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KSP2 Release Notes
Everything posted by CobaltWolf
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All three Ranger series and Mariner 2 are getting added - I was asking if people had any particular feelings about including Mariner B. If nobody cares I'm not going to kill myself getting a few more parts in. But, if people think they'll find use for them... well, it's only a few more parts. The extra parts would be... probably the magnetometer/truss, solar panels, and the double level Ranger bus.
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Awesome! Glad @Zorg could help! Yeah that's probably just me being a big dum then.... dang. Ok. Well, I literally cannot fix it until like a week from today since I have to go innawoods and try to get enough food to last through the winter. Ranger Block 1, Block 2, Block 3 and Mariner 2. Quick mockup of Mariner B - would people want to see it? Note how it reuses some experiments from Ranger Block 2 and Mariner 2
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You're using the ELTT variant of the lower tank and the EELTT variant of the upper tank? If so then yeah, I definitely messed it up somehow. Weird, I literally added together the lengths of the two Daleth tanks, subtracted the length of the ELTT lower tank to determine how long the length of the EELTT upper tank. @Dragon the basic idea is the same as for Titan, just trying to embed it in B9 switches instead of separate parts. An upper and lower tank for the first stage. Stretch both to get the longest core (EELTT), stretch just the lower to get the intermediate (ELTT) and keep them both short for the shortest (LTT) Well the problem is those parts, like specifically the Scimitar antenna, definitely haven't changed in years and definitely worked. So I have no idea what would be going on. My first thought was maybe you had RemoteTech installed... but while I don't know if there's working RemoteTech configs for the Scimitar, I know there definitely hasn't been a RemoteTech compatibility update since before the Sonne antennas were added. If you have the time, can you follow as much as the post linked below as possible? (I swear I'm not trying to be rude by just linking it - I am so bad at giving support I had to look it up myself and it turns out some things I was going to ask for are incorrect anyways so glad I looked!)
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You're not the first person to report something like that, but I have no clue what would cause it. And I made sure the length of the long variant of both Fenris tanks matched the total length of the two Daleth tanks. It probably hasn't received a proper balance pass yet. Some light reading that I found very engaging while looking for reference for some payload stuff for this update, I'd recommend giving it a read. Editing to add this second article, I need to adjust the part list I think
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I can't implement any sort of plugin and... frankly don't give enough of a crap to implement solutions for both BG and IR-Next? The goal was to use a dummy animation and the animated decoupler module to make it so the decoupler stages once the spin is achieved... I guess that would also make the upper stage spin but w/e. It was an attempt, I spent like an hour trying to get it to work the day I got it in game, and haven't gone back to it yet. Ah, indeed you're right! I didn't know that. Only two launches and it kinda gets folded in with the TAT / Agena Ds. Hmm, I'd hoped that the long B9 switches of both the straight tanks would be enough to be right for the Delta II? They're a little plain in the blue texture variant though, will need to address that... Yeah, my basic plan is to just sort of... rip out the RS-27 and verniers from the Delta engine mount and try to save what's left of it. The GEMs need some slight touchups (if nothing else I'm just better at matching the texturing to the Restock style now) and... yeah. I'm a little bit burnt at the moment / have stuff picking up a bit for IRL work / not really rushing since I think my next... two? three? weekends are spoken for. But in the meantime...
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Thorad is the Air Force designation, stemming from the original... Douglas? I think that's who would have been making Thor at the time, stemming from a series of proposed upgrades called the "THOR ADvanced". The basic relationship in the 60s between Air Force Thor and NASA Delta development was the Air Force would pay for upgrades (Thrust augmentation, Long Tank Thor, I mean you can even think of the move from the Able type stages to the Ablestar type stages for Delta as part of this), and then once they were flying Douglas (I think) would turn and sell the upgrades to NASA for Delta. Thorad is for all intents and purposes the same as Long Tank Thor, like you said just with a different upper stage. The LTT Deltas even used some of the same interstage adapter structures and 5ft fiberglass fairing as the Agena.
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[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
CobaltWolf replied to DylanSemrau's topic in KSP1 Mod Releases
And chance of getting the smaller solid first stage for the WAC Corporal so people dont havr to use that crappy Aerobee I made a long time ago? -
The truss isn't a 100% match to make it flexible in KSP. The scale of the satellites etc is correct. Some shots from last night, after the stream... Thor / Agena A Thrust Augmented Thor (TAT) / Agena-B I don't believe this was a real configuration, but yeah. Note the pairs of ullage motors, one pair for each burn. Thorad / Agena-D EI users will note that the Agena-D lacks ullage requirements, due to its unique sump tank system. And an extra little surprise... I want to make the Delta and Agena parts legoable. I need to make a variant of the Delta P/K texture that gives them a more traditional paint scheme. In the meantime, enjoy these... (I know I probably need to make an even longer extension of the Delta interstage. Though, someone also pointed out you could stick the miniskirt on the interstage node for the engine mount and that would probably be cool too!) (Because someone asked -the little thing caught in the bottom of this pic is just the Agena D Equipment Rack, it was a little too close when I took the screen)
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Delta 4000 is essentially a 1.875m (forgive me for using KSP scales here) core with 3 H-1Ds on it, and a Centaur D. Centaur E is *exactly* the same as a Centaur T (to the point of simply using photos of a Centaur G+ in the thread), and was originally developed for Saturn 1C. I believe 4000 uses 0-12 Castor IVs, and 5000 uses a same number of GEM-40s. Also, Pappy, Centaur C was one of the developmental versions I'd rather just make it so that the interstage can get decoupled without breaking stuff I *am* doing dedicated SOT parts if you want to wait.
