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FloatingMongoose

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    Bottle Rocketeer
  1. I'm playing this with JNSQ and have added JNSQ Probes Before Crew Rebalance / Contract Pack. JNSQ scales the Kerbol system up by ~2.7x. The documentation for JNSQ suggests setting the DSN modifier to 4 so it scales up with the bigger system. What should I set it to with this mod? Would it be the suggested 0.35 x 4 = 1.4?
  2. Whenever I launch a plane from the runway, the camera's default position is off to the side. I always have to move it to pointing behind my plane. Is there any way to change so the default position of the camera so it is behind the plane?
  3. I have an issue when trying to take a surface sample. It either stops at 54 seconds or shows "Issue". This happened on Minmus as well as on Kerbin. In KSP.log I'm seeing a lot of these messages: [EXC 09:43:24.573] NullReferenceException: Object reference not set to an instance of an object KERBALISM.ExperimentRequirements.GetFacilityLevel (SpaceCenterFacility facility) (at <8a4e42ca56234bf4a928e828c42914e6>:0) KERBALISM.ExperimentRequirements.TestRequirements (Vessel v, KERBALISM.ExperimentRequirements+RequireResult[]& results, System.Boolean testAll) (at <8a4e42ca56234bf4a928e828c42914e6>:0) KERBALISM.Experiment.RunningUpdate (Vessel v, KERBALISM.VesselData vd, KERBALISM.Situation vs, KERBALISM.Experiment prefab, System.UInt32 hdId, System.Boolean didPrepare, System.Boolean isShrouded, KERBALISM.ResourceInfo ec, KERBALISM.VesselResources resources, System.Collections.Generic.List`1[T] resourceDefs, KERBALISM.ExperimentInfo expInfo, KERBALISM.Experiment+RunningState expState, System.Double elapsed_s, System.Int32& lastSituationId, System.Double& remainingSampleMass, KERBALISM.SubjectData& subjectData, System.String& mainIssue) (at <8a4e42ca56234bf4a928e828c42914e6>:0) KERBALISM.Experiment.FixedUpdate () (at <8a4e42ca56234bf4a928e828c42914e6>:0) [EXC 09:43:24.589] NullReferenceException: Object reference not set to an instance of an object KERBALISM.ExperimentRequirements.GetFacilityLevel (SpaceCenterFacility facility) (at <8a4e42ca56234bf4a928e828c42914e6>:0) KERBALISM.ExperimentRequirements.TestRequirements (Vessel v, KERBALISM.ExperimentRequirements+RequireResult[]& results, System.Boolean testAll) (at <8a4e42ca56234bf4a928e828c42914e6>:0) KERBALISM.Experiment.RunningUpdate (Vessel v, KERBALISM.VesselData vd, KERBALISM.Situation vs, KERBALISM.Experiment prefab, System.UInt32 hdId, System.Boolean didPrepare, System.Boolean isShrouded, KERBALISM.ResourceInfo ec, KER My log file. KSP.log P.S. I love this mod!
  4. Hi FreeThinker. Did the latest update fix the beamed power relay issue?
  5. Hi FreeThinker. I still can't get it to work. Here's the relay sitting above the generator on the ground. It gets power as it has direct line-of-sight to the transmitter: The relay at 120 degrees West looks like this: Then I have a ship with a Thermal receiver a few degrees further away but it doesn't get any power: This is on a clean install with only Interstellar and its dependencies and recommended mods. What am I doing wrong? I really appreciate the mod and the help you're giving!
  6. Thanks FreeThinker. So assuming no internal power on the relays, I could get a full coverage relay network with this setup:
  7. I'm having real troubles setting up Beamed Power relays. I thought they might be like communication relays - add a part to a ship and set it to relay mode using the same wavelength as the transmitter. However, this doesn't seem to work. Here's what I have. On the surface I have a deployable phased array transciever set to Long Infrared. It's producing about 6GW. I send a satellite into orbit at KSO above this with two Phased Array Transciever - the spherical ones. Spot size is under a metre so it should capture all of the beamed power. However, I set one to relay and the other to transmit but a second satellite doesn't seem to receive any power. I've been playing around with this for days and I can't seem to get power to relay. Are there any simple guides out there? The guide on the wiki isn't clear. I'd be happy to update it once I understand how it all works.
  8. This is awesome @Enceos! Was this based on my suggestion way back in 2015?
  9. Thanks for the update. The AFBW mod seems to be a good solution in the meantime. Looking forward to 1.1!
  10. Hi. It does still say "Not found" when I start with both controllers attached. It doesn't seem to recognize the steamcontroller axes in the settings screen either - although they work in game.
  11. Hi, I'm the lucky owner of a steam controller. However, I also have a good old Saitek AV8R joystick too which I prefer for flying planes in KSP. However, if the steam controller is detected by KSP, it seems to override any joystick settings in the game and only allow me to use the controller. In the settings menu it shows as "not found" for axes I've set on my Saitek. Ideally I'd like to swap between the two but really I should just be able to use the Saitek without unplugging the Steam controller. Any ideas how I'd achieve this? Thanks.
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