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KSP2 Release Notes
Everything posted by CobaltWolf
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If I remember, that module was added to the game after the original mod had been discontinued. I remember being so frustrated that there was no way to transfer science data without a Kerbal on EVA!
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I'm sure there will be a period when the parts are in development, but playable (as in our previous dev cycles). We're just not there yet. My plan right now is to basically work backwards getting stuff in game: - Next up is the LM. I figure that will allow testing to start, since you can just cheat a CSM+LM to lunar orbit and go from there. - Then the S-IVB, both to get the instrument unit done for Skylab, and to test the TLI burn. - After that, the S-1C and S-II. The full lunar stack can then be tested and balanced. - Saturn 1 and 1B, to round out the historical parts. - Whatever else. Unfortunately my weekends are mostly spoken for until mid September. I think next weekend might be the only chance I have in the foreseeable future to get the LM in game, so that's my big goal.
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I mean. I'm certain I've seen people making Multibody Heavy before. Not sure what could be happening. I'd also add that this doesn't affect the Github. New stuff will still be going up on there as it's put in game, as always. Broken and unbalance. Re: ETS stuff, I'd maybe find another project to do in the meantime. I don't see myself being able to get to them for a couple months yet.
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I mean, honestly, on some level it depends on what people want. We can release the historical stuff as soon as its ready, and the mod just wouldn't have the alt-history Saturn/Apollo stuff for a release. If people would rather, we can wait until we've gotten full parity with the stuff currently in the mod before making a release. Right now my biggest priority (some late night modeling of the Early Lunar Shelter aside) is getting the historical lunar stack in game, so @Jso can start dialing it in. Once we're past that I need to get the Saturn 1 done as well, before moving on too much.