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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Yes, this is up to date with 1.3.1 - just be sure to nab the most recent USITools. Domes are coming very soon - wrapping up a part or two, then configs.
  2. @Akira_R - toss me your 1.3.1 save file (the clean one)
  3. @Akira_R - What USI Tools version?
  4. If you are using CRP resources, remove the duplicate mod definitions. RE kethane, could always use MM to handle the relevant parts since the only thing using Kethane is eitther Kethane, or Kethane compatible mods.
  5. Free time, and given it really has no effect on the users, it's a pretty low priority.
  6. This is why USI Tools includes Mini-AVC, as it is non-trivial to publish the entire constellation.
  7. Yep, transferring them over to an organization (USI) vs my personal account, except for the community ones (CRP/CCK).
  8. @MoarBoostersRUS - Feel free to do whatever you wish in your own game, just understand that it drastically unbalances the part and is not the design intent (and may or may not have some unintended consequences, so no support). 1. All stock capsules already have this worked into their crew capacity, same with hitchhiker and cupola (i.e. this is already done for you). 2. Not without a code change.
  9. The modules are not balloons - they are expandable. The MatKit requirement makes sure they are balanced with similar modules. Think of the Matkits as all of the internal bulkheads, equipment, etc.
  10. hrm... will take a look, they should have been fine with pre-release
  11. The only effect is the astronaut complex, and most of those options can be turned off. For your own use, go crazy Also - MKS Lite is deprecated, turns out you can get to the same place by turning off machinery consumption in the MKS configs
  12. Find something simple you want in the game. A simple parts mod is usually the best place to start.
  13. It's not a config thing... it's a code thing. i.e. you will have to build a custom plugin. For such things, I would not recommend something as complex as life support for your first go
  14. How many Kerbals do you have? And as long as the VTOL is balanced you will be fine... COM a tick forward of COT. And make sure the fuel tanks are also balanced. Adding in the Karibou's control modules also help (SAS+RCS)
  15. Yep, I was considering something along the lines of raw part mass as a baseline, possibly with an upper cap
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