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sp1989

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Everything posted by sp1989

  1. Hopefully we will have the CSS back up and running soon at 100% so we can utilize the full capabilities of this? Also you could do some more shuttle launched probes and satellites. Only if you are up to it of course.
  2. New Craft, new placement, same gear bay, same problem. It is just an aesthetic problem for now. Everything works brilliantly and I stand by my first post and I will continue doing so until these parts are added into the stock game. https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0
  3. You're turn around time on assets is incredible!! Well done. Congrats on another beautiful model.
  4. Answered!http://forum.kerbalspaceprogram.com/threads/99453-Is-anyone-working-on-a-model-of-Endurance-from-Interstellar
  5. I have no doubt that these will one day become stock parts. Wonderful wonderful job. These are preciely what is missing from stock along with a few other obvious things but the current selection of landing gear is just unacceptable. You sir get an A+
  6. My log keeps getting spammed when I use KOSMOS parts. It could be something else entirely but all I know is my game gets really laggy with them and then when I check the log I get quite a few null exceptions. An example is I was landing on the moon. I had kosmos solar panels deployed. It began to lag unbelievably bad I check my log and its spammed with null exceptions. I crash the panels are destroyed and the game goes back to normal, and so does the log. Idk if this KOSMOS or something else but here is a copy of my log for you to parse. Just fyi I tried playing just now without KOSMOS installed and everything works fine. So IDK whats going on. https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0
  7. I wonder if a MOD like this is something you have been looking for? http://forum.kerbalspaceprogram.com/threads/67739
  8. Imagine if aliens come here asking for Walter Mondale?
  9. I've been looking through the pages and I am confused about how to get the tech tree manager to work properly. I understand a litte about what needs to be done but its not clearly defined on any of the past pages yet. I might be missing it, but if its not too much trouble could someone please explain to me the fix for the tech tree manager. Thank You.
  10. YES!!! You deserve all the Rep in the land sir!! Please please make this compatible with the numerous Saturn V mods out there i.e Lovad, FASA, OLDD. Obviously not a priority in the beginning but once its starts becoming a useable model please consider making it compatible.
  11. Its in the module manager folder inside the real chute folder
  12. Is it possible to put Bobcats Mir IVAs into the components?
  13. It's beautiful.... When it comes to the engine that is entirely up to you! Square would def make your engines unique but I feel the roun make them fit better. Either way would be awesome.
  14. Don't even tease!!! Those are the most important part of the pack!
  15. I can't imagine why they wouldn't. I am not part of the dev team in anyway but I would say people might riot of those panels aren't included.
  16. Is there any chance that this will be released today?
  17. You gotta ask in the RO thread. They get real mad if you ask stuff like that here.
  18. For nostalgia sake is the JoolV salvageable?
  19. You need to jettison the fairings with the staging, and launch the LES with the action group.
  20. From what I understand infernal robotics is making a robotic arm
  21. I respectfully disagree. Although thus might be only a two man capsule it looks a hell of a lot closer to CST-100 than the freyja. The Freyja is much too flat, in fact nearly every mod or replica of the CST-100, are much too flat. I think if this capsule was scaled up it would look very close tho the cst.
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