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rabidninjawombat

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Everything posted by rabidninjawombat

  1. Good Point Crater, While i was add it , added the Scan Substrate, Aquifer, and Minerals function to the Karbonite Antenna, (as its alot sexier then the stock dish antennas) I believe Roverdudes actually planning on stealing that for MKS later on anyway. Download updated with the changes. EDIT: post to avoid Double posting No it should not conflict with kethane, it doesnt remove any of kethanes functionality from EPL, just adds Karbonites. So you should be fine, And Karbonite itself doesnt conflict either so you can have both Karbonite and kethane running at once. Though do keep in mind if you have this patch running as well while you still have kethane, you'll have two sets of Conversion buttons on the right click menus
  2. I considered this already (actually have it like that for my personal use ). But seeing as how this is specifically targeted towards just adapting EPL to use Karbonite i was hesitant to add additional features, If a person does not use MKS/OKS for example those resources would be useless.
  3. Yup, basicly just copy and paste the entire folder into another location and your all set. (The only drawback is steam wont track hours played when playing the alternate installs)
  4. Slight change, updated resource rate, You'll now get more rocket parts per unit of metal, this is based on the weights and density of each unit per EPL resource configs.
  5. I like using the full version myself on my main install But i totally support this project, and ill be happy to install it on my test install and report any bugs i find.
  6. I like Rasberry filled donuts BTW, im adjusting some of the conversion ratios now, so im posting a new version shortly (the conversion rations in this one are off , everything works fine though) but ill have a new version posted in an hour or so.
  7. NOTE: New Name, new function. As of 1.0 and the latest Update of EPL, a stock resource adaptation has been added by Taniwha. With that change the need for this mod has passed! All parts have been updated to use EPL's new MetalOre resource. ExtraPlanetary Launchpads_Extended Part Pack requires: ExtraPlanetay Launchpads http://forum.kerbalspaceprogram.com/threads/59545-Extraplanetary-Launchpads-v3-4 Module Manager: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-6-%28Jan-6%29 Formerly a Adpation for EPL to run on the Regolith System. With the addition of Resources with 1.0 and Taniwha adding a stock system to ExtraPlanetary Launchpads, this pack is now a part pack with new parts to work with EPL. New Part added by Request: Re-textured Workspace Module (Used with Permission from Roverdude) Rocket Building Workshop: Contains a Small Electric Smelter (conversion = to what the Tiny smelter in EPL does) and a 3D printer to make Rocket parts. Re-Textured Smelter models, courtesy of Mossman. Great looking models. 3 version, Humongous, regular, and tiny. CFG's have been updated to work with Karbonite. (these are added to both versions of the download) Orbital Rocket Workshop/SpaceDock to build rocketparts, and build new spaceships to launch in orbit. DOWNLOAD HERE Optional Extras! MetalOre to StockOre Conversion (converts all EPL and extended parts to use stock Ore instead of MetalOre) Alternate Orbital Workshop Part (doesnt include spacedock, so you'll need to attach the default one or your own, I love the KASA Orbital Spacedock!) Inflatable RocketPart Storage (requires Karbonite to work properly) Please feel free to post here with any requests or issues. Changelog: .01: Updated conversion rates using EPL's resource weights for more realistic amounts. .02: Added Mineral, substrate and Water extraction to Karbonite drills (Note: only if you have MKS/OKS) Added Mineral, Substrate, and Water scanning to Karbonite Antenna(only with MKS/OKS) .03: Added ScanSAT support to the Karbonite Antenna .10: Optimized ScanSAT support (thanks for the info DMagic!) Added new part, retextured Workspace Module from MKS with permission from Roverdude. .11: Changed Model for RocketWorkshop, older model had issue with hatch. .11.1: Fixed an issue with the attachment nodes. .12 : Removed ScanSat.cfg and replace with a module manager config to change scantype value to avoid overwriteing files. .13 : Added compatible version for MKS/OKS v.20 Prerelease: Fixed EC cost of processing scrap. (previously didn't have any) .13.1: Removed redundent config(only applies to the pre-release version. .14: Added