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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Aha! Thanks Usually when I hear Karbonite I assume folks are having issues with the deprecated drills
  2. It's a KSP issue - essentially it is flipping out because of the parachute module being removed and not replaced by realchutes.
  3. One. No way you're squeezing two in there Update RealChutes and Module Manager. If it persists, delete the realchutes config.
  4. For clarity - water with ORSX is fine, Karbonite used to have ore/water drills but those were deprecated a while back, and finally got properly bricked Since ore/water is an MKS thing the drills are now there, and use different textures and models.
  5. So... I fixed the 'only can see one' bug and promptly replaced it with 'IVAs look weird for all but one'. So they are fine when running around, but really should not have two of the transparent pods on the same frame or IVAs get a little weird. Known issue, will have to play with it.
  6. Assuming you have MKS, which drill are you using? Do you have space for ore? What happens when you right click said drill?
  7. FYI new CRP released. Also an advanced heads up, Uranium will be next on the CRP/MKS list. For NFT users this means you get uranium mining with facilities for converting to EnrichedUranium
  8. 0.2.1 is up! Mostly stuff from PRE, with a few fixes. Note that the atmo and oceanic resources have been mostly deprecated with the exception of ones used by current CRP mods. Deprecated ones were primarilly KSPI ones as, with Fractal's return, KSPI no longer uses CRP, and the state of KSPI-L is uncertain. Also edited OP to reflect the switch from ORS to ORSX, and the revised project goals. Transition to ORSX vs ORS maps Updated cost of hydrogen Refactored folders to be sorted by resource Removed Alumina and Uranium maps as these were KSPI specific Water everywhere Fixed duplicate Argon/Oxygen atmospheric keys Over the next release, any resources currently unique to KSPI will be deprecated. At the same time, the next anticipated extension will likely be uranium mining (from MKS/USI).
  9. 0.1.1 is up! Download via the USI Catalog Page. All USI mods are updated at once, so for your convenience there is also an all-in-one pack on DropBox that includes all of the goodness in one package. The DERP, Airbags, and Floaties! What more could one ask for? Derp evac fixed. Derp now has two color schemes - safety orange and stock gray Tweaked floaties and enabled tweaking buoyancy Synced up CRP/ORSX/USI Tools
  10. 0.2.1 is up! Download via the USI Catalog Page. All USI mods are updated at once, so for your convenience there is also an all-in-one pack on DropBox that includes all of the goodness in one package. Synced ORSX/CRP changes Added the HERP command bubble and Jumpseat pods! FAR/NEAR support Engine tweaks for the ducted fan engines DRE support ATM support Better packrat wheels! FireSpitter Hover Mode! Corrected model for ducted fan (transform issues) Switched to latest USI DLLs Switched to ORSX and new CRP The PackRat has been adjusted again - be careful, old ones may have bees. Updated RDS cage (3.75m) with matching fairings Ducted fans have attachment nodes and should play symmetry better
  11. 0.5.1 is up! Download via the USI Catalog Page. All USI mods are updated at once, so for your convenience there is also an all-in-one pack on DropBox that includes all of the goodness in one package. ATM configs DRE support MFT support Added FireSpitter version file Updated to ORSX Updated Module Manager Updated USI Tools Increased JAW laser strength and energy usage Fuel hatches now have a top node so they can be stacked for delivery Updated CRP resources
  12. 0.2.1 is up! Download via the USI Catalog Page. All USI mods are updated at once, so for your convenience there is also an all-in-one pack on DropBox that includes all of the goodness in one package. Removed RCS reference from the inline fan, fixed intake issue USI/ORSX/CRP refreshes Added new radial outrigger - no more weird fuel issues. The dual outrigger is now considered legacy DRE support ATM support Ducted fan tweaks - note that the radial fans changed position so this will affect ships in flight! Hover mode and an attachment node for the radial ducted fans! Added FireSpitter version file Fixed transform location issue with ducted fan engines Switched to latest CRP/ORSX Latest USI DLLs
  13. 0.2.1 is up! Download via the USI Catalog Page. All USI mods are updated at once, so for your convenience there is also an all-in-one pack on DropBox that includes all of the goodness in one package. Updated USI Tools Fixed bug where Karborundum could be seen from orbit (boo!) Karborundum tank description now includes max capacity Added four Karbonite based SRBs in 0.625 and 1.25m form factors. NOTE: While these are very powerful, they also become unstable as speed increases - beware! Fixed issue with the radial drill not extracting DRE Support MFT support for Karborundum Tweaks to the 0.625m engine Switched from ORS -> ORSX Fixed animation on fusion drive NOTE: If you use the Karbonite SRBs make sure you disable crossfeed on nodes that you do not wish to have sucked dry by them or hilarity will ensue
  14. *poking in* Yeah, I normally don't use RPM because of the memory footprint so I am not an expert in it Was hoping someone who was in fact an RPM expert could make some configs, etc. in any case, log in an issue if one is not already there and it can go on the list
  15. Floaties can be deployed and retracted - I'll have to check if the debug menu is still in there to tweak buoyancy, if no, I'll leave it in to help out. Enjoy
  16. A lot harder than you'd think because of the extreme trickery we're doing with KAS containers
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