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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. The Kerbals that are immune are handled via a config string, so odds are that would not work.
  2. Custom drag cube would be the way to do it. In theory rings are not draggy (it's why in stock we have to tweak decouplers and tubes and give them custom cubes), though this one is probably related to the bubble guide. Possibly fixable by removing the reference to the bubble guide model (or just making it super tiny), deleting partdatabase.cfg, letting the drag cube regenerate, then toss the new values into the part config itself (so it overrides the values). Should even work for the animated warp engines as well. Toss a github issue and it will be added to the stack, or if someone gets industrious, a pull request will get it added a lot sooner.
  3. hmm... does it occur in a new save? Nope, it is based on mass Only concern is beefing up the PAW, but every part already has the partmodule anyway
  4. Actually... you can't hop vessel to vessel (USI-LS does track most recent vessels), that was a potential exploit fixed early on as I recall Not by me I don't have USI-LS fuel cells
  5. There's no rebalance going on Only change was to some of the back-end processes (architectural changes for performance and upcoming projects).
  6. USI Core tends to be bundled with other stuff, so not much chatting in this thread The current version works fine with 1.5.x, the Constellation release has the current pre-releases (no major changes in core, but testing out some MKS changes).
  7. Also... are you trying to do this in atmosphere?
  8. Sorry I just don't understand what it is you are asking for?
  9. Also remember that MKS encourages disconnected bases. Only time you need to connect is if you're in orbit... and for that, consider Konstruction ports.
  10. Likely yes. Regarding Kerbal Health - that's something to address with that mod author unfortunately. hmm... sounds like an install issue to me. Did you try on a clean install, and confirm KSP version?
  11. Worst case, you will have to reset a few recyclers, etc. along the way once everything is compatible with the new release. In that instance, you can just turn off LS effects while you upgrade. Stats, balance, etc. are not changing, just the modules themselves.
  12. "critics or mod-breaking or uncomfy things" are not being ignored And yes, MKS is built with USI-LS compatibility in mind (and is the reason USL-LS exists in the first place).
  13. Yep, both the current version and the pre-release version are both 1.5.x compatible. @Pthigrivi - not a bad idea
  14. It just means that some modules may be turned off (like hab modules, etc.) after upgrading, so be sure to turn them on or (in the case of MKS) reconfigure them as needed.
  15. Heads up. There is a new version of USI-LS being released in the near future - it is currently available in the USI Constellation as a pre-release. This one contains breaking changes and several part modules have changes. Normally I try to avoid this, but this is the first time in a very long time we've had to do an overhaul of one of the core systems. For USI users on an existing save, I would suggest temporarily disabling all ill effects before updating. After that, make sure all of your modules are enabled before re-enabling life support effects (and keep a backup save just in case). If you use a different mod that adds USILS support, you may want to ping said mod authors and see about asking them nicely to either update their patches, or submit a PR (as always, MKS ones can be used as examples). Ratios and balance did not change, just a lot of back-end stuff.
  16. @Wyzard - to the first point (modules changing), this is a totally breaking change. Mods are going to have to adjust (or folks are going to have to toss in some PRs). Normally I leave this to the modder, but if some of your favorite parts are not converted, then there's always the option of tossing me a MM PR that I can include with USI-LS. Unfortunately I do not maintain patches for these (the original mod authors do). (Edit) Actually... I expect a lot of these mod authors don't even maintain a compatibility patch... they rely on PRs for that.
  17. FYI - new constellation up. Note that this will reset your swappable bays. So be sure to visit your bases beforehand, and there is an option to disable bay swap costs you can flip on so that you can reconfigure bays post-install. Should sort any outstanding issues, but please let me know. I'll push out the specific releases once I have a bit of confirmation that this constellation release did not break stuff. https://github.com/BobPalmer/USI_Constellation/releases/tag/2018.11.22.01
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