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Everything posted by RW-1
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My girlfriend just surprised me with a KSP themed birthday
RW-1 replied to JordanL's topic in KSP1 Discussion
Definitely like my wife, a keeper. Mine flew with me, the first time in the heli, no doors, and she loved it, I knew then and it only got better. -
Although it skips right at a good part in the beginning, this video of the movie boils down to the opening and last minutes of the film, a good watch in 3 minutes. Every time I begin a mission and seeing the vehicle on the pad, I can't get this out of my head ... If I knew how to do a good video I'd mirror it with KSP ....
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Orbital Test Quests not working
RW-1 replied to Der Anfang's topic in KSP1 Gameplay Questions and Tutorials
"I have entered orbit and I always activate the part while within the range of the apsis conditions" Not sure, but will just ask - You entered an orbit, and that part is checked off, and you activated it while your ship was inbetween the designated low high altitude? Apogee and Perigee won't matter on and in orbit and test at x height range, it's as long as you are in orbit and test at the correct altitude. For your example, if you have a stable orbit around kerbin, and you activate the part while your ship is between 81-112km high, then you will see that part of the contract checked green and should complete it. -
Actually, they did that on my mother's surgery, and not more than 5 people besides the doctor came in to ask what knee they were working on before taking her out. I myself, left a post it note on my butt for my 1st colonoscopy - "This hole" as, for apparent reasons, I did not wish to wake up in recovery with one hell of an earache... doc loved it. I suggest the same for anyone else undergoing the procedure.
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Same here, and I did them early on without maneuver node capability, or SAS, just Mk1 eyeball, launch into appox inclination, and make aP, then circularize, make sure you are going in the direction they want the orbit BTW ... Fine tune and keep the contract window open, while I have read some complaining about tolerances, I've found them to be fairly wide, on one I had a 0.9deg of offset to the target orbit plane and still got it, while looking at it readying a Anode burn to match it better .... I also noted that if you have two sat contracts and launch your new probe, if you allow for extra fuel on your last stage or probe itself, you can hit both orbits with just the one and collect both contracts. I'm doing a few more of these right now for the cash, as I need to pop over 610K to get past 100 science limitation and still have 100k to build the next generation of go fast toys.
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I never thought about it as a bug, until seeing this, but it did force me to use the sep's (which blows when you are in early career). If you place two sepatrons right about where the decoupler is, I've found that to work ok (instead of four, two at top and bottom of the stage to be jettisoned) after numerous trial and errors, mainly errors hehehe.
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Man, I thought it was me, I launched a probe and fulfilled the orbit and stab, but the new part was not checking off, even though I built it after accepting the contract. I'll have to recheck if it was stated power and antenna and chalk that up to being batt only for why it failed for now.
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How do you get maneuver nodes in .90?
RW-1 replied to johnnyhandsome's topic in KSP1 Gameplay Questions and Tutorials
Do we really ever ? -
I went to do my first sat launch and matched up the orbit within the tolerances just fine, even without tracking or SAS - What bugged me was the note about building it as a new ship after accepting the contract - WHICH I DID. Accepted the contract, then went to VAB, New and built it, launched and put it up there. Tried it again, same thing. Totally Stock, not sure why I'm having that issue. - - - Updated - - - +1 on mentioning that as well.
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Did you read the blurb in the wiki about the success rate in those transfer's? Id say the operators should try for a slightly shortened lifetime and de-orbit them, plain and simple. We don't need another level of junk flying above GS IMHO.
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Are your original 3 still alive in your 0.90 career?
RW-1 replied to zarakon's topic in KSP1 Discussion
This this this this this .... -
Yeah, I'm sure the targeting is part of upgrading your tracking center. As for information on upgrading, yes, it is there in that dialog box, at lest when I hovered mouse over upgrade, the increases for launch weight showed for the launchpad, I didn't yet see about the tracking center, but try placing mouse over the button and see what it tells you. So far, I just declined parts tests and went for the alt, escape and orbit so far so good ... though I notice you start with just Jeb as a listed pilot, no others available in the astro complex, which means be careful!
