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CobaltWolf

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Everything posted by CobaltWolf

  1. Maybe I should add covers to the windows on the exterior, since otherwise they wouldn't be visible...
  2. This is it in the dormant/landed state, with insulation (or at least, shades) over the docking port and RCS. It will just be a toggleable animation.
  3. Mostly stuff to prepare it for the thermal environment that it would go through with a mission that long. Radiators, insulating blankets, an RTG with heat piping. Just trying to keep everything at a consistent temperature. All this stuff is still in flux, but you can see the progress on it here:
  4. idk lol but that's definitely but I've been calling it in my head. It's just from one of the artworks and I thought it was cool.
  5. I'll have to remember that, a few people have commented on the CM getting thrown around in the water. So uh, no pics of the LM Taxi? Here, have an LM Lab battery instead.
  6. Am I right in reading in your edit that you fixed it? Any insight into the issue? I'm not sure if our tweakscale configs are working but those numbers sound like they're not reporting correctly. The size should be (and default to) 4.25m for the S-IVB. Though as GoldForest noted, you're using the wrong mount. If I had to guess, they probably solicited both Grumman and North American for ways to reuse existing hardware. Same as there being MOLABs that use the LM and CM, and orbital labs based on both modules being considered. And then, usually, they also solicit proposals from other sources which is where you get the new-build (usually cylindrical in some way) modules.
  7. People always say to take a well earned break after a release, it's funny because I feel like we get demotivated near the end of every release and finally being able to work on new stuff guilt-free is a huge inspiration boost. Anyways, couldn't let Invader and Zorg have all the fun...
  8. Oh, looks like we never deprecated the old one. I'll take another look at it soon. If I remember, I never designed it with the intention of having it stage off the Agena. It's meant to serve as a support for the strap-on tanks. I can see about adjusting the colliders some time.
  9. I haven't started on any work for the next update except messing around with some very rough LM variants. I'm not sure if Atlas is still a priority, Zorg's call. I don't think anyone mentioned a Titan revamp? There's none planned unless someone was doing some small touchups to bring the textures up to date. Nah half the motivation for kicking the release out is to be able to work on new stuff without being guilty about how much was sitting in development. We got plans. Not sure what yet though.
  10. Bluedog Design Bureau v1.10.0 "Луна" (Click image to see update album) DOWNLOAD WARNING: THIS UPDATE WILL BREAK EXISTING SAVES AND CRAFT FILES GITHUB | SPACEDOCK Changelog: v1.10.0 New Content and features - BIG REVAMP OF SATURN, APOLLO & SKYLAB!! Apollo - New Apollo capsule with multiple variants including Skylab and Boilerplate variants - Official PBR support for Apollo capsule via Textures Unlimited with custom PBR textures (Thanks to Truthful Gnome) - New block II SM with realistic SIM-bay and alternate bay interiors - Apollo CM terrestrial landing heatshield with legs and retro motors - New SIM-bay experiments and revamped sub satellite - New LM with independent legs and silver MLI variant - New LM and CSM engines - 16 new surface experiment parts based on the Apollo Lunar Surface Experiment Package (ALSEP). Requires Breaking Ground DLC. - Multiple R4D rcs variant blocks - LM MESA experiment, goo experiment based on RTG cask, and cosmic ray detector - Revamped ETS advanced Apollo service modules and mission modules - revamped AARDVARK block I and block II, plus unpressurised segment. - new accurate CADS docking port in passive and active models (1.25m) - Apollo Boilerplate CM and SM - New Apollo SM Doppler Antenna (used on ASTP mission) Saturn - All new Saturn V at correct real world to KSP scale ( S1C and SII now 6.25m, SIVB 4.25m). - Multiple variant lengths for S1C including various stretches for MLV as well as common bulkhead variant. - Variants for S1C engine mount - Multiple mounting truss options for the SLA. Wide SLA variant with straight walls for larger payloads - Multiple variant