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Everything posted by Angelo Kerman
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Ok I've followed the steps above and my Mk1 command pod claims that there is 32/50 Snacks remaining and about 11 days left. I time-warped 5 days.
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Hm, does this happen without MOLE? I don't see the connection...
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Hull pressure is different on Eve versus Kerbin: Here I hit the bottom before the sub imploded, but notice how I'm only 217 meters below the surface and my hull pressure is about 5800. On Kerbin, that same pressure equates to a depth of 580m. The other difference is liquid density; the Guppy has to use its engines in combination with its ballast tanks to stay underwater. Lose power and the sub floats to the surface. On Kerbin, she would sink to the bottom with full tanks.
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The Saga of Emiko Station - Complete
Angelo Kerman replied to Just Jim's topic in KSP1 Mission Reports
Technically, anybody in radio range can hear you scream if you’re transmitting and you have air in your suit or spaceship. -
@adsii1970 New Excursion looks to be an understatement!
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Angelo Kerman replied to Ger_space's topic in KSP1 Mod Releases
@Ger_space Much appreciated, thanks! -
If you're playing with part pressure limits, next update might interest you: The Guppy's dive compute provides structural integrity improvements to enable you to dive deeper than the default 400m/4000 kPA limit. If more than one dive computer is found on the craft, then the highest pressure limit is used. 600m won't get you to the bottom of the sea. For that you need this WIP:
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Those experiments are ones that are transported to a space station via a science container like the Coach from MOLE. The MOLE lab or one of DSEV’s labs or the upcoming lab in the mothership can then run the experiments. The real problem is that if you only have KFS installed, there are no science labs or experiment containers available currently. To fix the problem I would need to create some parts, or more likely, modify the Stock MPL into an experiment lab and the stock science container to hold an experiment that you would then transfer into and out of the MPL.
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Well, the LDEF experiment does need MOLE. MOLE isn't a requirement though, you only need it if you want to use that experiment in an LDEF part. Instead, you can transport the experiment to your station using a standard science container (one of the Science templates)... Which if you're just using Kerbal Flying Saucers, you wouldn't have any standard science containers...
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Ok, I've done some research and the LDEF/GravioliumPrelimStudy is correctly requiring MOLE, as that part is an LDEF part. Orbital Construction Study (WBIConstructionTechniques) comes from 000WildBlueTools/Experiments/BasicExperiments.cfg. It's one of the experiments designed to be loaded into an experiment container, shipped to a station for research, and shipped back in a science container (Coach for instance).
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Wow, Kerny better firewall those engines to get back to KSC soonest! Those shuttles look awesome! And the poor Discovery IV crew!
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Buffalo 2.6.0: Water Buffalo is now available for release! When I created the Buffalo back in 2015, I had the notion that the Modular Space Exploration Vehicle system would have parts for land, sea, air, and space. Various updates including Buffalo Wings enabled the craft to operate in 3 of the 4 environments- until now. With this release, you can turn the Buffalo into a submarine with its new ballast tanks and aquatic engines and aquatic RCS thrusters. For more automatic control of the ballast tanks, the new Guppy Submersible Cab has a dive computer that can trim the boat and work the ballast tank vents and pumps. There's also some quality of life part updates too. Finally, I'm happy to say that the Buffalo MSEV mod is feature complete! At this point, the Buffalo will receive maintenance updates and maybe an occasional part or two (I'd like to figure out how to make a docking port freely pivot so I can have trailer hitches), so it won't be quietly going away. New Parts - Guppy Submersible Cab (Specialized Control): The aquatic version of the iconic Buffalo Command Cab, the Guppy is optimized for the aquatic environment. It comes with a dive computer that can trim the boat (level it in the water if the vessel has trim tanks) and dive or surface the boat (if the vessel has ballast tanks). - Tundra 100 (Advanced Construction): Half the length of a Tundra 200, the 100 provides a small amount of storage. - Buffalo Ballast Tank (Specialized Control): Designed to help your vessels submerge and surface, the Ballast Tank can pump intake liquid in and out of the tank- both over time and rapidly. It can also be set up as a forward or aft trim tank to help level your craft in the water. - External Ballast Tank (Specialized Control): This Size 0 ballast tank can can be used to both dive or suface the boat and can serve as a trim tank to help level out the craft. - Ballast Vent (Specialized Control): Attach this vent to any part that has IntakeLqd in it to use said part as a ballast tank. - Ballast Cone (Advance Construction): This cone contains a small amount of Lead for ballast. It comes in Type 1 and Type 2 variants. - Equipment Pylon (Advanced Construction): This decoupler serves as a mounting point for parts like the External Ballast Tank. - Buffalo Type 5 Cone (Advanced Construction): This new cone comes equipped with Lead ballast, KIS storage, and has two spots in the back for Size 0 parts. - WB-24 "EbbTide" Aquatic Engine (Precision Propulsion): This combined electric motor and diving plane is specially designed for the aquatic environment. In addition to generating thrust, it can pivot up and down like an aircraft control surface to aid in navigation. - WB-25 "NeapTide" Aquatic Engine (Precision Propulsion): This powerful electric motor is specially designed for the aquatic environment. - Aquatic RCS Thruster (Precision Propulsion): This RCS thruster is specially designed for the aquatic environment. Part Updates - Updated the Flex Fuel Power Pack to reflect its role as a multi-fueled diesel-electric portable generator and adjusted its fuel consumption types and values. It also fixes issues with setting up action groups. - The JetWing finally has a seat! It was originally designed to be worn as a backpack accessory for the Outback and you would walk around with it, but that never panned out... - Remodeled the Outback to reflect that it's not longer a pack that has accessories (that were never successfully made). - Redesigned the Outback: it now has OmniStorage in place of its older template system as well as a small ballast system for diving. - Moved the Buffalo Drill to Advanced Exploration, and gave it drill effects.
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
BARIS 1.6.1 is now available: - Bug fixes- 571 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.26.6 is now available: - WildBlueTools update. - Water Buffalo update. - Bug fixes- 3,523 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Heisenberg 2.12.6 is now available: - WildBlueTools update. Unfortunately I haven't figured out the colliders issue...