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Mordrehl

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Everything posted by Mordrehl

  1. Hey all Back to KSP again, just bought Breaking Ground ... quick question that I can't find on a google search ... how do you pickup the control station again? I was able to pickup the solar array part, which disappeared ....
  2. How did I miss this mod before ... question though ... the list of suits on the first page, do those still work with 1.8.1? I honestly haven't tried them yet
  3. Hmm it came back again lol, Kerbin orbital return ... without chutes deployed I slowed down to 20 m/s .... removing modulemanager.physics seems to reset it to normal.
  4. Well fixed it ... delete modulemanager.physics, removed old versions of module manager and remove Near Future Aeronautics as it appears to be out of date
  5. Just jumped back into KSP, hadn't played since 1.7. I'm pretty sure this is one of my many mods ... was hoping somebody else had encountered this before I start the tedious trial and error method of figuring out which one. But ... here's the situation In career ... drag seems very very high. Simple rockets (the very first kind you can build) all tip over from nose drag unless I cheat to fairings. On re-entry, I'm literally coming in hotter than I ever would before and no heating ... and slowing to such a leisurely descent I'm almost tempted to forgo chutes (I literally slowed to 22 m/s before I lost my nerve and deployed them). EDIT : Checked Physics.cfg ... everything seems to be default in there ...
  6. Yeah, saw that ... haven't patched it yet as I didn't use the Vernior
  7. a few by NecroBones ... Colorful Fuel Lines, Tanks and the Spacey one ... Spacey still seems to be working fine though.
  8. Always an adventure coming back from a 6 month hiatus and figuring out old mods ... sadly, there's a small handful that don't seem to be supported anymore
  9. Yeah, was looking for a good text file sharing site when you posted that ... but ... Dependency Requires ToolbarController May want to add that Toolbar requires it Didn't reaize ToolbarController now had dependencies hehe ... I just downloaded it willy nilly from my list of old mods when I started playing again
  10. [ERR 10:27:51.240] ADDON BINDER: Cannot resolve assembly: ToolbarControl, Culture=neutral, PublicKeyToken=null [ERR 10:27:51.240] ADDON BINDER: Cannot resolve assembly: ToolbarControl, Culture=neutral, PublicKeyToken=null [ERR 10:27:51.250] AssemblyLoader: Exception loading 'LightsOut': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'LightsOut.LightsOut' from assembly 'LightsOut, Version=0.2.3.3, Culture=neutral, PublicKeyToken=null'. [LOG 10:27:57.806] KSP-AVC -> D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\LightsOut\LightsOut.version NAME: Lights Out URL: https://raw.githubusercontent.com/linuxgurugamer/LightsOut/master/GameData/LightsOut/LightsOut.version DOWNLOAD: https://github.com/linuxgurugamer/LightsOut/releases GITHUB: linuxgurugamer/LightsOut LatestRelease: NULL AllowPreRelease: False DISALLOW_VERSION_OVERRIDE: False VERSION: 0.2.3.3 KSP_VERSION: 1.3.1 KSP_VERSION_MIN: 1.4.5 KSP_VERSION_MAX: NULL CompatibleKspVersion: False CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True [ERR 10:29:44.982] [ModuleManager] Post run call threw an exception in loading LightsOut, Version=0.2.3.3, Culture=neutral, PublicKeyToken=null [ERR 10:30:04.935] MechJeb moduleRegistry creation threw an exception in LoadComputerModules loading LightsOut, Version=0.2.3.3, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.LoadComputerModules () [0x00000] in <filename unknown>:0 [EXC 10:32:28.373] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__31`1[ContractConfigurator.ParameterFactory].MoveNext () Rethrow as Exception: Error loading types from assembly LightsOut, Version=0.2.3.3, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__31`1:MoveNext() System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext() ContractConfigurator.ContractConfigurator:RegisterParameterFactories() ContractConfigurator.ContractConfigurator:PSystemReady() EventVoid:Fire() <Start>c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) hmm maybe it's ToolBar Controller?
