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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.27.2 is now available: - Removed MM patch adding GoldStrike drills to every resource harvester part found in the game; it was creating issues. - Bug fixes- 3,523 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Heisengerg 2.12.9 is now available: - The Gas Turbine Generator no longer works underwater. - The GondoDrill now produces Slag in addition to whatever resources the biome has if Classic Stock play mode is active. - Fixed missing deprecated version of the Cyclone engine. You still can't create new craft with it but older craft in the field will load properly. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.27.1 is now available: - Fix for resource collection with the Lasso. - Prospector fixes - Converters are unavailable in the VAB/SPH. - Fixes related to resource abundance changes in KSP 1.4.5 - The Gas Turbine Generator no longer works underwater. - The Buffalo Drill now produces Slag in addition to whatever resources the biome has if Classic Stock play mode is active.- 3,523 replies
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Angelo rehearsing the briefing: Now pay attention 007- er, Captain Kerny... My hat’s off to those brave kerbals who rode in a cargo pod... Luggage.. The new ship looks like a beauty! And we finally get to find out what’s on that data stick.
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Dr. Angelo has a certain research submarine in development that might help investigate the pink slime.. or just grab a bunch of shrimp for snacks! Can’t wait to see how Kerny is going to react to the rebuilt ship..
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I finished the last of the bug fixes for my new custom resource harvester, and then flew one of my flying saucers to my Skylab analog:
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So much going on! Three plane flights, two shuttle launches, and a confused astronaut! I don’t think I would want to be a passenger in an escape pod in the event that the shuttle had an issue and the flight crew had to bail out but the designs are really cool. Looking forward to seeing what happens next!
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Not reproducible.- 3,523 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
By then I should have a couple of issues with converters and the Lasso scoops sorted out.. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
You should be able to replace the deprecated part name with the newer version’s part name. I did that for the airships in my game. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Nope, it’s deprecated. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The regolith mounds are statics, not parts. They don't have the same collision issues that parts do. I've found that building bases on top of the statics is more stable than building on the ground and cause fewer explosions. Plus, they're level. No more sloped bases!- 3,523 replies
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When We Left kerbin - Chapter Twenty: Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Chapter 4: The Secret Lives of Kelbin Kerman “Kelbin, snap out of it! Disengage the centrifuge before we miss our entry window.” “Uh…” Kelbin looked around utterly confused. A moment ago, he was in the cockpit of Scrapper Two, and now he was… seated in the copilot seat of an airship gondola orbiting Eve? He stared at Valentina Kerman sitting in the gondola’s left seat. And she did not look happy. Wasn’t she on her way to Duna? Valentina rolled her eyes, cursed, and reached over to flip a switch. A faint thump and a blinking light later, the space-airship freed itself from the centrifuge. She flipped a couple of other switches. “Command Gondola in standby. Crew, we’ll be headed to the EDLA capsule momentarily.” She switched off the intercom, then bore her eyesight into Kelbin. “What is wrong with you,” Valentina said icily. “You’ve been distracted lately. A lot. I’ve caught you daydreaming many times. It’s like you’re not even here. What’s the matter, are you bored with this mission?” This is too real to be a dream, Kelbin thought to himself. There’s no jumping around in continuity like there are in dreams. Where am I? “I, uh,” he looked outside of the window. Eve… “I’m uh, anxious about what’s down there, and um, making it down safely,” Kelbin fumbled his response together. “You were one of the most enthused astronauts about investigating Eve. Now you’re having second thoughts?” She gave him an incredulous look. “Uh huh. Look, whatever’s really bugging you, stow it! We need everyone pulling their weight on this mission, and I can’t have you distracted. Especially when we’re about to land. I need you focused and committed to the mission. When you’re flying the Skydancer around Eve, I want you laser focused. When we’re on the ground, you can daydream to your heart’s content. Can I count on you?” Kelbin nodded his head. “Good,” Val said sternly. “Now go aft, let everybody see that you’re on the team, and for the gods’ sakes, stay focused.” Too real to be a dream, Kelbin repeated to himself. He undid his seat harness and floated aft, making his way through what looked like crew quarters and a science lab. He immediately spotted a small circular hatch and