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Kartoffelkuchen

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Everything posted by Kartoffelkuchen

  1. I think it is 2-10t, 2t in the core variant with no boosters, then the number is rising with boosters to about 4 to 6 tons, where 6 tons to LKO be probably reached with two of the big 1.25m SRB's and I think about 10t with the heavy version which has 2 first stages around the core (like Delta IV). Though I haven't tested everything out yet, I am still fine-configuring everything.
  2. What should have happened to this? I am working on it, at least mostly, though I am more concentrated on Launchers Pack Delta IV and Falcon 9, and right now I am mostly talking with Dragon01 about how this Aura project could continue, what could be added and what should be changed. So nothing important right now for you.
  3. Looks funny! Maybe you want to smooth out the edges, or is that as you want it? If not, when you are using Blender, go to the tools tab, and hit the "Smooth" button under shaders. Then, go to the modifiers tab right, and add an Edge Split modifier. That makes it looking nice and smooth.
  4. No you misunderstood me, stock can only handle Procedural fairings, they work fine, but fairings whuch are made of multiple parts won'r work. And almost every mod out there has multi part fairings, so the fairings won't work, the same with this mod.
  5. This is because the fairings aren't real fairings (at least from the game physics), and simply act as structural parts which don't protect parts which get attached underneath the Fairing. There's no fix for that, which is very annoying and sad...
  6. No, just that he won't return to here, but that's not new. But he has not much time this month (and the next one too), so don't expect much to happen here.
  7. Download paint.net, it has a built in dds import/export plugin, open up the texture and copy the bits of it you want.
  8. Yeah, that changed in 1.0. Now nodes which should be attached together must point at eachother.
  9. You want to make your top node pointing upwards and the bottom node pointing downward, currently your bottom node is pointing upward, so nothing can attach to the bottom. You want to change the bottom node to this: node_stack_bottom = 0.0, -0.3654699, 0.0, 0.0, -1.0, 0.0, 2
  10. Both interesting and good suggstions, I will try that. I also just came up with the idea of making the fairings animated, meaning that everything is simply one animated part. When the animation starts, the two fairing sides just flow away, that should make the use of the modulecargobay possible, maybe. Will try that out, though it is really a shame we need to solve the problem like that.
  11. Have not heard of that, though it would be great if he'd get something stable out!
  12. Thanks all! Too muddy/dirty? What do other people say about the textures? I am actually really pleased with them, but however, if you don't like them, I can of course change it. No Reddragon, there's no way to make realistic fairings without a plugin. @awsumindyman: Yeah, could do that too, but I think I will just use the stock fairings for now.
  13. Thanks Nathan! :] Bad news everyone: This pack won't be updated until a possibility for proper Fairings is around . I am sorry to say this, but without proper Fairings we won't be able to even start out rebalancing the rockets, so no 1.0 support. If anyone wants to make a plugin allowing real fairings, I and many others would be very grateful! I will still work on the models and textures though, the release/patch just delays for an unknown amount of time.
  14. Dragon01 is still working on this, but due to the fact that he hasn't got much time right now, the updates will appear very slowly. The historical mods he maintains will not be updated until a working solution for the Fairings has been made , right now, he can't even really start reconfiguring things, without proper Fairings this is really hard. The same goes for Buran due to seperated cargobay doors, but I have an idea of how he can solve that. The community ISS mod needs actually people who remake stuff for it, if there aren't any, that project is pointless. HOME3 needs a heavy rebalancement, which it will get, also it will support stock ISRU system once he reached that step. Falcon II just needs a new thrust curve, and Soviet Engines will get a rebalancement too. So far the news from Dragon, and don't rush him, I know how much work it is to update old parts to the new aero and physics. :/
  15. I've got the most stuff done now! Yeaaah! I have often used stock textures, hope you will like it! But the fairings won't be working, this is why you can see the stock procedural fairings on top of the rocket..
  16. For fairing seperation, I always include a thrustTransform object in unity which sits a bit above the center of mass in game. Give it high thrust and llow fuel, and the fairing seperated properly. At least that was the case in 0.90. :S
  17. Looks like a part of the Altair...? Whatever it is, it looks promising!
  18. RO itself isn't updated for 1.0, so there's also no RO version for 1.0 in development...
  19. I haven't found a working link right now, I think I am still using the 0.23 part tools, and have no issues, and also, I didn't saw any new version of it...so, I just uploaded it on Mediafire for you: http://www./download/mw19cthcq82ly8x/KSP+Parttools.zip If it is not okay for the mods, please just remove the link.
  20. Don't use Unity 5, KSP doesn't supports that version, it is been made in Unity 4. Download a Unity 4 Version, I am using version 4.2.2f1. To make a collision mesh in Unity, just select your mesh in Unity, and on the right you will see an "Add Component" Button, click that, go to Physics and add a mesh collider, in the mesh collider component you want to tick the "convex" thing, so that the part can collide with others. Then, you just need to export it using the KSP Parttools.
  21. As I said, it is currently not planned. I have also revised the look of the tank, it looks now like this, I think I have found a pretty good "middle-thing" between the new and "tidied" NASA ARM Pack parts, and the normal, "dirty" stock parts, but have a look at it: I think it is pretty good as it is, on this level I will also texture the other parts.
  22. Aha, ok that makes totally sense, thank you very much, have some rep! For the lookupRadius, I would guess now that after I read through your guess, that the Radius' origin starts not from the Center of Mass, but from the position from the gameobject the mesh is attached too. On a negative side, this makes fairings which seperate into two equal parts impossible without a plugin.
  23. Thanks! I haven't planned to make capsules, I thought you could just place the Stock capsule on top of it. Also, since this is my first real "stockalike" project, and texturing is not one of my best skills, I would like to ask you what you think of this: This is the KaeroJet KJ-18 Solid Rocket Booster, it has a diameter of 0.625m and a thrust of 100kN, it burns for about 40 seconds. You can see the SRB in action in the main imgur album: Those are about the colours I would want for the Medium Fuel Tank, it is still very undetailed, just to collect first impressions: What do you guys think? What needs to be changed/improved? Tell me!
  24. Thanks Marcelo Silveira, I will also link it in the first post. Yeah, as I said, the biggest problem is how the fairing will or should work, the other things such as nodes are easier of course. Thank you anyway!
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