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Everything posted by CobaltWolf
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I'm not sure if they'll be animated, I'll mess with it on stream today Hmm, I know we have some special FAR compatibility for the Atlas parts but I don't know what the issue could be. None of the dev team uses (and thus, tests) with FAR. The stock aero is "good enough" these days. Indeed, you won't always see a thrust increase from a bigger nozzle like that. I'll double check to see if we should have given it one though. Dev stream booting back up in a minute!
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Alright... been a crazy 24 hours or so with all the power outages and crazy weather in my area. Almost woke up with a pair of ice cubes instead of lizards this morning (not to mention, several hours late due to my alarm clock losing power...) which was fairly unpleasant. Things seem back to normal now, so I'm going to try and stream starting some time between 7 and 8 AM Eastern tomorrow morning. I was going to get Agena in this weekend, but the power outages mean I don't have the files for the moment. That's fine, there's plenty of cleanup stuff and the like for the Thor/Delta parts. The TR-201 fits nicely between the 118F and 118K in terms of size... And man... I've noticed there's a lot of Titan 23G fans around... would have loved to see this upgrade, combined with a few Castor IVAs strapped on...
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¯\_(ツ)_/¯ (In all seriousness, if I understand your crafts weren't permanently lost - I'm glad you were able to save them. The massive revamps I've been doing to the mod to bring the parts up to the state they always should have been are impossible to do without breaking things. You're absolutely under no obligation to update. ) HOSS (using an AJ10-118F cus I don't have a textured RL10 handy... soon...): Agena D: Gemini Agena Target Vehicle:
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yes, usually the S-II retros built into the skirt are enough to get enough separation you don't have to worry about it again. I don't believe it was ever able of tuning its orbit, I believe its initial orbit was relatively high. It was never meant to be visited by more than 4-5 crews IRL. Further use would require reboost. Hopefully this image helps - they go in 2x symmetry on the radiator end of the OWS, on the sun and earth facing sides.
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Yeah, I never actually remade the models for Delta K like I should have. I am still not quite sure what is happening with the Delta II but since there's so much changes happening to the first stage engine, yeah, likely everything but the GEMs will get redone. Indeed. Just a heads up, but all that stuff I shared earlier... I'm gonna see how much I can get in game tomorrow. I am not sure when I will start (I'm going to a concert tonight and don't know when I'll get home) but I'd say likely by 9 AM Eastern..? Come hang out it'll be fun. Maybe.
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That might be the best one, too. <3 bootifulll Thank you SO much! I finally managed to get stuff together for a modest PC upgrade (and cobbling together a desktop for my partner) so that helps offset it Ok, we pushed a fix for the .version file and a couple other minor things. For people who install manually, you can grab the new version from Github. Bluedog Design Bureau v1.61 "титан" update .version file kerolox config for LR87-AJ11-Vac some plume updates The CKAN stuff should sorted out as soon as Zorg talks to them about reading from the .version file instead of the Spacedock API. I'm glad this update is out so I can get back to work...
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It's finally here... Click the image above to be linked to the full release album! New Features: Part upgrades are now handled through B9 switches. Allows users to choose the old versions for cost reasons or replica building. Type switching via B9 (not linked to upgrades) such as for sea level and altitude optimised versions of some engines and SRBs. Numerous parts have received new stat upgrades, researchable at the R&D Building New real names patch in BDB Extras. Parts have been updated with real names, descriptions and manufacturers where available (thanks to @IronCretin, @MotokiKuN and @Zorg) EngineIgnitor compatibility added (thanks to @Rock3tman_) Fully redone plumes for both stock particle system using PlumeParty based FX including FX exclusive to BDB (thanks to @JadeOfMaar) Overhaul of RealPlumes for BDB, except for SRB plumes all use bespoke RealPlumes mostly built using plume party and custom FX (thanks to @Zorg) Thrust termination abort mode added to UA120 series solid boosters. Plume switching for ahistorical Kerolox versions of several hypergolic Titan engines Comprehensive documentation and build guides available on the (unofficial) BDB wiki (thanks to @Friznit) Compatibility support for KSP Breaking Ground expansion inventory for appropriate parts Compatibility support for rescue pod validator (Thanks to @DeltaDizzy) Compatibility support for Universal Storage 2 JSO’s procedural fairings for BDB mini mod has been added natively to BDB compatibility files. LH2 only and Monoprop tank types added to BDB fuel switcher for all tanks. Custom engine lighting configs with colours to match plumes for some engines (thanks to @Zorg) Artwork by @Oreak Balance Changes: All engines both upper and lower now use a consistent scaling factor of 25% of real world thrust value. Thrust and masses of all engines which used 37% and 50% adjusted. Wet workshops now have boil off for LH2. Dioscuri-4 'Dziran' Solid Rocket Motor rebalanced to match Castor IV stats. (inline version remains balanced as an overscaled Scout second stage). Screenshot by @Zorg Deprecated parts and features: All old titan parts are soft deprecated. All diamant parts are soft deprecated. Soft deprecated parts will be hidden in tech tree and VAB. They will be hard deprecated in a minor release soon after BDB 1.6. Craft using these parts should be retired. Old realnames patch