in adapted Smelter Parts by Mossmas, slightly retextured, and working with karbonite now. .14.1 hotfix. Added scrapmetal storage to exWorkshop and Rocketbuilder (as they were missing it) only applies to the pre-release. .15 Moved pre-release version to be current download, as Karbonite v.3 has launched. .16 Added two new parts: Orbital Rocket Workshop/Dock, and Inflatable RocketPart Storage. .16.1: Fixed OMD, animates properly now. added scansat into OMD now that its usable. .16.2: Corrected attachment nodes on tinysmelter, fixed smelter conversion rate on medium smelter (was breaking spacetime apparently) .16.5: Pricing Pass, corrected prices off all WombatConversion Parts .16.6: Added ore mining support, Ore/metal/RocketParts Storage to .625 KarbonitePlus Parts. .16.7: Fixed error with part config file (sorry bout that!!!) download this update if you have issues with the smelter prices. .17: Updated EPL config file to support latest version of Karbonite (Thanks to Nori for providing the file!): Updated Workshop parts in the conversion parts to keep working when scrap metal is full (dumping excess) .20: Updated to work with .90: Switch over to Regolith Framework for conversion of ore. Karbonite no longer required, Just EPL (But i still recommend it!) .21 Updated download to the latest version of Regolith. .22 Updated to match with the latest version of EPL! .23 Updated Regolith to 1.2 and CRP to 3.2 .24 Removed Inflatable Rocket Storage from main pack as it no longer works without USITools.dll, updated part to work, and added to optional downloads, will work if player has Karbonite. (or simply the USItools.dll) .25 Updated ScanSat Config so Ore is displayed properly on the big map! Sorry about missing this! .27 got rid of some old hangover code -preregolith .28 Updated to latest version of Regolith & CRP .29 Updated Regolith... again... Dangit Roverdude, quit being so productive .30 Updated to Regolith 1.5 .50 Removed Reglolith MM adaption (as its no longer needed) Updated all parts to use EPL modules for conversion. MKS module models and textures are licenced Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) and are the wonderful work of Roverdude (except were edited by me). Smelter Models and Textures Courtasy of Mossman. Orbital Dock Texture courtasy of skykooler and are licenced GPLv3
  8. Done and done Was planning on doing it, just ran out of time last night, and had to work today, Doing so now. Thread can be found here
  9. Pretty sure thats ATM that does that. Ive had it happen too with other part's not related to EPL, and have only had it happen with ATM installed.. nothing game breaking, kinda amusing actually lol EDIT: Ahhh.. found it.. apparently caused by a bug in the tooltip system, apparently due to "Having three or more resources with no attached descriptive modules." Someone wrote a plugin that fixes the issue, apparently the bug still wasnt fixed in .24 , See here HERE for more info.
  10. Cross Posted from the Karbonite Thread: Ok, it think this pretty much covers everything needed to full convert EPL to using Karbonite. ExtraPlanetary Launchpads(EPL)---->Karbonite Adaptation: (requires: Karbonite (obviously ) and ModuleManager) What it does: (via Karbonite modules) Adds Ore--->Metal Conversion to all EPL Smelters Adds Metal---->RocketParts Conversion to EPL Workshops, as well as MKS workshop Adds Ore Extraction to all EPL Augers, Baha's Drills, and Karbonite Drills Adds Ore Detection to all EPL Magnetometer, OBM, and the Karbonite Detection Array. Current Issues: Baha's Drills(they start deployed) do not animate due to their reliance on the kethane animater module. OMD does not an animate properly (same as above) Looking into how to accomplish fixing this Note: Download also includes an optional folder, This folder adds Ore Definitions to ORS. If your already using the Modular Kolonzation System mod from Roverdude, YOU DONT NEED THIS FOLDER ORS .png's graciously borrowed from MKS Tested it and everything appears to work correctly! https://dl.dropboxusercontent.com/u/19908938/Karbonite-EPL-Converstion.zip EDIT: Changed Folder layout to avoid confusion doubling resource definitions (if someone installs the resource folder and already has MKS)
  11. Regarding the KethaneWetMassIndicator, far as i can tell Kethane uses it but the tanks arent reliant on it to work. I made a Expandable Karbonite tank out of the tank out of Baha's Expandable tanks,(even textured it karbonite orange:P) It works, but the animation doesn't work obviously due to the kethane animater as you said, playing with that now.
