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KSP2 Release Notes
Everything posted by RoverDude
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parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Correct -
parts [1.2] Karibou Expedition Rover [0.3.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I'll fiddle with their colliders - haven't seen the issue myself, but it's trivial to scale them down a bit. -
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I like it This is being strongly considered -
0.3.12 - 2016.02.13 ------------------- Various display bug fixes 1. This changed, yes it is the new default 2. That should just be visual, but I'll take a peek 3. Sorry, can't control MechJeb 4. See if that still occurs in the new patch - if so, logging github issues is the best way to get things changed
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[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
0.1.7 - 2016.02.13 ------------------ Fixed texture reference in cylindrical tanks (Thanks LouisB3!) Added a surface attach option for all reactors Adjusted mass and crash tolerance of all containers for consistency Increased LqdHydrogen storage to be more in line with stock tank mass ratios Fixed missing radial tank textures -
0.3.1 - 2016.02.13 ------------------ Fixed texture reference in cylindrical tanks (Thanks LouisB3!) Added a surface attach option for all reactors Adjusted mass and crash tolerance of all containers for consistency Increased LqdHydrogen storage to be more in line with stock tank mass ratios Fixed missing radial tank textures Added dirt drills, landing wheels, landing stabilizers, the light globe, inflation tank, and skycrane to Kolonization for sharing between MKS-Lite and UKS. Fixed the ball hub's KIS settings
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parts [1.2] Karibou Expedition Rover [0.3.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Pic please? -
Thanks - github issue please, this is an easy fix
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Yep, just go to your persistence file and look for the IsGrouchy flag - always back up first!
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So many posts! 1. Reduces supply consumption. 2. Tracks wear and tear of habitation parts (think setting up a tent in a swamp... eventually the tent is going to rot). 3. It's how long a Kerbal is willing to stay in your swamp-tent before getting fed up. You can see the stats for this in the life support window (click the green cube). See above - green cube icon in the toolbar Talk to the author of that mod or ask in that thread. I'd have to check - log a github issue Max is actually based on your very best recycler If you have UKS or MKS-Lite you need to edit those too (USI-LS takes the most pessimistic combination of all discovered config files).
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parts [1.2] Karibou Expedition Rover [0.3.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah it may be the cockpit itself, I'll do a few tests Move those drills - you're probably smacking into the drill's box colliders -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sounds like a bad install. Show me your gamedata folder and your umbraspaceindustries folder. -
Good advice above. Also if you post this in the UKS thread you will have a lot of other folks to help troubleshoot.
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Yes, it supports TAC-LS, but some bits are not very useful as TAC-LS does not have analogues for all of the things in USI-LS
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Excellent Yep, some of the changes are to put the two mods a little bit closer without sacrificing the simplicity. I'll see about doing some wiki work today so it's ready in advance.
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[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sure, log a github issue. I have ideas. And I'll peek at the tanks. Part of their benefit is they can support some serious mass. So it may be a case of deciding on ruggedized (worse ratio but good for airdrops) and lighter but more delicate ones. -
Yep! Was just about to post that real life got in the way a bit. So moving to this weekend (not tonight, as I have a gig in Brooklyn, and we're not on till midnight...) But I'll be sorting it Saturday so I have Sun/Mon for any support issues. Will likely do some MKS-Lite streaming as well
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[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No, there's no way to mine stuff outside of UKS (would be a bit out of scope tbh). But the reactors do have an extraordinarilly long lifespan, so I expect you will be fine -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Glad you enjoy them And maintenance is already built in, just launch a container of nuclear fuels, and as long as it's close by, you can refuel with an EVA engineer. Please log a github issue Yeah that sounds a bit broke -
There will be a way to make it in the next patch This will be going out tomorrow, and fixes a host of issues.
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I've actually yanked replacementparts from the recyclers as these are already consumed as part of life support itself
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