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KSP2 Release Notes
Everything posted by WWEdeadman
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The 0.25 Waiting Room, now boarding passengers heading to Hypetown
WWEdeadman replied to Rowsdower's topic in KSP1 Discussion
I'll go with media release this week (today or tomorrow), and release either (very optimistically) on thursday this week, or monday next week. I'd be very surprised if we still wouldn't have it by thursday next week. -
From my experience I can only say a few things: Very light planes tend to infini-glige glitch to supersonic velocities in the lower athmosphere if SAS is on. This will end in the plane becoming uncontrollable if you don't turn off SAS. I, for instance, had an Ion-powered plane ( pic: http://puu.sh/bOFpp/007c4b0d00.jpg ) that literally only needed the ion engine to start rolling, after that the infiniglige glitch did fine in keeping me going forwards. Also, the thick athmosphere might lead to aerodynamic failures, even in stock. I had a plane loose a wing once. ( pic: http://puu.sh/bOFBP/ca6ac2dbf5.jpg ) And when it comes to getting back up from eves surface with a plane, even a plane that stages away stuff will be really really hard to build. SSTO wouldn't be possible at all, at least with stock engines. There are people who did staged planes and succeeded, though. Check YouTube, you'll find some. (And a few more who failed)
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There is a separate section for videos and stuff like that: http://forum.kerbalspaceprogram.com/forums/53-Live-from-Mission-Control%21
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I'd say, form my experience, if FRAPS laggs the game while recording, dxtory will lagg the recorded video instead. But then again, if anything laggs for me that isn't because of the same reson as for you, as your CPU is way weaker. OBS should work fine though. And unlike dxtory and fraps it's free.
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Yeah, I got some stuff in my old saves: The "DeadSpace I" probe, that I shot out of the solar system. It ran out of power when it couldn't use it's solar panels anymore. My Duna rover "Curiosity" flipped on it's side upon landing, so it was abandoned after one transmission. The first time I tried a 3 man lander for the Mun, I ended up leaving a battered crew capsule on there forever. Kerbals were rescued in a seperate mission. (sorry about the error on the top of the image. I messed that up in paint) All that remained of my Eve plane, after it randomly lost a wing (on sock physics, mind you), and crashed into Eve killing the Kerbal on board. The first try at a radio-tower for my Eve-Base wasn't able to move itself over the surface uphill, so it got stranded and abandoned. No Kerbals were on board though. This spaceplane was left in Laythe orbit forever after a successful mission. The plane was never meant to return to Kerbin, as I had taken a separate return-vessel with me. And this wreck was supposed to be a spaceplane that could SSTO from Duna. It would have, if it hadn't crashed on landing, due to Dunas athmosphere not cooperating.
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What to do once you've completed the tech tree?
WWEdeadman replied to Tingjonki's topic in KSP1 Discussion
Usually, by the time I actually finish the career in a version, the next update is on the horizon, or already out, so I always get to start over. (That might be because I only play KSP when I record for my LP, and I have other games to play for LPs as well. If I would only play KSP, I'd probably use the career as a sandbox with money and contracts, building bases, space stations, or whatever.) -
Windows and 64bit client - how to avoid most bugs (opengl/d3d11)
WWEdeadman replied to caipi's topic in KSP1 Tutorials
All the time I've used x64 (including the community workaround for 0.23.5) I have had exatly 1 crash. Way less than the amount of crashes I got from modding 32 bit. (even with Active Texture Management) It might be sheer luck, but 64 bit works so much better for me than 32 bit. As for the left-click = right-click thing, that's easily fixed by just clicking right once, after exiting the game. Not a major bug. 64 bit might still be experimental, but for me it is absolutely stable, with no gamebreaking bugs whatsoever. But if you have problems with it, these options are sure worth trying out. -
Doesn't fit the "Good players might not encounter it" statement, but I'd surely like it.
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Well, I had my primary launch stage blow up on booster separation, and still ended up getting the mission to it's target: http://youtu.be/6_apc2nvbCQ?t=17m45s
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0.25 Hypeplane!!!!!! Cleared for takeoff!!!!
