, but copy this test right here and then press Ctrl-V. See how the text repeats itself for as long as Ctrl-V is pressed? I've forgotten the word for it, it's probably something simple, but anyway - that, but with moving the parts. I want to keep the finesse of a 0.1 angle movement, but also move it large distances. The normal 90 degree is too far and it's a pain to change the angle movement to something 5 degrees, get the part roughly where I want it and then change it back to 0.1. Just keep it on 0.1, and keep moving the part by 0.1 degrees for as long as I hold down Alt+W etc. Anyway yeah.. I kinda forgot I had this installed while I was playing around with SP+ - the stock bug of attaching things in weird orientations when then nearby other things really goes to town on SP+ parts so I kept thinking 'man, I wish I had PAD installed..'.. looked at Gamedata while updating some other mod and woohoo! Thanks again for a glorious addon
  10. Unbunch your knickers - SCANsat is available without ModStats perfectly fine. All you need to do is report the post to a moderator who will remove the link asap, or hopefully technogeeky has the time to remove it from the OP him/herself and point it to the Github distro. There's no sense in stirring up something that is easily handled by simple reporting the rule-breaking post.
  11. Delete the KW Rocketry config from your HotRockets folder. Or use the fixed version from somewhere in its thread.
  12. Please do - it's one of my biggest pet peeves with all current city textures. They just fade entirely unrealistically. Night-time would be OK, I think.. you'd have to work to notice it at any rate.
  13. Bind all Toggle Engines to an action group and hit that when you want throttle lock. Granted, it's not perfect, but it will mean you don't accidentally send yourself through your station if you tap the throttle.
  14. That would happen in stock too - parts clip through each other on the same ship. I think the point is that uncontrolled parts can have a default degree set in the editor.
  15. Apparently, they will. They certainly will! They are arguably the most important parts of this pack.
  16. Thanks I would've added a Sr docking port on the bottom, but I hadn't unlocked it at the time. And this kind of thing is also possible in stock - you just need to not mind part clipping. Me too - would be too easy otherwise. My thanks to Arsonide for making it so.
  17. Well, it was bound to happen eventually.. I wonder how different it'll be from ENB, hmm..
  18. Awwwwwwwwwwwwwwwwww yeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaah!!!!! About time the Mk2 line got a stock overhaul! Congrats Porkchop!
  19. 1, Eh, I just see stock/modded. You got your rules, I got mine - my station was built with my rules so I'm counting it 2, Yep, they're purely aesthetic. I like NearFuture and would've put some of those solar panels on but I don't have it installed right now. You're right, it could get by perfectly fine with just a couple of OX-STAT planels 3, I haven't tried it, but I'd assume they do - granted, you can't fill them in the VAB, but if you add them to a craft, that craft can now seat one more kerbal. Arsonide, what's the official word on them? EDIT: Ooh, Arsonide is a time traveller! And I assumed wrong - good to know.
  20. That's why you have static - there are currently only biomes on Kerbin, the Mun and Minmus. The Karbonite is unrelated, I think.. If there's nothing on the Laythe Karbonite map at all, check to see you have a png that defines it in whatever folder it's supposed to be in.
  21. Stock cupola, struts, antennae, ladders, monoprop tanks, docking ports. KW fuel tanks and batteries, SurfaceLights next to the docking ports, B9 adapter, SpacePlanePlus crew cabins and stock solar panels TweakScaled up a fair bit. So? If you're running FAR, you can't claim that 'stock only' is allowed. Would it make you feel better if I put stock adapters, fuel tanks and batteries on it instead? Or are the crew parts annoying you? Because that could easily be solved with command chairs which are small and lighter and way more cheaty.
  22. My guesses are KAS or Final Frontier (FF would be a nice use for the Admin Building). KAS.. everything Majir said about it indicates it. It hasn't been updated, license allows it, Majir's been busy with RL stuff.. Either that or HotRockets. EDIT: Stock KSP has ToggleAnimateGeneric - the kind used by solar panels and antennas and landing gears, I think. Could be possible to use that to open cargo bay doors etc, but I don't know. And cargo bays are really only useful with an improved aerodynamic system anyway - aesthetics aside, even if things were in cargo bays in stock, they'd still add drag to the vessel so you might as well get rid of the bay. One less part and slightly less drag (typing that reminded me how bas stock aero is).
  23. I dunno, it's possible to build a suitable station that fills parameters and still looks good That was launched with FAR, too.
  24. Ooh! One thing I just realised! Mihara made a plugin called JSIPartUtilities. Originally made for KONQUEST to be able to switch between having landing gear or not, or having an airlock or a docking port, would it be possible to use that to switch between Rockomax adapters? One part in the editor and change whether it's lights, solar panels or whatever via tweakables? Here's what it's like: I think it'd be really quite useful for the various adapters - instead of having several of the same part in the part list, it's just one. Link is here. Relevant section: Sound like something worth looking into?
×
×
  • Create New...