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KSP2 Release Notes
Everything posted by RW-1
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
it's still an issue, but I believe on the EVE side with terrain mesh Strike that, LG just released a new EVE: https://github.com/LGhassen/EnvironmentalVisualEnhancements/releases/ Redux 1.11.7.1 Latest Fix flickering city lights with Parallax (added a small depth offset) Fix volumetrics in VR (fix by @JonnyOThan) for Kerbal-VR https://github.com/JonnyOThan/Kerbal-VR Fix a nullref and some game event leaks (Thanks @BrettRyland and @gotmachine) Going to try it out now ... Update: It's fixed!- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Looking great, Guys with the new version let's just relax and report, and GL will look at the issues and correct as necessary. Between this and when BR releases EVE with volumetric clouds, a whole new generation of computer systems and players will have their hardware/minds blown- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Config file in Parallax Config folder- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Oh? So, uh, 3.1 is right around the corner eh? As we go thru this, question, space center looks darker now overall, a setting I missed? [waits as those better than I fool around with various tweaks]- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
I was going to message you about that if anyone does that, it will just add the _scatters subfolder. but I know you did that to make the downloads smaller right? I'm also looking at Waterfall, No issues I see on launch from Kerbin, however I had a ship in orbit over minmus and firing the engine gave me a slight outline of the flames with nothing "inside", Unfortunately I didnt take a screenshot, but haven't yet seen it again, thought maybe it only affected existing ships, etc. Will look further today and post a screenie if I can.- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Oh Boy! Awesome!- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Arrrgh, I suck at compiling myself. There's always something .... Screw these false copyright scammers ...- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
GL's a coder, its really called scope creep- 3,126 replies
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Hi, Perhaps an easy one for you gurus out there. Mods: Eve, scatterer, kopernicus, parallax, planetchine, waterfall. Recently, my planet textures (and aset navball mfd to a degree) become blury. Rover on mun, blurry textures when moving turning. ASET interior navball mfd slightly if rotating in mun orbit, and if looking at mun thru window. Driving me crazy because last week it seemed ok, I dont remember what mod I may have updated last. I just know I had been rover driving on mun earlier last month and hadn't had the issue. I listed some of the mods that impact this, not all mods installed, any thoughts? I even reset setting in graphics and restarted KSP itself, same. It's not a dealbreaker here, just wanting to figure it out and learn in the process, even for someone like me who has played a long time. Most likely if we cant figure it, I figure a mod will update and it will be gone. You all know how it is .... Marc (RW-One)_
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Good to know GL is still working on it. Life comes first, we'll wait Though currently when in shadow of mun, for example, looking at Kerbin The cloud layer is dark, when not in shadow all's good. Thoughts gang? (typing this at work, couldn't add much here)- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
No one expects miracles from you GL, but you do have a reputation for finding creative workarounds No worries- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Running Eve Redux, same with flickering city lights, not bothersome to me (I guess im not going to have an epilectic seisure from it anyways) but I guess we'll have to figure that one out ...- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
Fracking Beautiful! Totally worth the wait, great work GL!- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RW-1 replied to Gameslinx's topic in KSP1 Mod Releases
GL, Nice job on the release! I'm finally grabbing it, though for my first load I got the same message as Dom, saying not supported, but im on 1.12.0 ...- 3,126 replies
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Kerbal Space Program 1.12: "On Final Approach" Grand Discussion Thread
RW-1 replied to UomoCapra's topic in KSP1 Discussion
Sweet! Patch it when needed and move to KSP 2! Mods have us covered hehehe .... Thanks for all the great work on KSP!- 321 replies
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- grand discussion thread
- on final approach
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(and 3 more)
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This looks great! I may yet grab and play with it, looks like you have done remarkable work, kudos!
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No. Enjoy what we have now, and if it finally releases then we go from there, I likely will play both. I'll be the voice that gets slammed, but until it actually hits, KSP2 is vaporware.
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I have one issue with 20.4, and put in an issue. BTDT is not using AGL, but MSL to determine functionality. Example, on mun or minmus, using BTDT on a rover, on ground but above 2k msl, unit status will state too high. Needs to use AGL, not MSL for measurement of altitude so unit will function on ground regardless of MSL height.