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CobaltWolf

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Everything posted by CobaltWolf

  1. If I may dispel any rumors - SEP's development ending was entirely my own decision. I had already privately stopped maintaining it, and the reveal of Breaking Ground's own surface experiments motivated me to make it official.
  2. Yeah, Saturn 1 is kind of weird? It feels like more of an engineering demonstration/test vehicle than a real rocket. I feel like if was shifted into being used operationally, there'd be some changes to optimize the TWR/burn times of the stages.
  3. I believe the gimbal actuators+mountings were also different. I'm inferring that from the Delta/HOSS proposal, which specifically notes that hardware being shared with the S-IV but not Centaur. What about a modest stretch to both stages? Does that help or cause TWR issues?
  4. The S-IVC Docking structure is definitely coming at some point, probably along with some sort of radiator system to control the boil off (if only to make planning easier. If I remember it's from one of the Shuttle Agena or Reusable Agena papers. If I remember, they literally took the Vega mockup and attached an RL-10 to it.
  5. We've locked them away until Invader finishes the probe update I don't know if Burner 1 is "officially" supported, so to speak. I don't think I've ever tested it, personally. I don't think it was spin stabilized (that's what the Burner 1 attitude control kit was for). You're using the highest performing Altair, I assume? Scaling issues between the parts prevented a proper Burner 2 fairing from being made. I know the Star-37 was rescaled, I don't know if the Burner 2 kit was as well. It may be possible to make a proper fairing for it now.
  6. Nah, too much on the FM side of AM/FM. It's kind of a joke to me, tbh. It seems like less of a genuine proposal, and more an idea being taken to it's ridiculous, if logical, conclusion (big, dumb, cheap rocket).
  7. Ah, easy fix. I forgot to change the material in Unity (since the yellow/white throttle glow material only lives in there). Can you tell which camera angle I was using when I pushed those two parts in game?
  8. I use the Engine Ignitor, Mandatory RCS and Persistent Rotation to achieve exactly that.
  9. I honestly have no idea what's going on with it, the imported animation plays fine in the little preview window, but not in the main Unity editor or in KSP. I wound up having to redo the animation in Unity itself. Should be working now. Been going through a lot of bugfixes and issues from Github today. I did just add one little part, a standalone version of the VHF antenna on the LM.
  10. Forgot to post yesterday, but there is now a mesh switch for the SLA to have payload adapters for the AARDV Block 1, Block III+ and Block IV mission modules.
  11. INT-21 and straight wall S-IV instrument units are now available. They're a simple B9 mesh switch on the S-IVB IU; I figured it wouldn't be helpful having 3 nearly identical looking parts in the list. Also, if anyone hasn't heard the whole spiel, the green/pink discoloration on the textures should be much better on release. The current textures look bad for <complex technical reasons>.
  12. I'm not sure there's much we can do about it. Paint patterns like that are more a function of how the model was unwrapped for textures, rather than the texture themselves. I don't think the part was unwrapped in such a way to make an asymmetric pattern possible.
  13. Yeah... as far as I can tell, it was a pretty marginal LV that they stopped looking into pretty quickly. Boosting it solves some of the issues but not all of them. I don't know why we'd remove the J-2T 400K? Uh... y'know, I might not have even put in new performance numbers, I was so busy dealing with some other issues that part was giving me.
  14. There was definitely some weirdness when I was working on it? I thought B9 switching thrust replaced the original value, but in my testing it added the value. Sounds like it should have been the former? Blugh... EDIT: @derega16or whomever it may concern, I updated the config to have the proper double thrust for the full length version. Let me know if it performs as expected? In my testing it showed as having ~11k thrust (3870 kN base + 7740 kN B9 switch), instead of 7740 kN like it should be. Of course it's also possible it's the UI on Mechjeb/KER that's messing up.
  15. I even have a picture of what they were thinking. With that said, if people have like, trusses or other adapters they want for Saturn payloads... sketches are cool It's all good lol Anyone wanting to be upset on my behalf... uh, don't. Could use the standalone docking target too, I think?
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