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Everything posted by CobaltWolf
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Oh I'd love to do the MET if it was possible, I just don't think it is. I ordered some additional research materials for the LRV... I actually do put a semi-decent amount of money into this between buying reference materials, software licenses, cloud storage for assets and documents - so on that note, I'm doing one of my semi-annual plugs for the Patreon and Paypal donation links. EDIT: Just got a DM, apparently there may be an issue with the Paypal link. In other news, messing around with orbital launch / docking stuff a bit more. Just sketching stuff out so far
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Alright, time to finally actually reply here... Fishing trip went well, but my issues with pain in my hands have gotten worse. Probably not affecting development quite yet, but something to keep in mind since I really need to force myself to spend less time at my PC. I'll try and take it from gaming time and not BDB time, since that's more productive anyways As always, thank you all so much for sharing these cool screenshots! I don't have the time or energy to reply to them normally, but I do love seeing people share what they've built with the mod and inspire others! Now, sorting through some comments - apologies if I do not respond to yours, feel free to mention it again if there's something from the last week (or earlier, frankly) that I don't address. I don't see why not, it's not a priority but I'll have to take care of it since Invader is away without his dev PC for the summer. Hmm, I don't think that's the vibe for it. But I'll think about it more. I think what might be more appropriate, instead of trying to make it like a true cupola, maybe have more like... a small cylindrical module with windows on several sides. So it would more be like, the astronaut sticks their torso in there and they can turn to see out in several different directions? I believe you all zeroed in on the issue - by default it sets the animation to the entire length of the maya scene timeline. I normally trim the frame range so it's only the active frames. I must've missed this. Generally it's only visible when you try and retract and nothing happens. If you notice any other parts with this issue let me know please. I'll try and take care of this soon. Glad this worked. Can you please pass this on to the Kerbalism devs? Compatibility for that mod is usually taken care of from their side. Glad it's working! Note that many of the engine mounts for rocket stages work the same way. I looked into this... I think Saturday or Sunday. I confirmed that despite the force vector being the same, the Titan and Saturn radial decouplers were oriented in opposite directions. I made the force vector -X instead of +X, that should correct the problem. I thought I'd checked that when I made them - since it was a big issue with the Titan decouplers during development - but I guess not. But y'all weren't going crazy, the force indeed was getting applied inwards. Ah, yes, some of those structural bits shouldn't be hard to do. They're literally just a barrel section added to the interstage - it's like the kind of thing I would do if I was really lazy, but I guess it worked for them lol. So at least these will be added - I don't know if these will fit NERVA II, I don't think so - pretty sure they'd only fit the base NERVA? We'll see. We also will need a longer 6.25m interstage (for builds like the one Zorg showed), but I want to think about that for a bit and see if I can come up with something cooler than just stretching the mesh again. And then there's some other stuff - I'd like to include parts for RIFT (Reactor In Flight Test) which I think would be cool as sort of like a "proof of concept that becomes first operational nuclear stage" that players could use before moving on to bigger stuff.
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I'll look into it, I should be able to just bash the bits from the 3 engine S-1C mount. The radial decoupler? I'm not sure there's anything I can do about that - the point that the force is applied doesn't change when the length is switched. All I can really offer is - use more sepratrons on the nose? idk. Well, I can confirm that that's not intended behavior. Sounds like a result of everyone always asking for the crew capsules to be probes too... With that said, why are you trying to control the capsule while it's hibernating? Even with a crew capsule that makes sense to me that it wouldn't work if the spacecraft has essentially been shut down to conserve power. If the issue is also when the craft lacks EC, I'm probably also not going to lose too much sleep about that either. Still makes sense - no power, no control. EDIT: Not going to be in game soon - I'm going fishing off-the-grid until the second week of June - but here's some progress on the goo lab. Once I'm back from the trip, I'd like to finish it and move on to some other stuff. Two more lunar shelters (SheLab and Early Lunar Shelter), stuff for docking and tanking saturn stages in orbit, and another project I haven't shared but I know a lot of people want. Anyways, Goo Lab. I've mentioned before, but this was for long term study of monkeys in zero-g. Animals being mistreated in space always brings the room down a little, so we're using the usual substitute: mystery goo. It's alive... ish. We think. And doesn't seem to mind - it actually enjoys going to space! There's still a lot of unknowns around the Mystery Goo, and this facility will allow long term studying in a space environment. It's designed to be useable as a free-flying, crew visited module; frankly, I think it's even cooler as an addon module for OWS stations.
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Yeah, I think the retraction has been broken on our module for a while. I just checked the ETS technical data, it's ~30 kN more thrust than the base J-2s. I think we also ran into issues trying to make the J-2 variants internally consistent and provide a clear progression of performance. I'll check the Juno V mount, but are you sure you were using the 5x and not the 4x? EDIT: based on the config, it should be working fine. I also haven't touched that part since adding those variants, and I know they worked in my testing.
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Yeah I'm not sure what you mean. The SLA isn't 6.25m right? No it's fair, we're not the best at fleshing out the adapters and making people's lives easier for lego'ing. I'll see what I can do, I'm sure there's a texture sheet that has plenty of room. I actually love the look of the Mercury Lab adapter on there tho.