SmiteZero
Members-
Posts
777 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by SmiteZero
-
https://dl.dropboxusercontent.com/content_link/N3MyZmMaEEFVQocidYILrPf0fd6tvq8P3J540QsgkF2zZwtBcl00J9mzh8hKgVD8 It means it should be an option accessible via action groups, too.
-
Right click on the cockpit.. it's an option.
-
https://www.dropbox.com/sh/t6eb8uzusr5d82e/AABOR2ex6-Gxf6WEPYUE2iGca/screenshot3.png?raw=1 I dig the AB effect. B9 has become one of those packs that suffer now from their size and some parts are buggy and I find the weight of everything to be off. It's very disappointing.
-
Smexy. Trying them out now.
-
[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
SmiteZero replied to toadicus's topic in KSP1 Mod Releases
Excellent. Before Mapsat was developed far enough to feature in-game map displays etc, I wrote my own program to display the data. I'm really interested to dig back in and modify it to display a 3d point map of the datapoints for mapping of magnetospheres, etc. (Unless someone is going to burst my bubble and say that the magnetospheres are pretty boring to look at). https://dl.dropboxusercontent.com/u/19231999/ISA_Kartographer_Topo_0.png (zoomable & scrollable map, polar ortho views, custom markers...) Thing is, to map the data correctly, of course one needs to know where it should be put on the map. Unfortunately the data collected right now in the data logger isn't able to give that crucial info. Really it's just missing a latitude and longitude for this purpose.- 577 replies
-
- plugin
- orbital parameters
-
(and 1 more)
Tagged with:
-
[1.1.x] CoolRockets! Cryo and Launch Particle FX
SmiteZero replied to sarbian's topic in KSP1 Mod Development
I was watching real rocket launches yesterday and thinking "Gee, I'd love to see ice and all this crap form and fall off in Kerbal..." And here we are. -
Is this working with all 0.24.x releases? (0.24.2)
-
[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
SmiteZero replied to toadicus's topic in KSP1 Mod Releases
I'd just like to say, to make the Data Logging tool more useful I think it needs the ability to customise the CSV fields and needs a latitude and longitude in the output! At very least lat/lon. Please!- 577 replies
-
- plugin
- orbital parameters
-
(and 1 more)
Tagged with:
-
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
SmiteZero replied to Corax's topic in KSP1 Mod Releases
Oh, I just came to see if this was still being worked on, and what do you know..? Yes please. I used this to do some crazy things, like, orbital path over surface in real time... in my IRC client. https://dl.dropboxusercontent.com/u/19231999/mIRC-KSP_TeleData.PNG And started fooling with data logging and display. Here's one for velocity vs time. https://dl.dropboxusercontent.com/u/19231999/KSP%20Telemetry.png This is really awesome is what I'm saying. -
Yes, B9 Aerospace.
-
I assure you I have NO IDEA what you're talking about, sir. Are your Kerbals preparing for the arrival of the Road Warrior?
-
So I'm making a new one.. https://www.dropbox.com/sh/9f1tdsj6trb3r9c/xiy8slPzV4 Shows some of the ways I use RollKage for detail. (I love little detail-y bits )
-
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
SmiteZero replied to sirkut's topic in KSP1 Mod Releases
I have one request: A free-moving hinge part as a truck chassis articulation point. I duplicate and modify the config for one of the hinges as it is, but something that looks a little more that part would be awesome. Though you might consider it a little too generic. The one thing I always thought DR (and now this) needed was an in-VAB configuration screen for setting the spring forces and such. (I know this requires some wizardry) -
What the Mother Hubbard are you talking about?
-
Yes, there are a few small issues with the extender models. As noted by Galane above, I've also found that one of the flat plates on the Kage is transparent when viewed from the back side (from inside the Kage). I think the width of the Kage is fine. It looks a bit empty with just a seat, but Kerbals have big heads. Please do more on this, though. Found more older stuff. https://www.dropbox.com/sh/4ugd8mn5eeupte7/4FHdYc7wEa
-
Yes, the wings fold. Also:
-
Can mankind "build" a animal?
SmiteZero replied to ReptilianGameplays's topic in Science & Spaceflight
"Oh, who am I kidding? I can't build a cat." -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SmiteZero replied to rbray89's topic in KSP1 Mod Releases
I don't even have time to play and look at the latest before there's a new one. -
It does handle the bumps pretty well, yes! (Just don't get the bogies too much airborne or they flip over - but you shouldn't be doing jumps in this anyway ) I actually made that just before .22 came out. It was developed slightly more to carry stuff but I never got it fully completed. Since .22 I've been on spaceplanes again. Will install RollKage again though because they're great wheels, esp if you're going to do more stuff
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
SmiteZero replied to rbray89's topic in KSP1 Mod Releases
My new wallpaper for a while: https://www.dropbox.com/s/fxs6omevcrklpec/screenshot6.png -
I guess I should share what I made with this and some IR wizardry. https://www.dropbox.com/sh/5sgjgctgf8lsva0/oVvZYIjAwx *heart* those fatty tyres.
-
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
SmiteZero replied to BigNose's topic in KSP1 Mod Releases
A man said unto the Universe, "Sir, I exist!" "However," replied the Universe, "The fact has not created in me a sense of obligation."- 799 replies
-
- aviation
- aviationlights
-
(and 1 more)
Tagged with: