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Everything posted by Angelo Kerman
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Wild Blue Tools 1.57.4 is now available. GitHub URL: https://github.com/Angel-125/WildBlueTools/releases/tag/v1.57.4 Changes - Fixed situation where the geology lab could generate a NullReferenceException while performing a biome analysis and the local biome hasn't been unlocked. - Fixed an issue where drills would generate an NRE upon startup when BARIS isn't installed. - Fixed a situation where drills don't realize that the biome has been unlocked.- 3,523 replies
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Like the Flapjack, I decided to keep the interior sections of the mothership parts simple to reduce the rendering burden. Here you can see the hatch arrangement, which hints at where the decks are: I'm finding that creating usable decks in a flying saucer is a challenge, but I've shaped the Excalibur so that the outer sections will have two decks- enough space to house a Jumbo 64 fuel tank... Now that I know the basic shape for the sections, I can unwrap them and start on the texture design. As I did with the Flapjack, I'm starting with the storage tanks. The crew areas will emerge from them. I'm looking at a pattern similar to this: but with color tones that match the stock Mk3 shuttle parts. The way I see it, the kerbals have figured out how to grow the nano-particle hull, but they can't make a large seamless hull. So instead, they make panels and fuse them together. The discolorations are the result of differences in manufacturing.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
As @JadeOfMaar mentioned, the Hacienda has a built-in drill. Specifically, configure the part as a Claimjumper. You don't have to worry about digging up specific resources; as long as you unlock the biome, you'll dig up all the resources that it has. If/when I get to Sandcastle, I have a permanent drilling structure planned... Speaking of drills, look for a Wild Blue Tools update later this weekend. It'll have some needed bug fixes.- 3,523 replies
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The Saga of Emiko Station - Complete
Angelo Kerman replied to Just Jim's topic in KSP1 Mission Reports
That’s ok, I’m not entirely sure when the mothership will be done. Shooting for end of the year at most. My thought on the question: What is your favorite color? -
Bug reports are finally slowing down, so I'm working on the Excalibur again. I did a review this morning of where I left off: The Engineering Core will have an IVA so you can check out the central gravitic displacement manifold and the fusion reactors under the lowest gangway. Elevator access is in the back. I need to decide upon the storage hull exteriors before unwrapping and creating the basic look. Lots to do!
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The Saga of Emiko Station - Complete
Angelo Kerman replied to Just Jim's topic in KSP1 Mission Reports
That there is an incentive for me to complete the Excalibur mothership... -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Stock,surface scanning module: https://wiki.kerbalspaceprogram.com/wiki/Surface_Scanning_Module- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
There must be something different about your system then. I tested play mode switching without issues on my end. All files were renamed properly. I suggest you try uninstalling all Wild Blue mods, and removing WBIPlayMode from your GameData folder. If that still doesn't fix the problem then I don't know what the cause is. You'll have to manually rename the files yourself. Have you tried using the stock surface scanner to unlock the biome? There's not enough information to go on. As for the drills, they've been updated so that you no longer need to switch the resource that they extract, instead, they extract all resources available in the biome. Be sure to unlock the biome first (see if using the surface scanner helps). Do you have BARIS installed? It's hard to say what's going on with the NRE without more information.- 3,523 replies
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Way cool! Interesting take on kerbals who “EVA” to the surface in SeaSpace suits filled with water and then venture into the black sky. Gives me inspiration to keep working on Rocket Shark and its mini mods. Looking forward to seeing what happens next with the frogs!
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.27.3.0 is now available. GitHub URL: https://github.com/Angel-125/Pathfinder/releases/tag/v1.27.3.0 Changes - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP.- 3,523 replies
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Mark One Laboratory Extensions 1.15.11.0 is now available. GitHub URL: https://github.com/Angel-125/MOLE/releases/tag/v1.15.11.0 Changes - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP.
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Kerbal Flying Saucers 0.3.8 is now available. GitHub URL: https://github.com/Angel-125/FlyingSaucers/releases/tag/v0.3.8 Changes - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP.
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Deep Space Exploration Vessels 3.1.9.4 is now available. GitHub URL: https://github.com/Angel-125/DSEV/releases/tag/v3.1.9.4 Changes - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP.
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Buffalo MSEV 2.6.5 is now available. GitHub URL: https://github.com/Angel-125/Buffalo/releases/tag/v2.6.5 Changes - Fix for Grizzly colliding with extended ladders. - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Heisenberg Airships 2.12.11.0 is now available. GitHub URL: https://github.com/Angel-125/Airships/releases/tag/v2.12.11.0 Changes - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I found the issue with the files not being renamed. Another update coming this weekend.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@Duhya @Vaga Do you have steps to reproduce this issue?- 3,523 replies
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