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KSP2 Release Notes
Everything posted by CobaltWolf
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Oh, that's because they're .dds (game/memory optimized image texture) files. I don't know WHY, but .dds files are stored flipped vertically. I even tried googling to try and give you a better answer than "that's just how they are" and didn't find anything helpful. But all the .dds textures for the parts are also flipped vertically, and I know that has been the case with most other games that use them.
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Hey all! Sorry for the continued quiet... this year simply will not stop 'happening' for me, and it sounds like the rest of the team are in a similar boat. I was able to get the RCML in game... a week or two ago now, but haven't managed to find time to finish the configs and test it properly. Or, take a screenshot, apparently. In the meantime, Invader HAS been busy working on the release of ORANGES, which you should all really check out if you haven't! There is one piece of progress to share on my end, which is that Mariner 8/9 is coming along swell! The solar panels and some other parts are also used by Mariner 6/7, which will help Invader when he comes back to finish those parts.
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No news to report on any fronts. Been super busy with work and Armored Core 6. Hoping to have an update, not necessarily on Viking, in the nearish future. More likely to be on RCML or Mariner 8/9. Myself and Akron have figured out a plan for moving forward on finishing the lander but I’m waiting on some files, and once I have them it will still be a bit before we have some progress to show.
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No, sadly. Trying to get updates on it myself. In the meantime, I have made some progress on Mariner 8/9 which I also wanted to go along with this stuff. Oh, using the Voyager Mars PM as a roll your own Mun lander is actually very cool Delta IV with SRMUs is incredibly based and I can't believe it's not more of a thing.
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I really wanted to make the bridle function like real life for the BDB Gemini, but it was too complex for the limited possibilities presented by the KSP parachute module. (for one thing, parachutes can only be suspended through/rotate about a single point). Correct - it's actually currently using the real thrust, not even reduced.
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Heh, I didn't even think it got uploaded - I was having trouble with creating a new branch last night. Ironic that you said they were copy paste - I put a lot of work into making them more polished than my normal uploads. There's still work to be done on them - that's just as far as I got last night before having to go to sleep. Thanks for the heads up on the solars, I hadn't gotten around to checking them, or the engine. The bioshield decoupler should decouple from the bottom - it's used to jettison itself and the bottom of the bioshield once the lander has done its thing.
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UPDATE - BLUEDOG DESIGN BUREAU v1.13.0 “Забытый” BDB v1.13.0 Release Album GITHUB DOWNLOAD | SPACEDOCK DOWNLOAD TBA should also be available via CKAN soon. New Content and Features Surveyor parts including historical lander and conceptual orbiter Minotaur I parts including M55A1, SR19, Orion 50XL and Orion 38, both fairings Complete revamp of Helios parts, featuring additional Helios parts not previously in BDB, like dust analyzer experiment, zodiacal light photometer experiment, low gain antenna, and specialized adapter MORL space station including station core, solar panels, Plutonium Brayton-cycle generator, and resistojet electric RCS New Kepler Space Telescope part set New Syncom 1-3 satellite part Low profile 4.25m (s4b sized) stack decoupler New fairings and adapters for Carrack (from ETS) and the proposed Athena III by Estreetrockets New IVAs developed in collaboration with FreeIVA developer JonnyOThan for most station parts missing IVAs including the Skylab MDA, Airlock, and ETS Research Module. IVAs have support for FreeIVA. Updates and Enhancements New BDB Extras Patch for realism-inspired alternate XLR81 Agena engine textures. Features a green outer nozzle for the XLR81-8096 and white inner nozzles for the Agena-B and Agena-D XLR81 variants New BDB Extras Patch for alternate Juno/Redstone textures. Features a variant of the Juno tank texture with Latin alphabet lettering and a no letters variant New Agena-D Seasat Texture Variants TAC life support command pods update thanks to birdog357 Updated Extraplanetary Launchpads support Castor 120 Air variants Isp update Castor 120XL Air variant Bug fixes Fix compatibility with Tantares APAS-75 Improvements to realfuels compatibility with Scout solids Fix S-II Wet Workshop crew requirements Minor texture fixes for Juno/Redstone Various minor config typo fixes Changed Pegaus Micrometeorite Experiment Panel from a electric part to a science part Added electric charge to OSCAR-1 Update Module Manager version
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Need to step in and manage expectations - we do NOT have new IVAs for the CM or related parts. Rodger started on one but it wasn't finished. Just to clear the air there! Hopefully some day. I don't know what conceptual Voyager variants there are, but I'm sure @Invaderchaos is planning on going as hard as he did for the Pioneer variants.
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Sooooo actually I think we are going to push the 1.13 release tomorrow. No Viking but we realized we are sitting on a bunch of content from earlier this year and wanted to get it into the release build before going back to the big projects we’ve started (Viking, Atlas, Voyager). That would include MORL, Kepler, Surveyor, Helios, Pegasus, Minotaur, and Taurus. Are the FreeIVA cfgs on the dev branch? I don’t think I’ve used them.