WWEdeadman replied to Ikaneko's topic in KSP1 Discussion
Ummm... There is a 0.25 discussion thread already, how about we stop making new ones. -
Feelings about being able to fly without MechJeb
WWEdeadman replied to LitaAlto's topic in KSP1 Mods Discussions
I beg to differ on your opinion of what "derailing a thread" means, and you might have read agression/insults into text that doesn't have any, but have it your way. I just can't stand people that act like MechJeb is an essential part of the game, without which you can't fly stuff, like the ones mentioned in the OP of this thread. Telling someone "You're bad at this game" isn't an insult, and if you take offense in that you should probably check your priorities. The dead monkey statement was a joke, if anyone didn't understand that the way I meant it, I'm sorry. Unfortunately there isn't a specific font for sarcasm and cynism yet. Ummm... You know, THAT is real life, KSP is a game. There is literally nothing actually at risk in flying a plane into a building or into the ground in KSP. Comparing reallife automation for safety reasons, with a game playing itself is a bit far fetched, IMO. -
Feelings about being able to fly without MechJeb
WWEdeadman replied to LitaAlto's topic in KSP1 Mods Discussions
That's 2 different statements. "Mechjeb is cheating" and "If you can't play the game without mechjeb, you're bad at the game". The second one is what I called a fact. If you want to call mechjeb cheating is discussable. Also, I DO think using stock vessels and downloading other peoples crafts is also cheating. (That is an opinion again) Both, designing the vehicle, and piloting it are the core parts of the game, and both are equaly enjoyable. If you don't LIKE doing either, and want to use mechjeb or stock vessels, OK, your opinion, and mine may differ, but if you CAN'T play without either, cause you either construct stuff that doesn't work, or have the piloting skills of a dead monkey, you're bad at the game, and cheat instead of learning how to do either. -
Feelings about being able to fly without MechJeb
WWEdeadman replied to LitaAlto's topic in KSP1 Mods Discussions
In my opinion MechJeb is pure cheating. At least the auto pilot is. (I use KER for dV and Alarm Clock for stopping time acceleration at a manouver nodes etc.) Siriosuly, where is the fun in having MechJeb fly everyting for you? Where is the challenge? I have never used mechjeb, hell, I didn't use any mods for over 200 hours of gameplay, and still got to and landed on a lot of planets/moons. Anyone who can't play the game without the autopilot is just really bad at playing the game. And that is a fact, not an opinion. (If you use it cause you're bored of launching from Kerbin for the millionth time, or something like that, but you could do it yourself, that's fine BTW) Also, especially when it comes to landing, Mechjeb is sirously effing wasteful on fuel. I don't like wasting fuel. -
I strongly doubt we'll get any updates before 0.25 releases. Actually, I'm damn sure there won't be an extra update for the SP+ parts. Wouldn't make any sense, really.
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Yeah, at least they said in the devnotes that they're working on that.
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Definitely. Minecraft has been around for years now, and people are still crazy about it, so why notthe same for KSP? With the endless possibilities mods add to KSP I have no doubt we'll still be playing it years from now. In fact maybe years after squad has stopped development.
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Circumnavigate Kerbin...BY FOOT.
WWEdeadman replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
Noone who isn't medically insane would even consider trying to do that. -
I've never been to Eeloo, Dres and Moho at all. Apart from that I've at least orbited everything. I didn't land anything on Ike, Gilly, Tylo (only impact-probe), Bop, Pol and Vall. As for manned (or kerbald?) missions, I only went to Mun, Minmus, Eve (without returning), Laythe and Duna. I kinda want to land on everything landable in my current carreer though.
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I found the game because I was bored, and searched through old videos of a Let's Player called markiplier. He had a short series on this, essentially only screwing around in a completely non-serious way. I thought it looked cool, searched for other YouTubers playing it, came across Scott Manley, and all the other big KSP names, and ended up buying it to start my own sereis around November of 2013. Since then I have played 212 hours stock, according to steam, and a lot of modded stuff too, producing over 140 Let's Play Epiodes myself up to the time of this post. Best Money I ever invested on a steam game.
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I actually set myself a custom rule to not use experimental parts (as in stuff I haven't unlocked yet and get a testing contract for) on manned rockets. I did use them for probe-missions that had nothing to do with the required test, though. But full on just accepting a contract to get the part early, without intent to actually fullfill the contract, no.
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[Spoiler] Easter Egg Stocktake 1.1.3 Done
WWEdeadman replied to MalfunctionM1Ke's topic in KSP1 Discussion
The "dig" starting screen is actually an easter egg in the toolbar mod, so you should probably clearify that, if you want to have it in the list at all. -
[DO NOT CLOSE THREAD] Menu Easteregg #2
WWEdeadman replied to unreguler101's topic in KSP1 Discussion
Well, so we wait for evidence of this... -
I really don't care whether Kerbin develops a Kessler syndrome. Also, since I almost always start a new game once a new Update is out, it doesn't really have THAT much time to really clutter up anyway.
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That is the THIRD time today someone posts this, and it's been postet a gazillion times already! The toolbar mod adds this easter egg. Use the search function, or at least look at the first page of posts, please. Siriously, this is getting annoying.
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You can certainly glide anything with wings to a landing on Eve. Getting back out, probably not, since there is no Oxygen for efficient jet engines. SSTO planes from Eve seem quite impossible. At least I haven't seen any working ones yet. Generaly Eve is a very challanging place to get off of. As for Duna: The athmosphere is so thin (and, again without oxygen) that you need really big wings and a quite light craft to actually have any effect. But a spaceplane SSTO for Duna would be absolutely no problem. I actually still plan on doing a manned landing with a plane on Duna in my let's play series (the first try at that failed, cause it crashed on Dunas surface. Not ernough wings for the mass) The real advantage of a spaceplane type lander only really comes out on Laythe. Laythe has oxygen, and a thinner athmosphere and less gravity. Any SSTO plane that can get to Kerbin orbit can land on Laythe and go back to orbit without a problem.