  11. If anyone's curious ... don't think this is working in 1.7.x I have it installed, and the hotkeys do nothing ...
  12. Something you may want to be aware of : [WRN 09:11:42.655] [TweakScale] **FATAL** Found a showstopper problem on MI.Radial.Wedge.LG.M. [ERR 09:11:42.655] [TweakScale] **FATAL** Part MI.Radial.Wedge.LG.M has a fatal problem due having duplicated properties - see issue #34 - https://github.com/net-lisias-ksp/TweakScale/issues/34. [WRN 09:11:42.655] [TweakScale] **FATAL** Found a showstopper problem on MI.Radial.Wedge.LG.ML. [ERR 09:11:42.655] [TweakScale] **FATAL** Part MI.Radial.Wedge.LG.ML has a fatal problem due having duplicated properties - see issue #34 - https://github.com/net-lisias-ksp/TweakScale/issues/34. [WRN 09:11:42.655] [TweakScale] **FATAL** Found a showstopper problem on MI.Radial.Wedge.LG.S. [ERR 09:11:42.655] [TweakScale] **FATAL** Part MI.Radial.Wedge.LG.S has a fatal problem due having duplicated properties - see issue #34 - https://github.com/net-lisias-ksp/TweakScale/issues/34. [WRN 09:11:42.655] [TweakScale] **FATAL** Found a showstopper problem on MI.Radial.Wedge.LG.T. [ERR 09:11:42.655] [TweakScale] **FATAL** Part MI.Radial.Wedge.LG.T has a fatal problem due having duplicated properties - see issue #34 - https://github.com/net-lisias-ksp/TweakScale/issues/34.
  13. So having just started playing again after 6mos to a year, I just noticed my Root button is missing in the VAB? I can't recall, is that unlocked in career by building upgrades?
  14. Notice the Mystery Goo issue as previous poster ... but also noticed the Materials Bay module, I can run the experiment but cannot collect it manually on EVA? EDIT : Nevermind ... helps if I'm collecting from the right Material's module
  15. Yup wierdest thing ... Did my first Mun landing last night, with the cursor not working. Had not shut down KSP, it was running since last night ... and went and did another mun landing and the darn cursor is working all on it's own again.
  16. I'll try a game with only mechjeb running to see what happens when I get around to it ... thinking it may be a couple of mods that are 1.6.1 only such as umm KWRocketry or Spacey ... think those are the ones from memory.
  17. Just started playing again ... updated all my mods etc, got rid of some old out of date ones. I'm having a curious problem with MechJeb's Landing Guidance ... the cursor to select a landing is missing. You can still select a landing spot, but that then also is missing the target cursor?
  18. Yeah, I must have missed that Tweakscale was updated to 1.4.1 ... for some reason I though it wasn't
  19. Hmmm ok but I'm talking about in the VAB itself ... I tend build modular For example : Station section going up <DOCK> - <TUBE> - <DOCK> To deliver that in orbit, I put a dock on the end of a command module, and stick that station section on top <DOCK> - <TUBE> -< DOCK> to <DOCK> - <COMMAND> Once in orbit I then control from the exposed/free dock and connect to anything already in orbit .... then undock the command module When I extend the part in the VAB there's still no part attachment showing ... you can attach it to a part, but you can't attach the ends of the docking port to each other in the VAB I did love the 1.25m docking module you had in the original mod ... it essentially sat on the end of 1.25 sections as a cap
  20. Awesome, just want something with a slim form factor ... the stock senior 2.5m dock is very nice that they fit almost flush together EDIT : The extensible currently supplied can't dock with anything nor does it have an attachment point
  21. Wait ... wasn't it @Nertea previous iteration of this mod that had a docking port that matched the end of the 1.25m parts? https://imgur.com/a/k6qrA Ooh there was ... 2nd part there, the Docking Module ... any chance we can get that part in this version of the mod? Also the extensible port module included in Redux ... you can attach it to a part but it does not have an attachment on it's other end
  22. I would love a 1.25m version of the Clamp Senior ... hate the look of joining parts with two regular clamp o trons
  23. Hey there ... I recently came back to KSP and from memory I used to get contracts that involved the DMagic science parts ... for some reason this new career I don't seem to be being offered any I have Contract Configurator installed with a few packs ... but from memory the same ones I used to have. Am I missing something?
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