in BDB Extras has been removed. Old sandbox patches in BDB Extras has been removed, all upgrade versions of a part are now selectable via B9 switches. Titan II GLV patch for old titan parts has been removed. Screenshot by @Zorg Bugfixes: Fix Paxus-MGL120/SR3 "Menelaus" rotation Fix Belle Docking Port pink material Screenshot by @Zorg Miscellaneous: Updated art for the Bossart (Atlas) parts Kane active docking port and parachute mount shape tweaked. Bare mount 0.625m switch added to Kane active docking port Patch to add LR87 AJ9 as a subtype to the AJ5 added to Extras. A patch added in extras that buffs upper stage engines back to 50% of real world values and engines which have both upper and lower stage variants to 37.5% (this was the old balance) Updated existing USI life support patches with new USI module names (thanks to SilveiraMarcel) Updated tweakscale patches (Thanks to Silveira Marcel and Zorg) Leo service modules texture brightened to better match with new MOS parts. Updated Saturn HG3 patch in BDB Extras (thanks to Pappystein) Added downward firing RCS to Vejur engine mount. Update SMURFF compatibility for JNSQ Screenshot by @Jay The Amazing Toaster New or Remade Parts (190 in total!): Screenshots: Screenshot by @Zorg Known Issues: None at the moment! Screenshot by @DeltaDizzy Craft Files: Uh. We forgot to update these. But please check the unofficial BDB wiki for guides on all the canon builds for the new parts! Recommended Mods: Screenshot by @Zorg Thanks: I just wanted to give thanks to a couple users in particular, but not in a particular order. @Zorg put a massive amount of work and effort into this update. All the fantasticly tuned plumes and a lot of the cfg work for this update goes to him. On a similar note, @JadeOfMaar made many of the assets used in the BDB plumes and it really wouldn't look the same without his work. @Friznit for taking on the massive task of documenting this mod and responding quickly to my inane corrections to his wiki. @Nertea for showing me a better way to handle engine emissives and just in general keeping me motivated. @Jso for contributing as much as he could to this update. Hope your recovery is swift and you're back to working on BDB as soon as possible! And, of course, YOU, THE USERS! This mod would absolutely NOT still be happening if I didn't get to see people enjoying the mod and sharing what they created with it. Thank you, thank you, thank you! DOWNLOADS: THIS UPDATE IS MASSIVE, CONTAINS TOO MANY CHANGES TO PROPERLY DOCUMENT, AND WILL LIKELY BREAK SAVES. PLEASE BACK UP YOUR SAVE BEFORE INSTALLING. IT IS RECOMMENDED TO START A NEW GAME WITH THIS UPDATE. Also, reminder that stock part balance is very overpowered for a stock system. It is recommended to play with a 2.5x-2.7x rescaled system, or a system with a native rescale like JNSQ. Github and Spacedock If you want to support further development of Bluedog Design Bureau, please consider donating via Patreon or Paypal.
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So... my point here... This is what a LMDE looks like. This is what a TR-201 looks like... My point being... that's exactly what it looks like on the Delta P. All the stuff on it in the LMDE isn't present. So I think I'll make the TR-201 and LMDE separate parts and that way I don't cause myself headaches down the road somehow with the LMDE.
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I honestly have no interest in doing... either of those things, sadly. I will be converting everything to PBR maps once KSP2 comes out but I don't plan on backporting it to KSP1. Plus, I don't know what kind of PBR workflow KSP2 will use yet so I don't want to start on that until I have to. That Skylab build it really cool! Not, uh, as sure about the other two That's awesome! I hope the skirt isn't too much dead weight. Uhm... hehehehe... that's the bad news. I ran into an issue: In order to get the proper proportions (and to have them not all be the same diameter), the Delta K had to essentially get merged into one part? Well, the tanks are one part. The Miniskirt and the avionics are separate. One cool thing about this - I was able to make a 1.875m miniskirt and that was cool. The problem is the Delta E/P need to be between 0.625m and 0.9375m, and the Delta K needs to be between 0.9375m and 1.25m. I fought to keep them legoable but it just wasn't in the cards. I don't love the 'paneling' on the 118K nozzle but... idk it's accurate. I'll wait and see if it grows on me. I did have the spheres gunmetal gray, someone asked what they looked like closer to the original color scheme and I tried it. Forgot to remove it before taking the pictures. The AJ10-118F is a Transtage engine with the nozzle extension cut down from 40:1 to 26:1. I had to guess at the shape, but I matched the color scheme of the Transtage engine. If you have better reference for what a Transtage engine should look like... uh, well, I guess we're getting a hotfix lol since that stuff is content locked now. I am definitely considering redoing the LEM engines cus I checked the LMDE on the Delta P and... yeah... it was *bad*. I just worry about making decisions about stuff like the mounting solutions without knowing what the new LEM will look like. Idk, is the TR-201 substantially different from the LMDE in any way that would make sense to just have it as a separate part..?
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It will be heavier - a lot of the parts that got replaced were using textures much too small for their surface area, plus there are a lot of new parts added (I think the total is around 180 new or remade parts), plus there are texture variants for some of the new parts. With that said I'm not sure what the actual game impact will be, since download size / size on hard disk =/= RAM usage or performance, as I understand it. As always you can prune the mod by deleting folders you don't want within the "Parts" folders. Some of them have subfolders now as well - for example, you can go into Bluedog_DB/Parts/Titan/Paint and delete entire paint scheme folders that you aren't interested in. Modular, prunable paint variants - who'd have thought!