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RoverDude

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Everything posted by RoverDude

  1. It will - but I just need to see where to put the display where it will not block the view too much No idea... need more details? Are you using the KAS rotation keys?
  2. For my own curiosity. How do you (scientifically) explain the increase in mass (conservation of mass and all that jazz)?
  3. Odd.. lemme check with one of my clean installs. To confirm - what version of K+? Pre-Release or non Pre-Release?
  4. It's a jump seat. Basically a command pod that's just a hard point and a life support pack, but with a clear IVA. Thanks I make the stuff I want first, and it turns out other people want the same stuff
  5. Version? Note that airbags has moved to the Survivability Pack - so direct inquiries there There is also a pre-release Action group. Need more specifics. In the VAB be careful to recharge them or you will be sad
  6. The wheels are stored on the chassis section not the front section where you attached other stuff.
  7. Thanks The inline are worse than the radials for flipping btw. Best you can do with the radials is use lots of the tiny ones and land the right way
  8. To be clear - these are not floatation collars they are really meant more for floating bases and such (the tendency to flip is irritating I agree, I just have not had time to write a better plugin). Concur on the tweaking - pre-release and all that
  9. This, by the way, is why community is awesome Thanks for this as it saves me a lot of work. On my side I've taken great care not to step on KSPI, so that should help your efforts.
  10. Bear in mind SCANSat 0.8x is ORSX as is the Resource Overlay. (Edit) So your best path of attack will be to just add ORSX configs for KSPI crustal resources (or their analogues).
  11. (Crosspost from KSPI) All USI pre-releases are out - go forth and test
  12. FYI - you can grab all of the pre-releases on both dropbox and github. This includes the transition to ORSX (so we can say goodbye to all ORS incompatibilities with KSPI), and is also what SCANSat 8.x and Cyrik's overlay project are compiling against (looks like Marce sent the pull request over today). These are pre's for testing and to give folks like you a chance to get things in sync before I officially change versions.
  13. 1. Can't help FAR 2. This is non lethal. In TAC-LS Kerbals can go 30 days without food. Probably something else going down. 3. Depends on landing velocity, a video helps for this one.
  14. No. Nothing is 'broken'. This is a case of pilot error pure and simple. And spreading misinformation about 'broken' mods just makes life a lot harder for modders. Your issue has as much to do with modpacks as ham does with hamsters.
  15. Remove the PodEngine's realchute config for now and you're fine, we're working on it.
  16. I can state with 100% certainty that B9, MKS, and NEAR (as well as FAR) work together. You are probably running out of memory. It's not the mods, and no mudpack in the universe will make that change.
  17. Weird as this worked beautifully in my dev install... will need to take a look tonight
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