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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. 1. Do you have RealChutes? 2. Do you have FireSpitter? If answer to 1 is yes do you have the latest version?
  2. Hey inigma - any chance on getting the self destruct clause at two weeks? Given the sheer velocity of my mods that would make me more comfortable Figure you'd need to be here anyway on an almost daily basis regardless to maintain this.
  3. Yes folder structure has changed so delete your old lifeboat and add this
  4. That stuff is all FireSpitter so probably hit their guide to see how the bits work. So we're limited by what they have, since despite appearances this is a freighter and transport mod not a VTOL mod Other folks have solved those problems much better than I
  5. Not yet... I'll be adding in more goodies but needed to get the core stuff out first (and anything that ties to code). Will do some part updates as we have time
  6. It works exactly like the TAC Generic Converter (well, close - some subtle differences in execution but the same config)
  7. CRP 0.2.0 PRE-RELEASE is up. Transition to ORSX vs ORS maps Updated cost of hydrogen per Universal Storage Refactored folders to be sorted by resource Removed Alumina and Uranium maps as these were KSPI specific Water everywhere I will update the OP tomorrow to reflect our break from ORS. The change should not affect most folks since you were using the resource list not the ORS maps - those were shared by CRP and KSPI-L, hence the deprecation (though uranium will be making a comeback as a harvestable in a later release). So the only ORS v ORSX change is in the planetary/oceanic/atmospheric resource configs. Would like to keep the thread on topic to specifically cover CRP and transition issues. For ORS issues, please see the ORS thread (NOTE, this will not involve any of the USI mods as they have moved to ORSX). For ORSX issues, see the relevant USI thread. For SCANSat, ORSX support is coming in 0.8x of SCANSat, likely with the 0.25 release (I am releasing all of this early so people have time to test interop). The current CRP is up, consider this a pre-release for testing
  8. Survivability Pack 0.1.0 PRE-RELEASE is up! This may still have bees - but less bees report what breaks, report what works. Includes the fixed DERP now with evac support and two testures, bouncier airbags, and floaties
  9. Speaking of which... 0.2.0 PRE-RELEASE IS UP! There may be bees - report bees, report what works Stuff from Taverius: FAR/NEAR support Engine tweaks for the ducted fan engines DRE support ATM support Better packrat wheels! FireSpitter Hover Mode! Other tweaks: Corrected model for ducted fan (transform issues) Switched to latest USI DLLs Switched to ORSX and new CRP The PackRat has been adjusted again - be careful, old ones may have bees. Updated RDS cage (3.75m) with matching fairings Ducted fans have attachment nodes and should play symmetry better
  10. 0.5.0 PRE-RELEASE IS UP! May contain bees - report bugs, report what works A bunch of goodies from Taverius: •ATM configs •DRE support •MFT support Added FireSpitter version file Updated to ORSX Updated Module Manager Updated USI Tools Increased JAW laser strength and energy usage Fuel hatches now have a top node so they can be stacked for delivery Updated CRP resources
  11. 0.2.0 PRE-RELEASE is up! This is a pre-release. There may be bees. Please report things that break, and report things that work Stuff from Taverius: DRE support ATM support Ducted fan tweaks - note that the radial fans changed position so this will affect ships in flight! Hover mode and an attachment node for the radial ducted fans! Other stuff: Added FireSpitter version file Fixed transform location issue with ducted fan engines Switched to latest CRP/ORSX Latest USI DLLs
  12. 0.2.0 PRE-RELEASE is up! This is a pre-release. Expect bees. Report bugs, but also let me know if you have no issues as negative cases are important too Stuff from Taverius: DRE Support MFT support for Karborundum Tweaks to the 0.625m engine Other stuff: Switched from ORS -> ORSX Fixed animation on fusion drive
  13. right click and store like you would a KAS container into a bin it will snap right into place
  14. Take a look at the USI_Converter. It's a port of the TAC Generic converter (with attribution) and some updates/extensions. It's what I use for all of my mods, and it is 100% stand alone.
  15. A suggestion. TAC's Generic Converter is probably the most robust I've seen out there (we derived from it for the USI Converter it was so good). Definitely worth a look, and the license is friendly.
  16. Preview. I'm wrapping up all of my mods for their next big release - DERP is part of the last one Airbags were also redone, finishing floaties now
  17. This surprises me tbh, the TAC converter is the same one we use with MKS and I've had ships in warp for years, not focused, with very long-chain generators (A->B->C->D). Point of trivia, the reason I started my very first mod was because of issues keeping the BioMass and TAC-LS timers in sync
  18. In-place update. When you evac a derp it grabs the first Kerbal it can find that's not already in a derp, and jettisons itself.
  19. More DERP, less bees. EVAC is now push-button including decoupling. Oh... and two color choices, stock-alike gray and hi-vis orange
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