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Everything posted by sp1989
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(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
No it worked beautifully on Mavericks! Yosemite is clearly the problem here. -
Hype!!!!!!
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(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
Thats not my point! My issue is that I should be able to play the game in the matter that I am acustom. I should not have to tweak the hell out of the game just get to it work stock. Can someone explain to me a reason why updating to Yosemite can change my gameplay so dramatically. Is there a new setting in Yosemite that wasn't in Mavericks that could be affecting this? I have not tried your suggestions yet, I plan to. My issue is that I shouldn't have to limit my gameplay experience simply because I updated my OS. I will of course take the suggestions. I am not an idiot! Even if the suggestions work I want to know what has changed and what is causing me to have to change the game. -
(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
I've been playing .25 on mavericks since it came out. -
(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
Once again I have been playing at the highest settings for a year! I never had any performance problem especially with ATM. Which brings me back to the issue that is it possible that KSP is not optimized for Yosemite. -
(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
I'll give it a try but I have never had these issues before. Is this a squad issue potentially? -
(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
https://www.dropbox.com/s/dxuyuc0bj2swm4j/settings.cfg?dl=0 -
(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
Ok so I am running a 2013 MBP. I have uninstalled and reinstalled Yosemite. I have uninstalled and Reinstalled KSP, I have run the game modded, unmodded, I have used ATM and uninstalled ATM, I have re-downloaded ATM. Currently right now I have a completely stock KSP and the same problem keep persisting. There is an unplayable amount of lag when I press launch and sometimes in the VAB. I have no idea what to do I have done everything on this list http://www.hightechdad.com/2014/10/23/13-tips-optimize-mac-yosemite-installation/ and still I have zero success in eliminating this lag. I have never had this issue before in the year I have played KSP. I am strongly considering rolling back to Mavericks but I am afraid it wont work and I will lose an hour of my life installing and reinstalling mavericks and Yosemite. This is my player log https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0. Looking at my activity monitor while playing a heavily modded version of KSP along with ATM the usage peaks at 1.98 gb. Well within my machines abilities, and well within the max 4gb KSP allows with a 32 bit install. I am dumbfounded, desperate, and extremely frustrated. -
That all sounds fair. Now will there be a remodel to the rest of the stack? I'm not particularly a fan of the SRBs with the giant NASA logos on the top. Also they almost have a silver look to them. Bobcats srbs at nice but I think the need an overhaul too. The external tank looks great nothing really needs to be changed.
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I'm ready!!
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Bravo Old Sport!! Now that is truly a beautiful model. Congratulations. How does it fly? I do ask please please please keep the dependencies down to a minimum. So if you could fix the current CSS engines to work without the dtobi plugin that would be awesome. Not only because I want minimum dependencies but for the future because dtobi is gone and he isn't maintaining his stuff anymore. So keeping this as close to just a parts pack would be wonderful! Edit:I don't mind the firespitter plugin that changes the wings surface to reflect the different shuttles. That is really cool.
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(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
Actually Im not http://www.reddit.com/r/KerbalSpaceProgram/comments/2jk8v6/os_x_yosemite_causing_problems_for_ksp/ -
(Outdated) [0.25] The Mac OS X Thread
sp1989 replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
I am experiencing horrifying amounts of lag after updating to Yosemite. The game is downright unplayable and it only happened after I downloaded Yosemite. -
Then why not use the Space X model?
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I don't disagree with you. Thats why I prefaced my post and concluded my post with very similar sentiments. However I don't trust Richard Branson's intentions. Why is he pursuing such a risqué foray into space when there are tried and true methods of getting into space. Yes people need to buck trends and get things going, and yes we def need the rich to lead the way. I think that all space flight is important and like I said I think the only thing Virgin will be good at is inspiring interest in space flight. However I don't trust Richard Branson because he has chosen a highly experimental and unproven way of getting into space. Now I am not a Space X fanboy by any means. However Space X is doing nearly everything right regardless of if you like their style or not. FYI I am not talking about you in specific I am talking about the anti Space X trolls. Space X has a goal of making spaceflight safe and affordable whilst being on the cutting edge. Branson seems only interested in attracting rich thrill seekers and being on the cutting edge. I say this because Space Ship Two, no way in its current configuration can be a point to point way of travel, forget about orbital flights. So yes Virgin is appealing for its suborbital flights where you experience zero gravity for 2 minutes for a price tag of $250,000. I will say it again, yes yes yes yes Virgin has a purpose, and if it inspires people to be interested in space flight then yes yes yes! I just don't like the way they are doing things, as I said I find solid motors inherently unsafe, even though SS2 uses a hybrid rocket motor, its still an untested powerplant. My issue is not with the cutting edge way of doing things. My issue is with the timeline, this rocket needs to be tested extensively over and over again because no one has ever done it like this. Not launching civilians into space next year. Which brings me back to Branson who I feel is more interested in just launching rich thrill seekers for cash into space rather than adding to the progress of mankind.
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Im afraid I have to agree with Kryten. I am of course for space flight of all sorts but purporting that Virgin Galactic's intention is anything more than Multi Millionaires getting a thrill and cocktail party stories is a stretch. Access to space of course will be expensive in the beginning but the design of Spaceship Two is just not feasible for anything more than sub orbital jumps. I also find solid rocket motors inherently unsafe. I honestly don't know what the future of Virgin is beyond space ship two. I know they have plans for for point to point travel but Burt Rutans design would never work for that. Point to point travel would require traveling much faster and higher and that would require conventional heat shields and reentry profiles. So as of now the goal of Virgin is to give multi millionaires a thrill, and it is a shame brave pilots needed to die and get severely injured for Richard Bransons cash cow. The only good thing I see coming out of Virgin is that it has the potential of inspiring interest in space flight, which to me is the only thing Virgin Galactic will be good for if it survives this accident.
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Soyuz 7K-T & 7K-OK - MERGED WITH SALYUT PACK
sp1989 replied to raidernick's topic in KSP1 Mod Development
The burnoff works on bobcats soyuz -
There is a craft file included in the download.
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Wow is all I have to say. Looking really good. I can't believe how much everything has changed since your first release.
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Actually Kosmos is getting an offical overhaul so combined with fustek I would say that is the best combo for and ISSalike station. The tantares stuff would be great for resupplying the station.
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Need some help choosing mods for realism
sp1989 replied to Boonestorm's topic in KSP1 Mods Discussions
Dang it or any mod that simulates failures. Such as engines not firing or solar panels not deploying. -
allergic to pineapples
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[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
sp1989 replied to raidernick's topic in KSP1 Mod Releases
Wow that looks really awesome! I think if you could make the orange darker or even brown it would be perfect! Otherwise well done!