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About to land on Mun. Tiny fuel suply
RW-1 replied to SmashingKirby148's topic in KSP1 Gameplay Questions and Tutorials
Another point of contention, if coming into a body and you know you are about to run out, depending on where you are landing - Abandon ship and EVA, have saved Kerbals on mun and minimus that way a couple times. (Heck on Minimus if you get lucky you can burn EVA back into a low stable orbit hehehe) -
Knowing we have lander type struts, I wouldn't mind seeing retractable strut/skid type gear for spaceplace designs, that could allow landings on planets or moons, without needing wheels. Anyone done such a mod etc?
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What Are You Planning/Hoping To Do In KSP In The Near Future?
RW-1 replied to michaelsteele3's topic in KSP1 Discussion
To not fail as spectacularly as I have been in recent versions, with no hope of reverting to the pad, or saving hehehe .... Really, try turning off all those forms of saving yourself, it does make you facepalm more than you think you will. -
While this one was unmanned, some of the crypto gear is for comms, but critically it is for the Destruct sequence itself, you wouldn't want your average hacker or terrorist if inclined to try sending a destruct signal. I'm sure it's a engine turbopump (a critical part with tight tolerances and no forgiveness) or other high speed component failure that tore apart one engine, and then you have the rest of the sequence right in full view. I've only had one turboshaft engine toss its blades on me, luckily we hadn't pulled pitch into a hover yet ... "Bang! and it's raining tinsel all over the ramp ...." Hopefully pad damage is minor, as OS doesn't have another considering if the investigation concludes early and they wish to resume launches. I kinda laugh as they all keep referring to it as a NASA rocket, it's OS's under contract TO NASA ... but I digress.
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It's actually "Lop", it's just that they got it backwards .... (Eeloo was to be Oolee as well ...)
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It's been a funfest in LKO lately... Sent up a remote rescue mission, in career mode, it ran out of batt power. Stuck in orbit. got another ship back from minimus, able to get solar panels added to ships, great! Sent one up to rescue another kerbal, got him and returned. then the fun began. Sent up a 3 man (manned by two, to keep each other company) to the original ship, forgetting that it's unmanned. Nudged it around a bit, and accidently staged, so now I have a 3 man capsule by the unmanned one man. Sent up another 3 man, with one kerbal, to go get the others, got there, and it staged again darn it! LKO is getting crowded, and the facepalms, oh the facepalms!
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Yes, However I found I had nothing selected or displaying in tracking station, in that scenario if I then look at the craft, it didn't show. SO I reselected it and the grey ship re-appeared, poof! Magic user issue.
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Removed, I figured it out ....
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Of course, then we need a thread about the creation of specific build sub forums, each with it's own thread ....
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Stop it you two, or we'll have to turn the ship around ..... Let's leave it at this, there is already a bug report on this because enough people in my similar situation have reported it; a one man capsule with nothing on top of it can result in a 50-75% chance of the kerbal moving off of it into space upon EVA. If nto that, I've noticed it to begin sliding in one direction or another up/down relative to the pod selected. If I halt that, no issues, it's a matter of timing. But that said, if all was good and no reported issues were occurring like this, then the thought that something was blocking the hatch is perfectly reasonable, at least to the point of ensuring that the reporting user hasn't placed something obvious to cause it. I.E - I had a light on my lander can just over the hatch and had that occur in the last version of the program. I'm sure of one thing, Squad will look at it, with enough people reporting it lately.
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Strange red orbit in tracking station
RW-1 replied to matt3526's topic in KSP1 Gameplay Questions and Tutorials
Also, please don't make duplicate threads, I think that will tick off the mods, then the dev's, and result in huge delays in 0.26 -
I had the same thought when I placed a larger booster on the pad and .... Boom! Now we need the launch clamps to hold them off a bit.