Jump to content

CobaltWolf

Members
  • Posts

    7,370
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. Stream over for the day, got thinking about other chores I need to do. Some good progress on Big G, I think it'll look great once I finish transferring all the different kinds of details from the Gemini SM.
  2. Booting up the first dev stream in a while, going to work on the Apollo RCS parts and then hopefully some more things after. https://www.twitch.tv/cobaltwolfy
  3. Does the "Fore by Throttle" feature for RCS not work for that? I am considering adding 3 retro solids to this heatshield, just to make it like... the ultimate one. Regarding this design, I think the idea is the stroke of the pistons absorbs the impact to... 'safe' levels.
  4. So, good news / bad news. I am still procrastinating on getting the RCS in game, but on the plus side I made this.
  5. Honestly insane Thanks for reposting this actually, I meant to respond the first time and never got around to it (sorry! ) 1) I'd personally rather not because I hate working on the BPC and don't want to have to make a version for a different umbilical. But we can discuss it internally. 2) I kinda made that with the 3.75m switch in the S-IVB IU part. We can see about making a scaled down version of that? The side count would be wrong though... 3) Would have to ask @Jso 4) Same as 1, the LES stuff is sort of hanging together from a thread since we reused the old PEBKAC tower. I, uh, actually seem to have misplaced the files for it. I think I can find them but yeah. Gonna be real here - I'm feeling lazy and don't really want to have to go back and make that change unless there's a really strong push for it. So you're probably fine. Maybe some day, but it wouldn't be for years
  6. Probably doable if we just update the texture. Don't even need to dig up the Unity scene. In other news, more R-4D cluster variants incoming...
  7. The ETS SMs heavily reuse UVs, so there might not be a lot you can do with them. Ehhhhhhhh I really never wanted to do it but the education angle kinda gets me. Maybe some day. If someone else does it. RE: the stripped down SM, I think it's easy to overlook the advantages that are gained from having the SM "chassis" that the subsystems are mounted inside, both for ease of manufacturing and checkout. I legit have no idea what this could be or how to fix it. The Mercury parts have a bunch of weird bugs, I guess. Good thing they're like... usually not main operational vehicle in someone's save. I uploaded this file btw, the part should work now. Wow that's is an incredibly cool set of images. Wish we had the whole document. I've converted what's there to a PDF and added it to the reference drive, tho.
  8. Yeah you need to make sure you're only using 4 or 3 sided faces. That surface needs to be broken up; you might need to add some edge loops to the "flat" side on the left. Something kind of like this, etc.
  9. Looks like you have bad mesh topology. What does the wireframe look like in your modeling software?
  10. For what it's worth, I don't check other places, so I appreciate the BDB screenshots being here Just be mindful and use spoilers for large amounts of images, or link to an external album after a couple teasers.
  11. I don't think so, since it would have to be part of the engine parts, and the insulation is different for each engine. I could do custom ones for each engine but that's a bit more detailed than we usually go with replica stuff. I have someone looking into this. This should be fixed now. Uhhhhh white interstages might be possible. I don't think I could do it for all the tanks though. RE: the second part, I think it actually is! We'd just need to make some changes to the part to split the mesh so it is controlled separately. Blam. That actually might be doable as a part switch, since the SLA already has the payload trusses... could just include that in the switch? Probably worth the effort for all the screenshots people will take Yeah it's on the to-do list. Most of that stuff is planned for the next update after this one, don't worry. I'm more interested in stuff that's missing from the current parts and/or issues people have found that I can try and fix. Regarding Alternate Apollo, I'm not particularly interested in adopting anything. Maybe some day if I get REALLY bored we can try some non-North American CSM stuff. I have some vague interest in making the early LM designs, but idk they lack a lot of the detail that makes the historical one so cool to work on?
  12. I wonder how easily I can bash that out of the Block IV MM... I'm just going to say probably not - none of us are really interested in maintaining two separate sets of parts in that way.
  13. I'll have to see. Since it's half white/half black in the texture, I worry that mirroring it would cause a black line to appear when you zoom out due to the mipmapping.
  14. Yeah I think I made those back when B9 wasn't as capable I think. We could try and combine the non-extending ones. It would be a lot of work to go back and do it though. Feel free to chime in if y'all would prefer we did that. I'm never sure whether players find the B9 variants useful, or confusing for hiding parts. Thanks, I'll fix that. I think the goal is to have one of us touch up all those parts at some point, and hopefully the adapter's texture will fit nicer then. It's definitely from another time, stylistically. Yes, a proper Skylab S-1B scheme is on the to-do. We're actually mostly through the Saturn/Apollo revamp, so if people have QoL feedback like these please keep it coming. It's time to start getting things polished Speaking of which - wide SLA variant. Question: Would people just want this as part switches on the current SLA parts? I think I can do it no problem.
  15. We only do exteriors, any IVAs were taken from long abandoned mods, unfortunately. I don't have any of the assets. To the parts themselves or the engine mount?
  16. In other news, a look at some pre-production for the next release after the main Saturn/Apollo update... This is actually a full Twitter thread, so check it out to see some of the sources and info I used to get this far!
×
×
  • Create New...