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Angelo Kerman

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Everything posted by Angelo Kerman

  1. MOLE 1.7.1 is now available: - WBT Update - Added MechJeb support (Thanks Steve-C!)
  2. Buffalo 2.1.2 is now available: - You can now upgrade the WB-22 "Typhoon" tilt-rotor's thrust output. - You can now upgrade the GTG-125's power output. - Texture fixes.
  3. Pathfinder 1.9.2 is now available: - You can now upgrade the WB-22 "Typhoon" tilt-rotor's thrust output. - You can now upgrade the GTG-125's power output. - Texture fixes.
  4. If you have any of my mods installed then take a look at the electrical tab in sandbox mode.
  5. This is what you'll need all that power for: It is using the hidden node in the tail cone. The nose cone has a hidden node as well.
  6. A flying aircraft carrier? Wow! I should buy that guy dinner sometime, that sounds like a cool mod.
  7. @Fengist made the submarine mod. I looked at submersible aircraft carriers at one point.. I'd love to see how ballast control is managed, I have submarine parts to make for the Buffalo.
  8. Got the side elevator and central elevator done. Here you can see that you can change up the side elevator and hide or show the elevator rails. That way, you can make some really big elevators. Once completed, the KSS Long Beach will be a sample aircraft included with the next Heisenberg release. Tomorrow I'll work on the Gas Turbine Gyro Ring and Nuclear Gyro Ring.
  9. Thought up during lunch: Gas Turbine Gyro Ring - generates 550 EC/sec and lots of CompressedAir. Nuclear Gyro Ring - 8 SAFER reactors generate 1000 EC/sec. This is very expensive.
  10. Gotta run, but this is the other option I'm considering: Basically, take the existing SAFER, which generates 125 EC/sec, and create an array of them. One part could take their place...
  11. Interesting, I didn't know that the older carriers didn't have as wide a hangar deck. Is there any space between the hangar deck and the external sides of the carrier? This morning I did some investigations for a new power generator for the Heisenberg: gas turbine generators. Here I'm just using the Buffalo's GTG-250 to gauge the size of the new part. What I'm thinking of is a 2u part that has a pair of these turbines sticking out, with the idea being that you'd stick them in a cargo bay. What would you need 500+ EC/sec for? You'll see... The exhaust funnels for these would be something like the funnels for this:
  12. Last images for the night: KSS Long Beach (ZCVE-1) design concepts:
  13. While I'm on DSEV this month, I always make sure to have extra time for my other mods, and I'm looking at some new toys for Heisenberg. First though, this was a test airship I did some time ago; your Essex class reminded me of it: Tonight I made these: Available in standard and wide format. Aircraft elevators on the way... For truly massive airships, you'd need the Massively Engineered Ginormous Airships (MEGA) pack. I'm still cooking that idea up though, but think of a part set supplement that has flat panels, half-hull shapes for the hulls and cones, brick-like lifting keels, wing sections that provide aerostatic and aerodynamic lift, and stuff like that. It might have some limited procedural part-like options to help cut part count down- so you won't kill your frame rate. The MEGA pack is just an idea I'm tossing around right now, I have a lot of other parts to get to first.
  14. @panarchist Wow, that is a big ship! I like the island design too. It is pretty neat to see all those aircraft parked on the deck. Framerate must be interesting...
  15. Looks great! Can't wait to read your writeup, it sounds like it'll be really good. Just like the Heisenberg mod, the Buffalo mod has sample craft, including the developmental Osprey that's ready to fly. Be sure to throttle up slowly, or she'll flip over at full thrust in VTOL mode. The Hover Manager is your friend when it comes to flying it, as are the CompressedAir RCS thrusters. It should make landings easier. I haven't tried a carrier trap yet, I've been flying VTOL craft like the Aeris 3V that comes with Heisenberg. given size limitations in the SPH, I was thinking along the lines of this: when I made the flying carrier parts. I'd need larger hulls and flight decks to make something more like a Nimitz-class. Not yet, that's something I've considered though. If someone can show me how to make a larger SPH that would let me zoom around a really big craft, then I can think on the HL-20 hull line, and airship panels like I described before.
  16. Right now I'm thinking big, but honestly, I already have both the Buffalo and the Bison. But hm, what about something much smaller? That body design might work to hold a single kerbal in the cockpit, and fit the half-sized chassis with the Bear Cub wheels...
  17. Yup, I've challenged forum users to redo the drag, but no takers... It's also more expensive.
  18. @panarchist First of all, thank you for your service! Having someone who worked in the Navy, and on aircraft carriers, gives a great perspective to mods like the Heisenberg. I hadn't even considered a Flight Deck Control, that would've been a cool display to have in one of the gondola parts. I did at least think of the pilot's ready room, each hangar deck has one, and it has pictures of the first flying aircraft carrier, by @Shnyrik, on the walls. And you can make nuclear powered flying carriers via the electric fans (which reminds me, I need to make a version for @JewelShisen), and the S.A.F.E.R. nuclear reactor. You could stick a bunch in one of the cargo gondolas... I love the carriers you created, and especially like how you used your planning sheets to keep track of aircraft positions. Using aircraft elevators as side corridors is a nice touch too. As for the Osprey... All you need is the Buffalo MSEV system. @Astradd Right now I find the 10m HL-10 parts a bit unwieldy in the SPH, which is why I've shied away from making larger versions. What I have considered though, are some airship-styled panels- somewhat like the flight deck panels- and half-cylinder nose and tail cones so that you can make some truly massive airships (with alternate texturing for really big spaceships). I did think of making corridor pieces and elevator parts that let you make huge elevators, but I haven't gotten around to it yet. So many projects to do! One of the big reasons I made the Heisenberg is so that I could do something I haven't done before- go explore Kerbin! I'm currently flying my airship, the KSNS Akron, around the planet and investigating anomalies along the way. I also have a sister ship, the KSNS Fulton, for unrep (I'm going to attempt that as soon as I know that I can fly two airships at once using HL). The details are in the Kerbin Elcano Exploration Project (K.E.E.P.) if you're interested.
  19. The NASA rover is 11 feet (3.35m) tall, 13 feet (3.96m) wide, and 22 feet (6.70m) long. I'm thinking of a 95% scale version, making it 3.75m wide. Just musings at this point, like I said, I have to finish the Buffalo first...
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