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Everything posted by RoverDude
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[24.2] Karbonite Ongoing Dev and Discussion
RoverDude replied to RoverDude's topic in KSP1 Mod Development
I'll take a look at the rates, they are due for a refresh anyway -
[24.2] Karbonite Ongoing Dev and Discussion
RoverDude replied to RoverDude's topic in KSP1 Mod Development
concur. What version of Karbonite? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
EC/S conversion is the Viet Nam of KSP. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Weird... will see if the new config changes things. Going to do a patch tonight. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
1EC/S = 1MW - ORSX is an ORS fork so we inherit a lot of KSPI terminology which will be normalized soon. Awesome Glad you are digging the mods Need more boosters. -
[24.2] Karbonite Ongoing Dev and Discussion
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Line of sight based, that's it -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Thanks - working on an alternate FAR config right now -
[24.2] Karbonite Ongoing Dev and Discussion
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Define larger? Better question for the SCANSat thread. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Will take a look on both of those HERP just doesn't have the physical space for one (it's smaller than a DERP). The DERP is all in one, the HERP is meant to be lots of little parts. The big boosters are very unstable... ironically, they work better in large groups where things tend to average out. Also in the next update I added back in a kill switch. You can't change the thrust once launched, but you can at least cry uncle and cut the chain reaction. Nice -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The problem is not that I don't want RealChutes - the problem is that the RealChutes config is being problematic. Works for some, fails for others, so at this point it's getting removed again. -
[24.2] Karbonite Ongoing Dev and Discussion
RoverDude replied to RoverDude's topic in KSP1 Mod Development
10% of the max atmo range, so Kerbin is 69k-76k (roughly - shoot for 73) -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It breaks the decouplers so it's an either or... that's kinda the rub -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's RealChutes. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Please do, I'll pester Ferram4 in channel -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
What version of FAR? Because I actually test with FAR installed... -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Because I actually measured: - The size of the pod - The size of a kerbal - The actual volume required to store all of those other bits - It does in fact have navigational stuff - And those supplies actually have a direct impact on mass. It's mostly there to support TAC-LS changes. Compare the size of the AES pod and HERP bubble pod to a DERP. Note the former are not inflatable, and are extremely fragile. The inner wall of a DERP is pretty darn close to the outer diameter of that hard-shell bubble you see above and to the left of it. And that one is the Kerbal equivelant of a B-17 tailgunner's ball - it is freaking cramped. You can't even move your legs. I personally would never add an option for the DERP to hold more than one - it doesn't jive. If you want to, just change the crewcapacity of it to 10 or whatever, and rock on. I personally would feel it's cheaty. Yes, and kickstand deployed before you land. Or just turn SAS on and roll them over. I'll make the next collider pointy See image above. Three would not physically fit in that pod unless you ran them through a vitamix and poured them in, and assumed the walls were paper thin. Now was that really necessary? -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
RoverDude replied to alexustas's topic in KSP1 Mod Development
Beautiful work as always! -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The hatches operate on the same principle as the ARM claw - let me see however if the new top node is being finnicky. Intermediate step to help your situation - the hatches operate when not directly attached assuming they can find a path fuel wise to the asteroid itself. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
So you're saying we should increase capacity to two, and use the second Kerbal as extended life support? Yeah... this is getting pretty dark pretty quick. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Just add 'for two weeks' to that and it becomes horrible, with Jeb's arm falling asleep and a mouthful of Bill's hair. Feeding out of a communal straw because there's no way to move more than a few centimeters. This is why it is a one-Kerbal pod. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Incorrect. It is more comparable in size to the smaller landing can (as noted below), and larger than my bubble pod (which will *barely* fit one Kerbal - and no helmet allowed). The DERP is sized not only for just the Kerbal, but has to support the layer of ablative material, the inner wall (as it's an inflatable), plus enough space for monoprop, TAC-LS supplies, power source, etc. - it was sized specifically to hold one Kerbal in (very relative) comfort for a couple of weeks. I expect you could squeeze two in there if they were spooning, had no helmets, and didn't mind their foot falling asleep for two weeks - but then there would also be no space for life support, batteries, etc. I'll need to double check deflation and how KAS behaves with them (it may just let you store them inflated), but yep they were meant to be reuseable, etc. -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
By the way... I have no idea where you guys got the idea that FTT was for VTOLs....