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Technical Ben

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Everything posted by Technical Ben

  1. I've been doing a lot of docking in space, so thought I'd post a video of how I do it. Feedback welcome. I know it's not massively amazing like the rest of the videos. http://youtu.be/szJOoX7h77w
  2. Far from it. It can give you 1 degree of movement less to worry about. Such as align to port. Which can make docking a lot quicker and easier. I can do both manual and assisted, and find both as fun and engaging as the other. PS, "chase view" is the view to be in for docking. It fixes a lot of your brains ability to track the movements.
  3. Yeah, I've sometimes done this. I generally use a double docking setup though for re-docking whenever doing this. I think of them as little "suction" plates... actually, could we have those as pre-docking port researched items?
  4. No offense to those working in the field, but the errors in the analyses of such a find make me cringe... PS alternative options include hermit crabs (crabs can get large, could rearranging debris) and other predators or scavengers: http://youtu.be/2h4VuvC8KCk Not necessary a Kraken. Could be, but it's 50/50 it is something else. [edit] Actually, I take that back. The claims in the media I'd read before missed the details of the cracked ribs etc. So seems legit. Time to Panic!!!
  5. I guess. Keep it out for now. It could be possible as a "voting" system only, with a "deactivate/veto" for each player, so anyone can deactivate, only if all agree does it activate. Plain and simply, it would be a joint MISSION, so no time warping separately. It would be co-op, so this lessens the need for concurrent time warping too. The only other option is to only allow syncing of other players ships when both players are not time warping, and then time warping the other player to match the longest mission duration player (a force to time warp to catch up before syncing). Yes, basically this.^ If possible, aim for the co-op first, the MMO later. In co-op, everyone works together, so the rover is driving to the launch craft (player 1), the launch craft is getting a new fuel supply drop (player 2), The orbital craft is changing it's orbit (player 3). When 1 and 2 are waiting for 3 because the Kerbin orbiter got lost in orbit around the mun, they can use the VAB, launch some probes etc for fun. Once everyone is happy there is nothing vital to do, they vote for timewarp, and anyone (or admin only) can drop out to fine tune/continue the next leg of the journey. Additionally a "warp to position/date" feature would help, as Mechjeb has.
  6. Yeah. I'll switch off an enjoy beauty. But if your listening to music or enjoying the look of clouds, and you "friend" starts spouting rubbish, dressing as a fish and trying to eat rocks, you'll call them out on it. Star Trek is like that, it might be a "friend", but damn, it's dumb sometimes when it could just enjoy the view...
  7. The most beautiful screen shot of this game so far. If RC looks like that... wow. Blown out of the water, atmosphere and solar system!
  8. PS, this may work on the moon? Construction of the "Kannon" is undergo, and preliminary tests are encouraging. Only 4 prototypes self destructed, and the end result was a 1km launch of the debris... I mean payload.
  9. Mechjeb 2.0 allows some strange designs to "fly" with it's autopilot.
  10. I got an old Wacom, it's lasted me over 10 years and still going strong. Though I've not used it a 10th as much as I should (practice makes perfect, and I've not practiced. ). I The Banboo range seems ok, but mine is from before then. Get the one up from the Bamboo if your budget stretches, saving an extra month or two will make a real difference. Also, only get a model with a pen!
  11. Can you export the image to a paint program? You can then replace the colors easily. Gimp offers this. Not sure if paint.net does.
  12. Lol, thanks for the thread hijack. New video up covering some simple UV texture mapping tools. I guess the next video will be setting up the model in Unity.
  13. I knew none of these when I started to play. I could get things in orbit (before mods and before even persistence), and that was about it. Still was amazing. Aim for the moon, but don't expect to hit it on your first try... or the second... or the 15,734th either.
  14. I'll do my best to show the UV map unwrapping in my next video for you all.
  15. Blender allows you to paint directly onto the model. You can also set it up in blender, then paint the details again in paint.net (I recommend Gimp as it's much much more feature complete). My next video on youtube will be UV mapping in Blender, I'll also quickly show how to paint directly in that. Not sure when I'll get to do it. Right now, I just want to go to bed from the busy holiday weekend!
  16. Hmmm. I'll try and remember these tools for some advanced features in modelling. For now, I'm only using poly tools, and not hypernurbs/beizer/curves.
  17. Yeah, the rotation thing is true, and annoying. I've got a ship design I did with rotating capsules, and I think their radius is something like 5m max. Ooops. PS, the best "space story" I've seen on TV is probably Appolo 13. Then count back everything from most realistic to least and you can give it my score. I hate obvious and trollish errors on TV. :/
  18. Animation is much more in depth, so I will have to show (and learn) the exports and imports for static models first. Engines will be second (as they have 1 point of gimbling) and landing gears will be second, with probably rover wheels third. I might add a general animation in there somewhere for things like ladders I guess. New video up. Making a UV map will be next.
  19. But 10 thousand might be over doing it. Although the game was fine with that OTT Shuttle engine.
  20. Yeah, that still has the old list AFAIK not the one Devogen posted.
  21. I'm doing one at the moment, hopefully. But I will start with a model first, then get to animations much later. Mainly because I am learning this along with everyone else, and am not a pro. But I did get a few static models imported way back, so am keep to give it a go again!
  22. It's a particularity difficult to navigate area. If it's more difficult than anywhere else I have no idea though. [edit] Yeah, as others have said, does not appear more difficult than anywhere else, it's just more people talk about it.
  23. This. ! thousand times. Bug needs squashing as I'm using fuel tanks (liquid or xenonium) currently as the struts fail every time.
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