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Looks like the RealNames never got updated from the part it was based on. Thanks for the heads up! Keep an eye out for bugs with the stuff in the last release so they can be fixed in the 1.6.2 patch. I gotta head out for today but I hope some people will join me Sunday to see what kind of progress we can make on this Agena stuff...
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Well, in any case... well actually I haven't given any thought to making the Corona camera systems so idk, but my point is we're going to be doing the Thor-Agena A pretty soon so we can definitely look at the balance. Oh yeah, I love the cutaway diagram look to them, they're really fun. Just a pain in the butt to make... oof that is awesome and makes me want to make an official blue reskin for the LDC for the next patch... Unrelated, but would people be interested in a set of 1.875m tanks using the Thor textures? Would make for a 3rd "plain-er" set apart from the Atlas and Titan tanks. Thanks Zorg! I agree, it's nice to have the realism of them doing that (and I mean, I already play/fly without throttling + limiting my starts even before running Engine Ignitor full time like I do now) but I totally understand that it makes stuff a pain in the ass, MJ for instance not really knowing how to compensate for it when executing nodes for instance. uh uh uh uh I accept pull requests Yeah pretty much. I did put the spin jets in though. I've seen people have good results with a crasher stage, yeah.
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1) I think everything is going to use interstages moving forward. They're just nicer to use in general IMO - much more flexibility and it also means you can mix and match more. 2) yes, it's a Corona capsule, and yeah it should be capable of... uh... idk "sucking" science out of other parts or whatever. That capability wasn't a thing when I made the old return capsule.
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Oh, uh... I've been forgetting to share stuff here haven't I? Agena is going to be a fairly big, modular part set with a bunch of really unique stuff (even past just the GATV/ATDA parts...) Anyways, first off: I'm trying to stream tonight starting by say 6 PM Eastern. I think I'm going to try and get the HOSS avionics (which I totally didn't forget) and some probe RCS and mono tanks in... (Shown here with a Bell 8096B cus I was curious what it would look like) And then... Well, I'd like to think that Agena D itself can get in game this weekend. And then some more pics of stuff that is very very very WIP that will take a while to come down the line...
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The outer skins of tanks, engine adapter, GCU and the interstage are all very purposely being put on separate texture sheets to keep them as flexible as possible. At a bare minimum right now, for example, the long Agena tank will have Agena B, Agena D, and GATV variants which also have some related mesh switches. There's a lot of variation in the Agena Ds and Bs that I'd also like to capture... so, yeah.
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Well, for 1) yeah, it is meant to be optimized for 2.5x... but our balance fella has been out on medical leave for most of the last dev cycle (and continues to be - thoughts out to @Jso! Can't wait for you to be able to use your right arm again!). I know I managed to successfully complete a mission with it in I think 2.7x though - do you know if the saddle/side tanks were partially drained? I think I remember having to transfer remaining fuel from the descent tank into them. 2) So, actually, @Machinique is right - it can't be launched full fueled. To quote Ed Kyle: Additionally, I'll just add that the Juno IV parts are very old and weren't made to the same standard. They're getting redone this dev cycle, so they'll receive another hard look at balancing. I know the stats of the engines will likely change significantly. Indeed, I don't make IVAs. If that's a problem for anyone... well, I accept pull requests. I'd like to get 1.6.2 out this weekend, so this is a last call for any more bugs or issues in the parts specific to that release! Also, on a side note, after this weekend my dev time will dramatically drop for the next several weeks. I am planning on streaming all day Sunday (not sure what for, maybe Agena stuff?) and then will have to play it by ear. A mighty Titan 3C delivering an entire LEO comms network to orbit in a single launch... Some more images of the real life Titan 3C-11 launch, credit to Andrew LePage from DrewExMachina for the images.
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IDCSP with mounting structure So here you can see the building blocks of it - you start with the basic unit on the left. As I understand it (I haven't gone through the cfgs @Jso sent me), there's a B9 switch to enable the "outer frame" in the middle. There's an additional B9 switch to enable the "riser" on the bottom there - that adds the 1.2m ring to the bottom along with (I think) the nodes for attaching the two extra basic mounts to the sides. And, yes - that means this structure (minus the extra side mounted cores) will also fit nicely into a 1.5m or 1.25m fairing. Each successive level needs to be flipped 180 degrees before being placed. This also allows the probes to nest tighter than they otherwise could. The topmost mount shouldn't have the "outer frame", though sadly it creates a slight visual issue with the middle strut below not really connecting to anything. And just to show, here's what I think it looks like with the two extra side mounted frames.
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[1.12.5] Restock - Revamping KSP's art (August 28)
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
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That's awesome, and makes me really want to work on Vega... Neat! I wonder if it would look better to use the new miniskirt and sling the avionics underneath, so it hangs above the HOSS tank. That's odd... and I don't think that part has ever caused issues before? The Castor IVs are likely getting a fresh redux to get rid of the fat black lines and such. I never intended the new decoupler to be used with the GEMs (they mount directly into the boattail), but you're right that it shouldn't be causing issues. I'll look into it but I don't know about nodes. I'm aware of the strange issues that people have been having trying to attach things to them (flipping around to the back of the decoupler and stuff) Coming soon to a hotfix near you! I realized I didn't do something I promised to do - finish Jso's IDCSP satellite and the associated hardware. I wonder if people will be able to find other uses for the mount once it's done, the thing is really modular!
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@kcs123 Not quoting to save space, do you know if the FASA launch clamps had any special handling? That's all they are - just redistributed with BDB. I looked on the Github repo but couldn't seem to find any of the exceptions you mentioned.