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Spacecraft Engineer
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AtomicTech started following Jovzin
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Jovzin replied to JadeOfMaar's topic in KSP1 Mod Releases
@Stone Blue Thank you I enabled the CRP option in WBI and now I see and can change the Fuel to use IntakeAtm too. And looks like that Atmosphere Convertor is not working too But I have one more problem. Not sure if you experienced it. When I save a game with some OPT plane in orbit. And when I load the game and return back to that plane suddenly the VTOL engines are running. They are in shutdown mode , even the fuel is disabled. But somehow the animation and sound of for example OPT-E VT "Valkyrie" Tilt Engine is running. I see the speed is not increasing and the engine is shutdown but somehow the animation and sound is playing in a loop. Was trying to reload the save and reload the game but still the same. -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Jovzin replied to JadeOfMaar's topic in KSP1 Mod Releases
Hello Jade of Maar. I have 2 questions. 1/ What is that Atmosphere convertor that I see on some of the Intakes ? And does it work on Duna where there is no Oxygen but Atmosphere is ? 2/ I want to confirm my folders for OPT : Kerbal Space Program\GameData\Opt Kerbal Space Program\GameData\Opt_Legacy Kerbal Space Program\GameData\Opt_Reconfig Is it OK or I should delete or merge some of those folders ? Thank you -
Just to confirm. For new Parallax we need to wait for updated configs right ?
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Hello Angel, I am using version DSEV 3.11. Will try to update to 3.12. And I am using the Buffalo V1, not the new version yet.
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Hello Angel. I have an issue. I built on Kerbin orbit my inter planetary ship. As soon as I dock some other ship with it and undock . I suddenly see next to ship Glykerol tanks ? Check the picture. On that inter planetary ship I am using your D2 Cryo Shelter. And I must say I see those tanks below the inter planetary ship too but they are far away and not so visible. But you can see on the picture they are quite close for this small shuttle that I am using for tourists. Is it possible there is some bug with those D2 Cryo shelter parts ? Have you met in the past with something simmilar ? Or do you need the log file too ?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Jovzin replied to Nertea's topic in KSP1 Mod Releases
Hello, is it possible that some mods are not happy to live among each other ? Like MKS and Stockalike Station parts Redux ? I want to deploy the Centrifuge and need 6K+ Material kits ? -
Hello thank you for your reply sir. May I ask you 2 more questions ? 1/ I see in the GU core there is settings for scatterer : shadowsOnOcean = False fullLensFlareReplacement = False //Plz don't touch this! terrainShadows = False In my current game I have all those three settings enabled. Why you set them to disabled ? Can it do some odd bugs to visuals for GU ? 2/ What is that KSS Kerbal Star Systems ? Some seperate mod for GU or a new Star system for GU ? Thank you
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This looks nice. After some years of playing only STOCK system I am thinking and looking for some additional star systems. Just one question the original stock system will still be in game if I install this mod ? Or it will get replaced by one of the systems from this mod ?
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[1.12.x] Exploration Rover System by A.S.E.T.
Jovzin replied to linuxgurugamer's topic in KSP1 Mod Releases
Yeah sry typo -
[1.12] Strange New Worlds | A New High-Quality Star System To Explore!
Jovzin replied to Zaffre's topic in KSP1 Mod Releases
OK I tested on a new clean install of latest KSP game. Installed only a few mods such as scaterer, EVE redux, Kopernicus, AVP mod and Strange New Worlds mod, DOA. Tried new game save and well on stock Kerbol the scaterer is somehow turned off or can not load the AVP stock Scaterer configs. But when I checked your planets and start all was working scaterer was working for them. So looks like maybe your scaterer configs take priority over AVPs stock scaterer configs. So I think I can say it is not compatible. So now I will need to choose if AVP and stock without your mod or stock without AVP but with your mod.- 167 replies
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[1.12] Strange New Worlds | A New High-Quality Star System To Explore!
Jovzin replied to Zaffre's topic in KSP1 Mod Releases
Hello , thank you for reply. And I will need to test it on new save. I tried to load my current save with Strange New Worlds and it will completely disable the AVP scaterer configs for stock. So I will try today a new game and will see if it will fix it or not at all. I hope it will be working as AVP is mainly for Stock system and your mod is adding a new system that has nothing to do with stock and it is about 4 light years away. Or in the end maybe I will have to choose if AVP with stock without some planet mod , or a planet mod with stock but without AVP visuals.- 167 replies
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[1.12] Strange New Worlds | A New High-Quality Star System To Explore!
Jovzin replied to Zaffre's topic in KSP1 Mod Releases
Is this save game compatible or not at all and new game is required ? And looks like this is not compatible with AVP ?- 167 replies
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[1.12.x] Exploration Rover System by A.S.E.T.
Jovzin replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello @Stone Blue Thank you very much for your support It is working. After I updated Distant Object Enchantment and MAS and the WBI addons ( Buffalo, Sandcastle, WBI core ) it is working now . And not more Null exception errors :) Thank you again. Much appreciate it.