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Everything posted by RoverDude
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What exactly is the problem with it?
- 1,554 replies
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- ship construction
- launchpad
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Messing with virtual kerbals is just not a valuable use of time IMO. MKS works the same way as stock inflatables, and this is squarely a KIS issue and should be addressed in that mod. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's meant to mount sideways inside the truss sections. A better patch would be to give it alternate orientations similar to the new Mk2 lander can -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
KSP version? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The config is only a default. To change it you need to do it in the GUI in the space center scene -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I use generic IVAs for a lot of that stuff... so until pretty IVAs are made, it's going to be a thing (unless you get rid of the IVA in the config... then no portraits). -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
huh, try it with a minimal mod set maybe?- 1,694 replies
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Screenshot of your GameData folder please.
- 1,473 replies
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Obvious question. you tried it on a clean install?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
That's an Orca, from FTT -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Not dead at all, works fine. We've done no breaking API changes, so this (and all of the other goodies) work fine in 1.6.- 1,694 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
umm... it's compatible today -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@bdole92 - show me a screenshot of your GameData folder, you're probably missing something important (like Firespitter). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@Sylvira - USILS should be perfectly fine. Odds are it's either a mod config issue (I hear some are sketchy now due to a module manager change) or some other issue? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@goldenpsp ninja's me on all counts -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@TackleMcClean - There's an update constellation coming in a bit with a fix that may sort this. -
(What @goldenpsp said). Tho I'll be bumping up the version number later today.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep, should still be working fine in 1.6 as there were no breaking API changes. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yup! -
Yep. In cases where the geometry was exactly the same, they will be swapped in place. In cases where the geometry changed, your old versions will remain in game (and hidden) but you will have access to the new versions of the parts to use on future craft.
- 300 replies
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- release notes
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Totally normal behavior
- 5,673 replies
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- usi
- life support
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Drag cube issue. Something I need to sort.- 1,694 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Oh I loved M.U.L.E.! And glad you dig the mod! In other news... there's some VERY cool stuff coming up that will turn this up to 11 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
As noted - Kerbalism is pretty hard-core incompatible with MKS. It overrides stock modules (rant time - stock overrides need to be opt-in, not mess with other people's stuff that leverages stock). So even if I did not have my own LS mod, I would never recommend Kerbalism for that reason.