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Kartoffelkuchen

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Everything posted by Kartoffelkuchen

  1. It didables Aero calculation for the Fairings, because of incorrect Drag Cube position, and I don't really know how to change it. It makes nothing bad, it only disables Aero for the parts which have this module in their config. It will not affect any other parts.
  2. So do we have permission to edit your parts (me, Jeast, Sampa)? Well, I'd have helped you earlier, but I just felt too slow in comparison with you, I wouldn't been able to keep up with you. And you seemed to manage everything alone just fine.
  3. I could help out with modelling, and texturing too, though I haven't modelled shuttle parts before. Would be a nice challenge though.
  4. Give us at least your latest versions you have on your PC, as open source. Maybe somebody can do something with it.
  5. @CommanderSpock: You can decide, if you want to have it the scale of other replica mods (like raidernick's US Probes, etc) you should choose the rescaled config. The image looks awesome! Though I'll probably don't use it as Promo Pic, since I'm working on the Atllas launch complex anyway. But looks very cool anyway! 8) @NathanKell: OK, that explains much.
  6. Dude, that Rover is awesome! (You understand the joke? Roverdude makes a rover...HAHAHAHA ! Sorry :$ )
  7. Here are two videos showing how to launch the Atlas V: Videos for the other rockets will follow.
  8. That's strange. I just launched a Atlas V 401 with a 6.2t payload, and even with that it had more than 3000m/s atmospheric delta v and 3680m/s vacuum Delta V.
  9. Yes, it should. I don't know KScale2, and don't know how different things are, but you can totally get into orbit in stock with each rocket. I will record a video of how I am flying the rockets, ok?
  10. Yes, I'll work on integrating it. Version 5.1 released Fixed Atlas V CCB inverted-gimbal bug by seperating the fuel tank and the engine Updated rescaled config to support all parts Thanks to raidernick for helping me how to solve the problem! Edit: Aaand I fergot to include the CCB engine. Well, I don't want to reupload everything again, so when you want to use rescaled LV's, please use this config. I'll probably release a smaller update by the end of this week again, so solve some smaller bugs, and use new sounds. Stay tuned!
  11. Oh, now you're also running in Drag Cube problems? Also with the Fairing? Anyway, I'm looking forward to D3!!
  12. Yes it is in texturing phase. I haven't heard of YANFRET (who is texturing it) for a while, I'll get in contact with him how far he is.
  13. http://forum.kerbalspaceprogram.com/threads/78741-1-0-3-Launchers-Pack-V-5-Finally-Updated%21 You can use this Sampa, though you'll need to use the rescale config I believe.
  14. Could we maybe update the front page? Could everybody contributing lauch sites to this make his own imgur album where he posts new images of his work, and embed all those on #1? That'd make it easier for people to see what this is and how we are doing. Also, triston, you're not working on SLC-41 anymore (still says so there).
  15. Yes, it is Omelek, the really only reason I am working on it is to have a realistic launch site for my Falcon 1.
  16. God dammit. Poly count...is a *bit* high. I'm currently trying to figure out how I should do the trees. It's just a fast render, the texture is not aligned properly currently. It's really big. Of course I'll still have to do the launch equipment, but I think you can already see how this will turn out.
  17. Wowowowo...stop. Who exactly said that Dragon will take the things up again? Mike, please, could you put a download link up with all the source files (for the shuttle, X-37, Dreamchaser)? Maybe we can find someone who can do something with that, but please, don't just remove everything. PLEASE
  18. *ahem* Atlas Booster... You could use that one. Mike....NOOOOOOOOOO! Why? You've done such a great job, you spend so much time on it...;(
  19. Well, it looked so real! Some rep for the person who made this for his skills! The only point where you *could* have spotted that it's a fake is over the middle of the mobile, the white top of the rocket..
  20. Well, it's a shame..would have been awesone though! Sorry for starting this hype @moderators!
  21. Yeah, I am pretty convinced that it is a fake, but hell, it'd be awesome!
  22. Edit by KasperVld: this image is a fake ---- Is this true, or a fake?
  23. Yes, I've also saw that when I was working on Atlas V modelling. Pretty awesome, those payload planners guide, you learn so much when reading that! I'll add those eventually, I was missing motivation for doing that until now...
  24. They were removed, simply because practical everyone said that they were looking...not too good, let's say. I haven't thought that anyone wanted to have them back, but well, I'll try to make a config then.
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