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KSP2 Release Notes
Everything posted by RoverDude
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep working it I missed one -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Odd.. lemme check with one of my clean installs. To confirm - what version of K+? Pre-Release or non Pre-Release? -
[24.2] Deployable Airbags [v0.4.0 - 2014.08.17]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Version? Note that airbags has moved to the Survivability Pack - so direct inquiries there There is also a pre-release Action group. Need more specifics. In the VAB be careful to recharge them or you will be sad -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Thanks The inline are worse than the radials for flipping btw. Best you can do with the radials is use lots of the tiny ones and land the right way -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
about 250K as I recall. And deploy the kickstand before you land -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
To be clear - these are not floatation collars they are really meant more for floating bases and such (the tendency to flip is irritating I agree, I just have not had time to write a better plugin). Concur on the tweaking - pre-release and all that -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's extremely extensible via configs -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
That is exactly what it does -
[0.24.2] Community Resource Pack integration for KSPI 0.12
RoverDude replied to undercoveryankee's topic in KSP1 Mod Releases
Bear in mind SCANSat 0.8x is ORSX as is the Resource Overlay. (Edit) So your best path of attack will be to just add ORSX configs for KSPI crustal resources (or their analogues). -
[0.24.2] Community Resource Pack integration for KSPI 0.12
RoverDude replied to undercoveryankee's topic in KSP1 Mod Releases
(Crosspost from KSPI) All USI pre-releases are out - go forth and test -
FYI - you can grab all of the pre-releases on both dropbox and github. This includes the transition to ORSX (so we can say goodbye to all ORS incompatibilities with KSPI), and is also what SCANSat 8.x and Cyrik's overlay project are compiling against (looks like Marce sent the pull request over today). These are pre's for testing and to give folks like you a chance to get things in sync before I officially change versions.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
1. Can't help FAR 2. This is non lethal. In TAC-LS Kerbals can go 30 days without food. Probably something else going down. 3. Depends on landing velocity, a video helps for this one. -
MOD pack wishlist, lets get this done people
RoverDude replied to endl's topic in KSP1 Mods Discussions
No. Nothing is 'broken'. This is a case of pilot error pure and simple. And spreading misinformation about 'broken' mods just makes life a lot harder for modders. Your issue has as much to do with modpacks as ham does with hamsters. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Remove the PodEngine's realchute config for now and you're fine, we're working on it. -
MOD pack wishlist, lets get this done people
RoverDude replied to endl's topic in KSP1 Mods Discussions
I can state with 100% certainty that B9, MKS, and NEAR (as well as FAR) work together. You are probably running out of memory. It's not the mods, and no mudpack in the universe will make that change. -
Like this?
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Weird as this worked beautifully in my dev install... will need to take a look tonight