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KSP2 Release Notes
Everything posted by SlimeCrusher
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
SlimeCrusher replied to godarklight's topic in KSP1 Mod Releases
I forget to edit my last reply, i just grabbed the older version, deleted the new one, pasted it in there, updated and now im good to go lol You should have known though, when i fixed the problem (2 minutes after replying) i entered the server, in wich YOU were there, but anyways -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
SlimeCrusher replied to godarklight's topic in KSP1 Mod Releases
I pretty much deleted the whole DMP folder before updating, i still have it in the trash bin though, so do i copy-paste the older version and THEN i update? -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
SlimeCrusher replied to godarklight's topic in KSP1 Mod Releases
Umm i tried joining 2 servers, both failed and it told me "Invalid player token for user"? What did i do wrong? -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
SlimeCrusher replied to godarklight's topic in KSP1 Mod Releases
I have been playing for some time, i really like it! Though there are some bugs, as recovered vessels don't get deleted, they just stay there! In your sandbox server there's alot of debris and broken craft lol. I was trying to dock with another guy, it was mostly impossible because of the 2 vessels randomly dissapearing, we never got to dock, but it was a fun experience -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
SlimeCrusher replied to Athlonic's topic in KSP1 Mod Releases
"Probe feels good T-25 seconds!" lol that'd be hilarious -
[1.0]Vanguard Technologies | EVA parachutes | still works
SlimeCrusher replied to Kreuzung's topic in KSP1 Mod Releases
As far as i can see i already have model.mu in there, i'll reinstall then Oooh... Wait... Why do i have VNG-Parachutes, inside there i have Gamedata, and then inside VNG? lol i don't know why i did that -
[1.0]Vanguard Technologies | EVA parachutes | still works
SlimeCrusher replied to Kreuzung's topic in KSP1 Mod Releases
Ok... Here: http://www./download/x7gn2ntj1p18f6d/KSP.log I was looking at it, i found this: [LOG 13:20:48.680] EVA parachute semi-deployed [LOG 13:20:48.685] exists: False [EXC 13:20:48.690] NullReferenceException: Object reference not set to an instance of an object [LOG 13:20:49.182] EVA parachute fully deployed [LOG 13:20:49.186] exists: False [EXC 13:20:49.190] NullReferenceException: Object reference not set to an instance of an object [LOG 13:20:49.441] EVA parachute fully deployed [LOG 13:20:49.445] exists: False (Thats a chunk i got out of it, i don't know the exact order of stuff, and i think thats the moment i started spamming "Semi Deploy" and "Fully Deploy", because i was 1km above ground lol) At first i couldn't even grab a chute (No option to do so), then i noticed i forget to install the plugin, i installed it and now it just doesn't work -
[1.0]Vanguard Technologies | EVA parachutes | still works
SlimeCrusher replied to Kreuzung's topic in KSP1 Mod Releases
So... If my chutes don't deploy, even if i click 1284 times the "Semi/Fully deploy" button, what do i do? I reboot the game? I got a hard time trying to get a Kerbal back to kerbin without any chutes, only EVA Vanguard chutes (Playing Vertical Techtree), had to time it right because the chutes never wanted to deploy, i had luck, the capsule exploded, i EVA'd and i fell on top of the fuel tank + small engine, it bounced and i could save the kerbal, but i don't want to do that again -
I haven't checked the mod yet, but do we need to install Visual Enhancements to have fragments? They look a bit bad, but still its awesome that you added them! Maybe you can add a blackish atmosphere to Loopin and add some red lakes to simulate lava (Not sure how hard it is to add an ocean though)
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One solution (I think it's planned, isn't it?) is having multiple mini-techtrees for different styles, for example some may just play as the Soviets, though only getting soviet engines, soviet probes, etc... Others may want to play as the US, so they would only have US engines, US probes and US stuff, and maybe add Germany and China too? The only problem would be the year, but it can be sorted like starting as the US with the WAC Corporal, after that ermm... Whatever is next and after Sputnik 1 we get to choose to continue Soviet and launch Stayputnik 2 or be the US and launch the Stayputnik (aka Explorer 1) Edit: If you ever consider making this idea a reality, this can help a bit: http://www.thespacerace.com/timeline/
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Not in my country sadly, they're $500 or so... There was a (crazy) guy that sold one at $1.600, and one that sold only 1GB for $500 lol I'll have to check on my local store some day... Ooor i can remove my current one, sell it, and buy a 4GB one, or i can also buy a 2GB one and stack them, if that's possible... I've already fixed the white textures, it appeared to be the reduction package that was messed up, i deleted my Squad folder and replaced it with an untouched one that i had lying around and i reinstalled KW, deleting the fairings, i'll also have to delete AIES Fairings, they're useless as i already have Procedural Fairings
