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Everything posted by RoverDude
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You mean CRP resources btw - for other curators, feel free to do PRs for stuff you do not want drainable.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I'll put it on my list to take a peek -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
There should not be an observable effect other than a very very slow Karbonite increase. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
hmmm... should not be full of bees. Is the opening not even working? -
You can certainly do a patch. I even have a spreadsheet that you can use to calculate appropriate values and have parts be balanced with any other USI-LS compatible part.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Updates are that I want to bundle it with the 1.9.x stuff -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
There are ways of achieving this without breaking stuff by default so my thoughts (and disagreement with destructive mods) on the issue still stand. But not my mod, nor one I use, so up to them to sort that out (or not). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
pedantic semantics aside - I also have the same issue when mods override stock mechanics (like ones that do a blanket override of stock partmodules vs make their own). The point of stock is that it should be a stable baseline that is dependable for mods to work, and in my opinion, a mod should extend vs replace, and where replacing, do so in a non-destructive way. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Excellente! Thank you good sir -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Ask the Restock devs not to screw with other mods? Or alternatively, I happily take pull requests if they want to do the whitelisting for my mods. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
MKS doesn't add a reaction wheel but FTT does. The 5m was a part mashup so no idea if Restock is affecting it.... *grumbles about how mods should do no harm...* -
Sorry, no idea how this interacts with Restock.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Fallback would be (and I am not opposed to this) removing the duplicate functionality and redistributing it to avoid confusion. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
hmm, was not aware of an issue with the launch sticks? They should just... drop off No staging required. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I'll likely need to tweak all of the buoyancy values -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Hey! Sorry for the absence, had a few things to sort out followed by holiday and conference Will be working on the next patch soonish as I have a holiday coming up. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Aware of it, will sort it in the next patch -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep, fine with 1.8 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Less broken and more visually odd. I'll have to take a look. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
You can get Kolony rewards from orbit, but get more if you are on a planet. -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
There is no connection. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
As @DoktorKrogg noted, I've pulled GC from the bundle. If CKAN nabbed it, delete GroundConstruction and you will be fine.