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CobaltWolf

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Everything posted by CobaltWolf

  1. Maybe? No promises. And yeah, a lot of this winds up just being "hopefully we'll be able to make things better in KSP2"
  2. "Toasted" is for the Skylab Apollo, which started turning brown after several weeks of space exposure. The SM is somewhat metallic but not in the same way the CM is. With the limited amount of ability we have to control and represent metallic materials in KSP, we're going to keep the SM using the current shader. It will shine, but not reflect.
  3. That's literally not even a Barbarian... speaking of things that space nerds are widely aware of but don't really get It's actually mockup hardware for the real LDC, or at least one of them... from SpaceLaunchReport:
  4. F-1V would be cool in general. I'd have to make sure it somehow could be used in S-1D EDIT: Since I'm looking at the AJ-260s right now, it occurs to me that it might be useful for like... air-lit Saturn 1C, with a solid 0-stage.
  5. Yes, that's the one I was thinking of. Just found it, page 19: https://ntrs.nasa.gov/citations/20120013881
  6. SOFI coatings for the hydrolox stages + the S-1E, as well as an Atlas-V coppery texture for the S-1E. Variant textures are usually just "one of the team was bored that night and felt like it", so they're added whenever one of us gets around to them. I feel like we're in 2016 again It's always been marginal - are you using the orbital config for the SM? You can also remove most of the ablator which takes off a lot of mass. Might be worth making that a B9 actually, so it's more apparent / we can balance more directly. To elaborate - we're looking into how to combine the variant textures onto a smaller number of sheets. We used a similar trick for the Mercury variants - the white and orange are on a single sheet. Believe it or not, we DO try to be somewhat RAM conscious, especially with these variant textures. I think C-3 is one of those ones that was really just a notional set of numbers. "Ok we have two F-1s, so the first stage should have about this much fuel mass to be optimal...", etc up the stack. You can get a lot of different configurations like that. As for C-3 in BDB... well, it would be cool "some day", but in the meantime it's just another set of parts for another diameter that we'd have to flesh out, add adapters, decouplers, fairings, etc. So not something I'm in a rush to add. It's the O2/H2 Burner (which was used to heat the helium system for pressurization); it would only be used on flights where the J-2 restarts, which, to be fair, I don't think the S-IVC in Eyes did. But I was just ripping the greebles off the base single node model and jamming them on. Maybe we'll see these parts get used more? Always thought they were cool... but then again, I'm sitting at a desk with two Athena posters behind me
  7. The patches just check if there's a folder called "RemoteTech" in your install; so even if it's empty it will delete the stock antenna modules and attempt to replace them with the RemoteTech ones. Some progress on the dual engine S-IVB mount.
  8. Good timing getting the CADS in game, Zorg. We have more stuff to use with it! Stuff from the stream today: Length switches for the S-IVB! SOFI switch for the S-IVB: Apollo Block V from Eyes Turned Skywards - solar panels, HGA, and a mesh switch for the SM engine mount:
  9. The Block II should have extra fairings and exhaust dumps. If it doesn't then I broke it without realizing.
  10. Saturn INT-17 parts - 7x S-II mount, more lengths for the interstage (to use as a skirt), and a fin/launch mount. EDIT: LM Leg switch to disable the... uh, legs.
  11. It most certainly is named canopy, is the thing... I threw together a 4x/5x mount for the E-1s to go on S-1 last night, but forgot to push it to Git. Will take care of once I'm home from the office today. In the meantime:
  12. I've given some thought to SM variants, we might see them. I might pull a trick like with the Mercury variants where I double up the sheets. Good shout, I realized the other day I had forgotten them. I'll try to get to it sooner than later. I think the canon build for Saturn 1C might be 4 of the 'linear' LR-101s mounted on the bottom, around the edges. AARDV dev stream starting! Will probably get it in game today, and I want to work on the SLA fairing nose afterwards!
  13. This is the perfect ending, I can't picture it any other way haha Heatshield should be fixed, I'm planning on streaming AARDV dev in an hour or so! Should be able to finish it up and get it in game.
  14. Yeah no the origin of the mesh got messed up and I need to fix it. Will push a fix soon as I get home - touring some wedding venues this morning!
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