tunnel. The tunnel ended in a Brumby capsule. There was a hole in the aft bulkhead where a hatch would be in the soon-to-be-retired Big Brumby. He gave a thumbs up to what looked like Bill, Bob, and two strangers, then took the cockpit's right seat. Moments later, Valentina joined him in the Brumby’s cockpit. “Arm the mains,” Valentina commanded. It took a few moments for Kelbin to study the flight controls. Fortunately they were nearly identical to the Brumby trainer he once practiced on. “Armed,” he said, finding the right switches. Valentina wasted no time. “Crew, standby to pull some gees. Here we go!” Somewhere aft of the “EDLA Capsule,” Kelbin could hear the roar and felt the vibrations of some powerful engines. He was instantly pinned with slightly over one g of acceleration. Within minutes the Skydancer braked its orbit until she stood on her tail, and the engines kept burning, trying to slow her descent. “Hitting the denser atmosphere,” Valentina said calmly. “Keep an eye on our temp-“ The master alarm screamed. Kelbin studied the readout. “Overheat warning in the, uh… ISUR,” he said nervously as hot plasma sped past the windows. “Rest of the ship is uh, is heating up too! Should we abort?” “Negative! Passing thirty thousand. Come on, Big S,” Valentina encouraged. She fought the controls to keep the airship vertical as she struggled to slow their descent before burning up. Kelbin watched the temperature gauge go critical. Just when he thought the ISRU would explode, the temperature backed down. “That’s twenty thousand, cut the engines,” Val commanded. Kelbin reached for the kill switch. Immediately the roaring stopped. “Drop the boosters.” A loud thump and sharp lurch forward told Kelbin that he’d found the right button. Valentina started the electric fans and leveled out the airship. She did a quick systems check, then nodded satisfactorily. “Crew, welcome to Eve!” He could hear cheering from the passenger compartment. “No emergency ascent needed, we’re at Stable One. She’s all yours, Captain…” She gave Kelbin a don’t fail me look. “Uh, right. Ok, let’s move back into the gondola.” And give me time to figure out what to do, Kelbin thought to himself. Fortunately he could see his next step out the window of the command gondola. After taking the pilot’s seat and discovering that the controls felt sluggish compared to the KSNS Akron, Kelbin brought the airship down for a soft landing. Right next to a large pyramid! Not long after, the crew exited Skydancer and posed for a publicity shot before Bill led the effort to assemble their Pathfinder base. By the time they were done, Kelbin dropped his helmet on his bunk and collapsed into bed… …and woke up back in Scrapper Two’s cockpit! Its recycler arm was centimeters from YAML Rescue. He scrambled to back the scrapper pod away from the derelict. Too late. “Mulch!” he cut up the central fuel tank by accident. The remaining parts flew in formation, but not for long. He had to act fast. Kelbin cursed again as he missed the aft fuel tank and engine completely, but some quick maneuvering managed to catch both parts. But when he tried to catch the free-flying solar array, it escaped the recycler’s grasp and in a desperation maneuver, Kelbin accidentally flicked it away. “The point is to clean up the debris, not create more,” He said to no one in particular. Kelbin quickly stowed the recycler arm and activated the recently installed grabbing unit, using it to grab the remains of YAML Rescue. A quick burst from the atomic engines let him chase down the fleeing solar panel. Several tense minutes later, he maneuvered the recycling arm in just the right place to grab and recycle the wayward panel. Kelbin finally sighed with relief and then smiled. “That was fun,” he said after keying the microphone. “Uh, what,” said a familiar voice. “Nothing, Samalla, never mind,” Kelbin quickly answered. “I’ve got a candidate to test the drydock’s scrapping functions with. Time to head home.” Five days after he left- and one wild trip to Eve- Kelbin returned to Skybase with a treasure trove of salvage. And a lot of questions about what had happened. -
"What the hell did he do to my ship?!"
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.27 is now available: 1.27 Sandcastle: Bulldozing Tired of building bases on a slanted slope? This release introduces the ability to create static regolith mounds upon which you can build your bases! These mounds are level to the ground and nice and flat. To build them, all it takes is the latest version of Kerbal Konstructs and the new Buffalo Bulldozer part. New Part - Buffalo Bulldozer (Genral Construction): Specially designed for the Buffalo rover system included in Pathfinder, the bulldozer won't be available unless you have Kerbal Konstructs installed. Use this part to create a small, medium, or large regolith mound. These statics take time to make! Once done, you'll be able to place the regolith mound as any other Kerbal Konstructs static. Bug Fixes - Fixed missing converters not showing up in the operations manager. - Fixed operations manager click-through in the editor. - You can now have multiple Guppy command cabs on the same vessel and they'll work with each other to control the dive. - The Lasso's numerous intakes have been consolidated.- 3,523 replies
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