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Crap i can barely play and i've noticed i forget to install Novapunch... Kill me please D: Do i really need it? For like historical probes? I remember installing it once but i don't remember its content. Im so thankful you didn't added B9, its a mess of parts and its so RAM heavy. The repeteable atmospheric analisis thing is intended right? As far as i know, more time on the desired location means more SCIENCE! (Atleast in real life), not like vanilla KSP that is "Oh good, landed on the Mun!, take some samples, crew report and lets go away, without even spending 5 minutes on the surface!"-type thing
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What's the most unimportant mod of them all? I wish i had more ram, everytime i play, alot of textures appear white, and after some playing it just crashes without showing me any log or anything, i also downloaded Squad's Reduction Package and the KW one, but i can't play still I see that the 500 cap hasn't been fixed yet, and not sure if this is intentional, but the Bumper probe has 2 sets of experiments, both the same, 2 Data recorders, 2 Radiation stuff and 2 atmospheric analisis, and i noticed that grinding is possible, so yea . Still, awesome progress! I can see people with more than 2 GBs of RAM loving this mod already, and so i am, though i can't run everything at once Ah... Well... I think i have no option... I'll have to uninstall TextureReplacer... Bye bye, custom faces, bye bye Soviet spacesuits Anyways
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Well i may have to delete some mods to find out if TreeLoader works, it doesn't work currently (Just repeating in case no one reads my edit ). I may just say its because of RAM, so i'll delete... Maybe some useless stock fuel tanks, or just delete TextureReplacer (But i love my custom faces and the soviet suit D: ), i'll see if i can delete some random mod i have there...
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Yaaay, now all i have to do is fix my damn RSS so it actually shows Earth and not Kerbin, and make my KSC actually be something and not just a blank screen with Kerbol and the Mun... Yea, as far as i remember, this is fixed by cleaning some RAM, but i don't think it'll work, it DOES work on Squad+RSS only install (aka. "full" stock) so it may be a RAM issue, or an incompatibility one, i don't know really Edit: ... Yea, now im having the most strangest problem ever, my TreeLoader doesn't work lol, when i click "Select", it says "Select" and bellow "Reload", without any trees in between, what a failure! I'll try reinstalling, i think its a bug, as it happened that i clicked while it said "Loading...", but then it didn't loaded anything, even if i tried 100 times... BTW, remember the "playing 1 save, then quitting and playing another one, and my KSC had a floating sheet of grass on top" error? Well that seemed to fix itself somehow, and the bugged RSS was fixed by pretty much redownloading so yea
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Uhh i would REALLY love to install all the essentials, but Novapunch, KW Rocketry, FASA and AIES are just too much for my RAM limit (Got only 2GBs of RAM, so for a normal 4+GBs user this doesn't matter, but not for me), and if i install only 1 it may even crash, so i'll play without them anyways By Soviet Engines do you mean Bobcat's Soviet Engines Pack right? Or is it another soviet engines mod? Im asking, because i don't see any "real size" or "stock size" downloads stuff Anyways, MUST test this new hotfix!
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Screaming Kerbals
SlimeCrusher replied to Halsfury's topic in KSP1 Suggestions & Development Discussion
Or, "!onoicnuf otse¡ ,neib euq hA" as they're kerbals, not humans -
Once, i was doing a replica of the Viking 1 mission, all right, after SEVERAL aerobrakings (that ended just A BIT high so yea, had low fuel) i got into a nice orbit, not even circular though, i released the satellite... Just after realising... I forget to open solar panels... And all the electric charge was on the batteries of the lander... Most of the times i tend to have a full tank after orbiting Kerbin, and the full tank is the one i was supposed to use for circularisation Once i was going to the Mun, but i under-powered my craft, so in the middle of the transfer burn i ran out of fuel, had to EVA and go with the pack, luckly i had Vanguard EVA Parachutes I HATE autopilots such as Mechjeb, i love to do stuff by myself And finnaly, i just cannot play without mods, such as Texture Replacer, Chatterer and other small mods...
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Holy... Just downloaded IVA shake mod thing, and also this mod, went and made a rocket, went IVA... Could NOT get out of IVA! It was the most pleasant experience i had on IVA! Also the first time ever i get into orbit completely by using IVA, awesome! Not sure if its this mod or its already on Stock game, but if you double-click the door's lever rotating thing (Not sure how its called really), you get EVA, and yea, that Quick edit just to avoid confusion: Yea, i COULD actually switch between IVA and external view, but it was so awesome i just couldn't do it
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Better Atmospheres Development Thread
SlimeCrusher replied to Thesonicgalaxy's topic in KSP1 Mod Development
Wow awesome mod! Can't wait for V4, if you want i can be a tester, my laptop is quite bad, the physics run slowly (Time thingy is yellow), so my FPS is quite increased by that, can run the game at like 20 or 15 FPS, and that's with alot of mods, all vanilla is... Well actually the same, 15-20 FPS lol