lengths, 5x and 7x engine mount variants for SII. - SII to 3.75m Generic mount and dedicated 3.75m M1 engine mount. - Multiple variant lengths, SOFI texture variant and LASS mount option for the S4B - Variants for Saturn V engine mount - S1D Atlas style half staging mount and vernier engine - New inline and radial AJ260 solid rocket motor in multiple length variants - Revamped and resized Saturn I (first stage 4.25m, S4 3.75m) with multiple length switches - 6.25m (MLV) and 4.25m (Skylab style), and 3.75m SAF fairings. - 2.5m Saturn I fairing variant - Truss adapter for AARDV and Centaur - New E-1 engine - New sustainer variant for the F1 - New H2 variant (subtype on the H1) Skylab - All new historical Skylab with Breaking Ground based robotics truss for the ATM - Jettisonable shielding for the orbital workshop with custom PBR texture support via Textures Unlimited for the bare workshop - Skylab external experiments - New wet workshop model - New Venus flyby wet workshop with expanded shielding and 12x solar panels - New Venus flyby mission module with unpressurised cargo bay, experiments and reentry probes. - New ETS Spacelab parts - Aft MDA based on EOSS proposals for expanding Skylab derived from the back Gemini - parts for Big Gemini conical service module (4.25m S4B diameter) - Abort tower for Big Gemini Other - New Saturn I-based Pegasus micrometeorite satellite - Replaced old APAS (0.9375m) with new model by Benjee10. Compatible without conflict with Benjees own mods (Habtech, SOCK etc) - Apollo Soyuz Test Project (ASTP) docking adapter and experiment - APAS 75 docking port from ASTP. Compatible with corresponding Soyuz base counterpart being added to Tantares. - New Agena Horizon Sensor part (definitely apollo related) Updates and Enhancements - Update bundled Waterfall to 0.8.1 - Some solar panel EC output balancing - Minor science balancing - New Agena Avionics Unit 'split' paint variant - DCSS 2.5m Fairing Base paint variants (white, black, and gray) Bug fixes - Fix more typos - Minor tag fixes - Fix Delta IV engine shroud texture
  11. Yes, but Big G post dates Apollo. It was designed as a replacement, not a competitor. Well, I guess it was a competitor but you get my point.
  12. Off the cuff? Sigma. Relates to Mercury, and it's like the sum of the knowledge gained from experience on Mercury and Gemini...
  13. I was going to try and get the release album together to share but I uh... haven't. Keep this stuff coming, most of the values for weight and cost and stuff like that were never adjusted as configs were duplicated+modified.
  14. Pretty much anything after the initial production run of 15 (?) Saturn Vs, at least that was my understanding
  15. Invader asked me about the texture for the feetshield so I assume yes What errors? That's not a lot of information to go on.
  16. I know RogerWang just got back from conscription, so work will be resuming on it sooner than later. I thought @EStreetRocketswas really into NLS For my 2c, I don't have any plans for stuff outside Apollo/Saturn moving forward. Not to say other stuff won't happen, but it's not on my personal radar.
  17. My day is ruined. ... j/k, thanks for the heads up. I thought I'd gone out of my way to ensure that wouldn't happen, since the pixel aliasing makes it way more obvious than it should be. It's an easy enough fix. That looks dope, great use of the new parts!
  18. Very nice build! I always thought the ETS Delta 4000 was constant 10ft diameter tho? It definitely made the engines hard to fit when I made a test part a year or two ago, though...
  19. It looks like an installation issue. Did you: make sure to delete the old Bluedog_DB folder before installing the apollo-saturn-revamp? That's my guess for why the S4_AdapterTank isn't showing up. You can also try typing "S4" in the search bar, to double check. Remove all files that may have come from BD_Extras? (The Realnames config should be fine, it just tells it to use a different set of lines for the name/description) If you have the old Saturn Rescale patch, that might be the reason for the S-IVB interstage nodes being messed up Make sure you have B9PartSwitch and the other dependencies installed? that's my guess for the S-II Interstage being messed up. I think I can see all the different meshes active at once, which usually means B9 is missing
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