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klgraham1013

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Everything posted by klgraham1013

  1. Wasn't someone working on a simple drag and drop script for action groups at one point? I feel like more action group flexibility could be very useful.
  2. While I agree that there is some overzealous mod pushing on occasion, I still believe that there are some things that should definitively be in the stock game. This, mainly, being necessary information given to the player and proper tutorials. Squad has said that tutorials will be improved in 1.0. As far as necessary information being given to the player, I'm starting to doubt that even a simple delta v readout will make it in to 1.0.
  3. My apologies. I honestly don't think we need that many shapes and sizes. We are limited in many ways by the parts we currently have, but it hasn't stopped people from getting creative. Personally, I think maybe 4 sizes of heat shields would be all that's necessary. I do like the idea of giving players a choice to add "heat paneling" to parts, such as wings.
  4. I get that may statement was overly snarky. My point is, this is a game about creativity and having an individual heat shield part allows for more creativity than simply adding specific heat tolerances to specific parts.
  5. Doubtful. Stick to crashing on land. It's safer.
  6. I, currently, default to this statement most of the time. edit: Yeah, there's snark there, but no heat shields, flaps, other required aero parts, delaying features to push out 1.0. I take this way to seriously.
  7. People trying to defend the lack of heat shields. I suppose I better go tell NASA to stop using heat shields because they're to OP. It's bad enough we aren't getting flaps and spoilers.
  8. They probably figure that since they've sold so many copies of an incomplete game already, that selling an incomplete finished game won't affect sells much.
  9. Yes, but I'd much rather have a nice looking heat shield than structural plates beneath my rover. It's also why I would use nice looking fairings as opposed to wing parts.
  10. I hope so. Otherwise handcuff me and lock me away, because I broke some laws.
  11. Wait. Do I see people actually making excuses for that runway? That can't be right. edit: Maybe to much snark, but that runway is ridiculous.
  12. Shot down with them facts. - - - Updated - - - In that case, I'd like them to partner with an experienced tycoon game designer.
  13. To be honest, I could see Squad partnering with a major publisher for KSP2. A bigger budget could lead to bigger and better things. It doesn't always have to be a bad thing. Also, I want a Val plushy. Get them deals done, Squad.
  14. Fair enough. edit: I'd probably use arcade vs simulator, but that's semantics. - - - Updated - - - Great post.
  15. I think I'm not the only one who thinks those two terms aren't mutually exclusive.
  16. KSP is a space agency management sim that finds itself punching above it's weight because of it's uniqueness.
  17. If life support gets added, it need to be one of the first things you unlock. Just because you can unlock the entire tree by biome jumping, doesn't mean everyone wants to. Personally, I'd much rather head to Duna than hop around the Mun for science.
  18. All of this, but I'll try not to stray to far from the original topic.
  19. I agree completely. I'd much rather have real science and exploration, or a simplification there of, than what Squad decided to go with. Back in 0.18, I envisioned we'd, one day, be able to build the Hubble telescope. Possibly one of the most recognizable pieces of science engineering. I imagined space stations doing long term science experiments and rovers that could do surface analysis on distant worlds. Instead, we got mystery goo and generic science lab. I feel like this was a huge missed opportunity to introduce people to why science and space exploration is worth doing and what it's actually all about.
  20. Was really glad to hear about that.
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