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Everything posted by RoverDude
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Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
That part module is already part of 1.4.0, and fully available for modders to take advantage of (like any other stock partmodule). -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah, sorting some issues there- 1,694 replies
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Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
The IVA is done but due to a slip up did not make it into the build, you will get it with the 1.4.1 patch -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
Not it I think BJ did the code, and either Pablo or Leti did the modeling - though I expect one of the other team members can correct me if I am wrong -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
Irony- 665 replies
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Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
We will agree to disagree on whether what you just got is free content or not. Peace out. -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
Most of our work the last year has been on the MH expansion... which is not out yet. 1.4 is putting in a lot of the supporting bits for it that are needed in the core product, and also giving you folks some more free content. So characterizing '1.4 == 1 year of dev time' is objectively false. A lack of an IVA is not a 'Huge Bug' - more of an inconvenience given that it is not game breaking (and there are other ways of handling the EVA action). Given that, it was logged too late in the process to make it into the release, simple as that.- 665 replies
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Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
Because people are human, and mistakes happen. (And substitute 'Money Grab' for 'People kinda like getting paychecks')- 665 replies
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Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
@Majorjim! No worries -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
Hover your mouse over the hatch and click. We're aware of this, and the IVA is already sorted and will be out with 1.4.1 -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
And totally incorrect. We did not remove the old parts - they were specifically left in for backwards compatibility (they are just hidden).- 665 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Not in this release - those will be for the 1.4.x versions of MKS, mostly because I want to leave the 1.3.x versions in a very stable state. Tho nothing will stop folks from copying the configs/assets -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
ummm.... we did not change the stats of either of those engines... -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
New patch out - just a small one that adds Transport Credits. These are how you pay for Orbital Logistics, and are a combination of LF, Ox, and MatKits (Representing the wear and tear, disposable stages, and fuel for the vessels that move stuff around). Converters are built into the two log centers. Enjoy RE 1.4 - There will be a 1.4.x release set up shortly (working on it today) for those of you on the new version. Also bundling the last constellation release this morning for anyone staying on 1.3.1 for now. -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
We did not remove the old parts -they are hidden. This ensures backwards compatibility and no breaking craft or saves. But for new craft, you will need to use the new parts (though someone could get enterprising with module manager and make the old parts visible... like if you wanted the old 2.5 tanks to make 'Kerbal Oil Refinery Program' -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sure, just add a new resource config. They are cumulative. -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
That was not the point - parts with bad nodes that cause clipping are actually bugs I hear ya, but it's also a performance consideration. Best thing to do is log this as feedback on the tracker so it does not get lost in the shuffle -
Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
Some of the engines in Making History -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sorted in the new version -
Thank the people who brought the pull requests in to fix this
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Kerbal Space Program update 1.4 Grand Discussion thread.
RoverDude replied to UomoCapra's topic in KSP1 Discussion
These are all original code. And pretty sweet, too -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
New release is up! Note that this will be the penultimate release (there is one more small patch incoming for OrbLog) for 1.3.1, barring any major issues. 0.53.1 - 2017.03.06 ------------------ Depencency Updates Fixed an issue where habitation time would have unpredictable effects when entering/leaving shared life support range Added antennas to the Karibou (Thanks Voicey99!) Fixed the fuel cell water output patch (Thanks Wyzard256!) Updated Kolonization Monitor to reflect crew count with booster traits (Thanks jd284!) Normalized Tundra decal orientation (Thanks Doktorjet!) Increased drill cost to balance with stock drills (Thanks Wyzard256!) Added LH2 boiloff for Karibou tanks if CryoTanks is installed (Thanks Wyzard256!) Removed duplicate resource from the Karibou short wheelbay (Thanks wile1411!) Fixed the Habitation capability of the Karibou Crew Cab (Thanks voicey99!) Orbital Logistics are back! - Both Tundra and Duna Logistics Modules can now initiate transfers. - Both sending and receiving vessels require a logistics module to be present. Drills have received a balance pass. Mass will tend to drop a bit, efficiency will slightly increase for manned drills, decrease for unmanned drills. These tweaks are reflected on the USI Balance Worksheet. An issue causing extreme lag when working with parts that have swappable converters has been corrected, and the configs of all parts with swappable converters have been updated. -
New Release is up. NOTE: This is the final 1.3.1 release (pending any major issues). 0.7.1 - 2017.03.06 ------------------ Depencency Updates USI-LS containers now support USI warehouse logistics Fixed a bug that caused inconsistencies in habitation bonus as vessels would enter or leave shared life support range of other vessels.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
New Release is up. NOTE: This is the final 1.3.1 release (pending any major issues). 0.8.0 - 2017.03.06 ------------------ Major Changes thanks to Helaeon (Thanks! You rock!) - ZZZ's Warp Drive Models now included standard - "Gravity Brake" slows warping craft in a gravity well. - Turbo Mode vastly increases ship velocity when reaching user set warp speed - Angular Momentum mode fixed - Distance travelled per frame is now tied to the physics tick in settings - Multiple warp drives active on a single ship, now destroy said ship - Failsafe distance now 1/2 planetary radius - Xenon thrusters thrust drastically reduced - Electrical use massively increased - including patch for NFE, USI, FFT, & DSEV - Re-balanced fuel use & exotic matter recovery. - Default maximum warp dropped to 6c. True maximum warp in stock is about 25c (Turbo). - Included patch for scaled systems- 1,694 replies
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[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
New Release is up. NOTE: This is the final 1.3.1 release (pending any major issues). 0.5.1 - 2017.03.06 ------------------ Updated CryoTanks compatibility for better interop and consistency (Thanks Wyzard256!) Multiple kontainer amount/cost fixes (Thanks Wyzard256!)