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Angelo Kerman

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Everything posted by Angelo Kerman

  1. MOLE 1.15.6 is now available: - WildBlueTools update. - Bug fixes Stay tuned for an FX update!
  2. Anything related to Extraplanetary Launchpads should be brought up in the EL thread. I don't have anything to do with that functionality other than to create parts that use the EL plugin.
  3. I finally tracked this one down and killed it. Update on the way in the next day or two.
  4. I fixed a number of bugs in my plugins, and landed one of my Flapjack flying saucers. The re-entry effects in KSP 1.4.5 are looking good @SQUAD.
  5. Ok, got a fix for the experiments vanishing when you go out of the VAB/SPH, and got the issue with the lab not remembering your progress defeated too.
  6. Yeah, your kerbals are too dumb from what I can see. I have similar problems, my astronauts are idiots. That was my take on SeaQuest as well. It felt like Star Trek underwater. The first season was my favorite, the other two were... interesting but watchable. On the other hand, they weren't that far different than Voyage to the Bottom of the Sea. Speaking of which, I've pretty much got the planning done for Wild Blue Submarines. I'm hoping to have a dev thread for that up shortly after fixing the bugs here and in my other mods.
  7. Totally not Pathfinder/Buffalo related. You need smart kerbals to make ships.
  8. Water Buffalo is feature complete but I am wrestling with bugs before kicking it out the door. I remember watching Voyage to the Bottom of the Sea as a kid and loved the flying sub. I had a model kit of it too. I’ve considered making a SeaView bow and flying sub for Wild Blue Submarines; it is primarily going to be a kerbalized SeaQuest but modular enough for other large submarines.
  9. Yes not intentional. I don’t use CRP anymore but I’m surprised that this one happened since I still do testing to ensure a smooth transition. I’ll take a look later this week.
  10. Not quite off-topic as I'm looking at making a kerbalized SeaQuest... @vossiewulf Do you have any logs that reproduce the error with play mode switching?
  11. Now that I've got the Buffalo parts done, I'll be looking into bug fixes for MOLE and Pathfinder this week...
  12. It's all custom effects and sounds. I'm fixing bugs at the moment but hope to have the new Buffalo release, where these parts reside, sometime next week.
  13. I need details including what operating system, where the game is located, logs, and steps to reproduce. Meanwhile, I'm happy to introduce the new Dive Computer: I'm down to bug fixes and fine tuning at this point, then the Water Buffalo release is ready!
  14. I made a demo reel showcasing my new submarine system:
  15. It just means they'll have to test the fixes in normal and crazy situations that none of us mere mortals would think of.
  16. And the new radially attached WB-24 EbbTide: It also serves as a (poor) flight control surface: Beauty shot of the prototype before being reworked into a sample craft:
  17. Today I set up the sound and visual effects for my WB-25 "Neap-tide" aquatic engine:
  18. Actually that is the name of the next Buffalo parts release.
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