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Everything posted by sp1989
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I've had the problem. Make sure you are connected to the right attachment node. If you are then you are gonna need struts (most struts!!) however the thing that solved my problems was kerbal joint reinforcement. Once you play with it you wil have trouble not playing with it. Download kjr and that issue goes away.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
sp1989 replied to Ven's topic in KSP1 Mod Development
Ahhhh ok. Idk if it's a bug but I can't radially attach anything to the processing lab or hab container I.e solar panels, batteries, etc. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
sp1989 replied to Ven's topic in KSP1 Mod Development
There might be a simple problem. On Github when you download 1.8.1 what you actually download is 1.8.0. So Ven you might just have to upload the right file. -
How Close are YOU to Your Next Reputation Rank?
sp1989 replied to michaelsteele3's topic in Kerbal Network
I think it helps to put something funny or cool in your signature or avatar picture. I have given rep to people because I like their avatar. Doctor Who ones I am really generous towards. I can't deny a fellow whovian. -
Has anyone made what they think the Ares missions from the books look like in game? Please post your bases and mission pictures if you have them.
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[WIP] Salyut Stations/Soyuz/Vostok/Voskhod/ASTP - Released!
sp1989 replied to raidernick's topic in KSP1 Mod Development
I said it once and I will say it again. You are machine. Well done!! -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
sp1989 replied to Nertea's topic in KSP1 Mod Releases
Just post this from now on. I made earlier for the people in the KAS thread. -
Since I am in a meme mood this post reminded me of this. Enjoy.......
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Like this?
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This is my response
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This is how I feel at the moment.
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AKA the Kraken hunter!!
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This thread shouldn't exist at all. If the OP had just gone back 2 pages he would see that Kickasskyle posted that he would update it as soon as he finished with finals.
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I honestly can't forsee a reason why it would t work. It's just parts so again there is a very god chance they will be working fine. They aren't modular either. Each module is its own component so there aren't exactly attachment modes that can be messed up. Just load it up and see. Again it won't take much to see if they parts are messed up.
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[WIP] Salyut Stations/Soyuz/Vostok/Voskhod/ASTP - Released!
sp1989 replied to raidernick's topic in KSP1 Mod Development
Perhaps you have seen this. But it looks like just the capsule returns. http://youtu.be/dKZw1YglQCE You will see what I mean, it looks like that capsule rests under the top two thirds. These videos might help too. http://youtu.be/g70KEOe9zR0 this video gives you a video simulation of of what it looks like in space. It looks like the top third is the renetry and rcs module, second third is the service module, and then the capsule. http://youtu.be/PB3kgKJCA9A Sorry if I am showing you stuff you have seen. -
[WIP] Salyut Stations/Soyuz/Vostok/Voskhod/ASTP - Released!
sp1989 replied to raidernick's topic in KSP1 Mod Development
Hope this helps -
I wish I could disagree with you 100% but really it's just not true. HOME for example, to many people is an essential mod. Having not tested it in gonna go ahead and say MIR is working ok however if it isn't that is not a mod that should go gentle into that goodnight. It's beautiful, it's assembles easy, it's low parts, and did I mention it's beautiful? Besides it's fun to build. The ISS community pack should be refurbished just for the simple fact that the best modders in the community at the time came together to create it. So for legacy sake it should be preserved. That all being said bobcat is still around. He might come back one last time to fix them, that is not something I am gonna hold my breath on. Bobcats Soyuz and Progress are still wonderful to play with. However I have switched to your launchers Raidernick. Anyway I dont think these mods should be written off so easily.
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Raidernick made a really good ALMAZ. Along with all the Salyuts. http://forum.kerbalspaceprogram.com/threads/88383-1-0-2-Salyut-Stations-Soyuz-v0-95-5-6-15 You just gotta look for them man.
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Actually if that is very close to what the Orion does and will look like. He is making a white version and I believe that is the one that will be released but yes that is what the Orion capsule looks like. Also don't forget it doesn't have the docking/parachute cap.
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How Close are YOU to Your Next Reputation Rank?
sp1989 replied to michaelsteele3's topic in Kerbal Network
Me too I'm at 98 I just need 2 more! -
Proper Fairings ASAP
sp1989 replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
I support this thread! There are so man mods out there that have been effectively implementing proper and realistic fairings from the earliest iterations of this game. Full stop these fairings need to be fixed. I love the way the fairings are placed on the rocket. Squad has creative a new and unique way of making fairings. I actually like that. However the smallest fix that would make the confetti fairings tolerable, is that the separation should be slower. Now I am all for fun over realism. They separation of the fairings is very kerbal. Of course the kerbals would make the fairings explode away. If thats the case they just need to be slower because as of now it just looks like they are exploding away as if they are on time warp. So if we cant get clamshell fairings then please slow down the separation. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
sp1989 replied to Ven's topic in KSP1 Mod Development
Yes those are the nozzles. I assume they are verniers