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Everything posted by RoverDude
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep, already have nice orbital Tundra parts -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The form factor they used is no longer used on any MKS parts, plus the textures were pretty rough. Once @allista has a version of GC that works in orbit, new parts will be created -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
EL comes with its own parts... you would have had to install it for this to work anyway. Just don't depend on the old MKS parts as those models are eventually going to be deleted. -
Hopping in... I did have that 2,000 year save once... but I think that was an aberration Whether this gets added or not depends either on a pull request (or more likely someone wanting to join the USI team to do this, as it is a bit involved), or it becoming something that makes sense in the context of other things I am doing in the constellation.
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Sorry, I don't understand what you are saying.
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This mod. Up for debate I suppose Tho I would lean towards somewhere between 50 and 75 years.
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Yep
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Bingo. Probably a better question would be to ask why Kerbalism does a blanket override of core stock functions vs. using an opt-in model. No, there are no compatibility plans (if anything, I need to get around to including an explicit lack of compatibility via CKAN). -
Sorry, can you post stuff like this to DropBox or a bit less sketchy file download site?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
And Kerbalism remains incompatible with MKS, so kinda a moot point for this thread (See above :D) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Doubt they will work on something that old, give it a go though Need a lot more specifics. KSP version, MKS version, USITools version, how you installed it, etc. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Aging/death are a life support concern, not an MKS concern (which technically doesn't even require life support). And sounds like you are going to want the new 20m parts.... and a faster PC -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I think since before then - it's what the Kolonization modules did from day one. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The last part would be a life support consideration. MKS supports Kerbal birth. And you can get very high (never 100%) efficiency with life support. it's been out for a while -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
To step back a bit.. what is your personal definition of a generation ship from a gameplay standpoint? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
In theory, sure. While there's always going to be waste mass, you can stack things to the point where your voyage duration is incredibly long (hundreds of years). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Log me a Github issue I know I say that a lot, but I do cull through them when working on the projects -
ummm.... 'Work' is kinda a stretch being that's a core dependency.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sure, but they would just be a paperweight (and as I recall, the config specifically hides them if KIS is not installed). Though OP may be referring to the multitrusses, which just use stock modules. -
Out this weekend, but once back I will take a look at the pull requests and see if we can figure out at what point it broke, and figure out who sent me an untested pull request
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Word is it is being worked on -
Sure
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yes, GC is bundled with MKS. Deleting it may or may not cause weirdness as I assume its presence (I consider it a core part of the mod, so I can code/model/build accordingly). It is also very light. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sounds like you are missing Firespitter