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CobaltWolf

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Everything posted by CobaltWolf

  1. Making the existing IVA shells was already a big favor from Beale and I don't want to ask more of him - he has plenty of his own projects. Also, Zorg found a cool video on Youtube. Someone here, maybe?
  2. I have no plans to do Pegasus right now; work will indeed focus on stuff already in the mod for the time being. Unfortunately you can't kitbash a Pegasus out of S-IV parts, since they'll be a different diameter after the update I think? I'm also definitely not doing Artemis, btw - I'd rather focus on expanding the LM parts if possible. I think top priority once we're caught up is probably the S-1D; I know it's very requested. To be clear, Beale isn't being asked to do any more IVA work for us. He was making TKS parts, I asked if he could adapt the meshes for the MOL parts, he very kindly obliged.
  3. I'm in the process of remaking all the Apollo parts, but none of the new ones are in game yet. Still a lot of work to do before getting there. Speaking of which...
  4. I think I was less dedicated to getting the difficult parts right It made less sense back then since our Gemini's door didn't match the real one anyways. I definitely knew about it being a Gemini hatch - it's one of the more well known 'trivia' bits - just didn't bother.
  5. I haven't even figured out what chutes are on the Apollo yet Probably. It already does? (and if it doesn't, well, y'all have 5 years to complain I'm not fixing it now)
  6. So far I've been working on the ETS strategy of "why would you change the docking port? That changes the outer mold line!"
  7. We're in discussions with a subcontractor. Plan right now is to just have the SIM bay door fixed for the alpha and then sort it out later. EDIT: I guess I shouldn't leave this post empty. Here, have uh... the start of the parachute bay.
  8. 3 variants of the Apollo Scimitar antenna coming in the update. The round flight model, one inspired by the unshielded version on the Apollo 9 LM, and a squared one inspired by (I believe) a mockup.
  9. My general policy for fictional stuff like that is they're meant to be a prop, and usually not plausible enough design-wise to do. That's what the AARDV is for Unless you needed the return capability...
  10. Probably just toggleable nodes to make sure they connect consistently, so the ladder one can be switched with B9. The platform would probably be part of the ladder leg switch, along with getting rid of the surface probe.
  11. Separate. The RCS plume deflectors will be part of the descent stage but they'll be toggleable.
  12. Right now I'm thinking the goal is to get the lunar stack in game together first and then move on to the other historical/real stuff.
  13. I genuinely don't know, every time I start to feel like I've made real progress I remember a bunch of other stuff I need to do. I don't have a strong sense of the "percent" myself. I think I'm fairly committed to getting the lunar stack sorted and available to try on Github before worrying too much about stuff like the Saturn 1B and such, but that still feels a couple months out. The good news is I think it'll be a bit of a cascade once these hard 'main' parts are done, more stuff will be able to come faster. I hope.
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