  12. Correct, that config is from a older dev version, Lemme delete that post to avoid confusion, thanks for reminding me. Ive been contemplating doing exactly what you say (a full ORS conversion for EPL) as im using EPL extensively in my current play through.
  13. That looks very similar to a stock crane i saw on Reddit. Not sure if its the same one. If its not it might be a good place to start from check here. http://www.reddit.com/r/KerbalSpaceProgram/comments/2c5o6g/my_100_stock_crane_craft_file_in_comments/
  14. I keep them as default, then again i also use a joystick with the game =) makes flying so much more fun.
  15. Still a planed release if I'm not mistaken Mike, Just not in at the moment Didnt realize the name of the converter module changed. with this release. Thanks! Better update my configs.
  16. Having fun with this thing! Question: When filling the Spaceport in the VAB, i noticed i can only get it to 50% or so full before it says its full. Im assuming the 50% is totally inside volume eh? And that its judging the fullness based on the size and shape of the crafts im putting in? If so thats one smart plugin. my hats off to you sir. ' Gonna try filling it with 20 box sats, and see if i can get it closer to 100% utilize the space properly heh
  17. Thanks! You rock...+rep for you... Not sure why i couldnt find that.
  18. Nice Prettier splosions are good! Some preview pics would be nice if possible
  19. Thanks I'll edit the config, Usually i belive Module manager should just ignore a config when it cant find the part name, but its still good practice to use that tag. And yup Jagzeplin, both are good to use together.
  20. Not sure if this is the proper sub-forums for this. Hopefully so. Was wondering if there was a setting somewhere to disable on screen messages. (like running out of electircel charge, ship name etc) Trying to make some KSP video's and would like to not see those whenever i have the interface removed (via F2) Attempted a forum and google search to no avail, my google-fu is weak today. Any answers anyone has would be appreciated. Thanks!
  21. Wonderful mod Been using the mod for its Jool asteroids. But am now looking to create a large number of 'roids intercepting Kerbin. In the basic Asteroids.cfg file i change the spawn rate around to diffrent settings (i assume this is the right settings.) But after timewarping several hundred days, i dont see any change in asteroid rate. Any help ya can offer would be great!
  22. Amazing mod =) downloading it now to test. Seems like a perfect addition for my Mun base =) Already useing EPL. Will report back
  23. Id imagine since there are only traces on Laythe and Kerbin, which have nice thick hearty atmospheres, that the thin atmo on duna would have such minuscule amounts that it wouldn't be worth it.
  24. Thanks for keeping up EPL Taniwha (its an awesome mod that i dont like to play without!) +Rep to you On that note of a MM config , i wrote a quick one that lets you use the ExWorkshop to convert Metal--> Rocketparts, this uses the Converter from Karbonite, if someone is useing that instead of Kethane. On that note: I belive Roverdude used a slightly modified version of this (http://forum.kerbalspaceprogram.com/threads/87700-0-24-Generic-Resource-Converter-v1-0) for Karbonite,(Universal Storage uses it too) Might be something to look into if you wanted to make EPL without any dependencies. Module Manager Karbonite Config for EPL Rocketparts EDIT: (Deleted Config as its from an older DEV version of Carbonite, working on a new one now)
  25. Yea I am, the scrapmetal byproduct, I purposely ignored it in the conversion (I just don't feel liked i needed the extra layer of complexity ) MKS/ORS is complex enough EDIT(To avoid double Post) Dr. Axel, your config is fine, but you not addressing the part name correctly, Open the part.cfg files for the part your adding, and look at the name in the file, for the antenna for example its "Karbonite_Antenna" you wanna use the part name as its stated into the part.cfg file
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