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Everything posted by rdwulfe
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[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
rdwulfe replied to OhioBob's topic in KSP1 Mod Releases
Thanks Bob! I've managed to use it with the most recent versions, it just complains through CKAN and I have to install GEP manually. Looks beautiful from afar, through Distant Object Enhancement and CactEye. Can't wait to send a craft out that way, it's my current goal. Grannus, viewed by telescope. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
rdwulfe replied to OhioBob's topic in KSP1 Mod Releases
Does this mod still have issues with recent versions of Scatterer? Having issues installing it w/ CKAN -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
rdwulfe replied to Gameslinx's topic in KSP1 Mod Releases
I was unable to find any info... is this compatible with/does this effect anything on Outer Planets Mod planets?- 3,126 replies
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Right-click menu disappearing
rdwulfe posted a topic in KSP1 Technical Support (PC, modded installs)
Hello all, I keep having my right-click interface disappearing and I'm unsure why. I'd thought this was due to one of the mods that allows for choosing missions in flight, but that does not appear so now, as the interface keeps disappearing after I've been playing for 15 or so minutes. Was fine at launch, but now gone. Game version is 1.9.1 Modlist: -
I need an option for 'Whatever works best for this particular rocket'. I don't have one style. I do what's needed at the time to get the job done.Some rockets do not do well when very long, so you need to squat them down. Other times, you need a long, spindly rocket. All depends on the payload and where it's going.
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IT means you get the DLC for free.
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Games also used to be hundreds of times smaller than they are now. A lot less complex. Huge complex sprawling worlds? Nope, none of that. Yes, large worlds, but they were all utterly bland, flat, and uninteresting. Easter eggs? Sure ,when they could sneak them in, and they didn't take more than 2-3K of data. All in all, I prefer the current method. Games get updated. Really updated, hell, they add entire new THINGS to the games, after you purchase them. For free. We're getting another content update soon, in 1.4. We've seen mods added as base things to the game. We've seen incredible things with KSP. I just hope it continues, as I've played KSP more than any other game I own. And I keep comming back to it. And it always entertains!
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One could hope! Hah.
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Yeah. Gonna have to necro this, just because I just found it. Wow. Just wow. @Potatto, this needs a medical warning on the tin... I applaud you, and think you should be punished at the same time.
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So there used to be a way to purchase kerbal figurines? I can't seem to find it. I'd love to buy some.
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Just discovered this mod. Watching EAGERLY. You have piqued my interest... this would fit well into my KSPI campaign I'm doing... and would make for the perfect beyond end game thing... Nice.
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I still go to space. I still make planes. I still make rovers. I still do a ton of things. I take breaks from the game every so often. The wonder of KSP is the fact that you can do MANY activities. It's a sandbox, that's the point.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
rdwulfe replied to nightingale's topic in KSP1 Mod Releases
They are very meh, yeah. -
Thank you, @OhioBob
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Thank you, @Newnard!!! I'll plug this in tonight!
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Considering how long it's been since this is updated, it's unsurprising. Sad, though, because this was a VERY useful tool for building more general use launch vehicles. I do hope someone picks it up eventually.
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How does this mod interact with the Trajectories mod? Will it deal with things accurately, or does it go nuts?
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Thank you for your work, @Sigma88!!
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I'll just put this here.
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I use MechJeb for repetitive tasks, when I am tired of doing a million launches of a particular type. When it becomes routine, MechJeb can handle it. I can rendezvous, dock, hohman transfer, and so on without much thought. They're tasks I've done so much. MechJeb can do then without getting bored of them, allowing me to focus on the bigger picture of my missions.
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Already do, @KerbMav, thank you! I have a few options, mostly concerning forcing the game to use a specific monitor, etc. Just things to make it more predictable.
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Perfect, @Wallace Thank you very much!
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Is there a way to run KSP through steam and force it to run 64-bit? When I run KSP via a normal shortcut, steam doesn't 'recognize' its running. I can run it through Steam's regular interface, it asks me which I want to run, and off I go. If I make a shortcut via steam, it ends up running the 32 bit version. It uses 'steam://rungameid/220200' to do this. Is there a way to force it to run 64 bit, or to have it ask the question when I hit a shortcut? I'd MUCH prefer just to run 64 bit, but with my steam overlay, steam tracking of the game hours, etc... but I'll take what I can get. Thanks!