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RoverDude

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Everything posted by RoverDude

  1. Just bear in mind it makes it wildly unbalanced for USI-LS - the point of the deployment cost is to reflect the mass cost involved with the really large life support parts. (If you're not using USI-LS then the point is moot... or just remove the corresponding USI-LS capabilities if you want it for aesthetics).
  2. I expect that's by design, with @Nertea (or one of the pull request elves) respecting MKS balance requirements for mass/volume.
  3. That background processing explicitly overrides every single converter that uses stock resource modules, replacing it with a more naive version that does not include functionality. So stuff gets funky. So no support provided whatsoever for installs with Kerbalism present (and tbh I really need to flag it as incompatible on CKAN).
  4. Kerbalism messes with core stock mechanics that I leverage in USI-LS and MKS, so to be honest, I would not mix them because results can be very sketchy So, is my assumption correct that a MK1 pod provides 30 days of habitation, thus, is sufficient for going to Minmus? It seems my MK1 pod does not provide anything. The 7 day is default even for vessels without any pod. A Mk1 pod does not provide 30 days of hab... that's very much out of date. It is not sufficient (by design) for Minmus.
  5. The only rub is that it would be hard to do this for things that support multiple processes (even simple ones like mixed hab).
  6. Right click on the part in question. Also, some documentation may be out of date - go with what you see in the VAB.
  7. What are you specifically looking to do?
  8. No, it's not what he was reporting. His timer ran out. Either that or he's on an old version... but the discussion point where I say 'NO' is doing calculations based on projected entry and having a soft timer vs. the current hard one with altitude reset.
  9. That's been fixed for a while now. Not gonna happen, no. What you're asking for is non-trivial, and not a valuable use of my time given it can be circumvented with good planning.
  10. Sorry, limits are there for a reason. Tho moot point as you uninstalled.
  11. Can you provide a screenshot or more specifics? And show me a pic of your GameData folder please, and confirm KSP version
  12. Make sure you are on the updated version of USITools - AVC should have warned you about it if it was out of date.
  13. To clarify, it's not going to break Snacks, but there is no support for it in the mod.
  14. What you see in the pre-release (with a few tweaks) will be what goes out with 1.4 - Been a bit busy with Squad stuff and our expansion, so the next iteration will be worked on once the dust settles Ground Construction, which is bundled with MKS, can do this when you ship out a DIYKit.
  15. I'll package a 'Last version that works with 1.3.1' release beforehand in the form of a constellation build, then do a new rollout once 1.4 is out.
  16. Which language are you using? We have a fix for Chinese, but would be good to know if any others are being sketchy
  17. Behaving as designed - bomb frequency is static (on or off). To change thrust, you swap out bomb size.
  18. @Triskilion - what we saw before was a very bad install. So I expect it is still a bad install. Screenshot of your Gamedata folder again please.
  19. Bad installation. Inside the ZIP, there is a GameData folder. Put its contents inside of your own GameData folder.
  20. Start with a screenshot of your GameData folder, and confirm where you got the version you are using. Ideally via KSP-AVC.
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