SneakyRobot
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[1.5.x] Asclepius - A Kopernicus planet - SSTO playground
SneakyRobot replied to MrChumley's topic in KSP1 Mod Releases
I'm having trouble finding the Gooba Flats. The biome map is a bit perplexing- 141 replies
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- planet pack
- kopernicus
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(and 2 more)
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
SneakyRobot replied to SuicidalInsanity's topic in KSP1 Mod Development
The Inventory part doesn't seem to play nice with KIS/KAS. I can store stuff & look at the stuff but then I can't take stuff back out to transfer to a different inventory or to just attach to the spacecraft with the drill- 861 replies
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Is there a way to get this working in 1.8.1?
- 25 replies
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- planet pack
- twin
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
SneakyRobot replied to Nertea's topic in KSP1 Mod Releases
hmm, tried installing with CKAN, tried installing manually, both options include all dependencies already, but I get the same error. It has something to do with a silicates tank or something. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
SneakyRobot replied to Nertea's topic in KSP1 Mod Releases
I have found that this mod does not play nice with B9PartSwitch for me. It causes a fatal error & closes the game. -
Would it be possible to put out a 1.1 compatible version before the next big update?
- 52 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
SneakyRobot replied to ferram4's topic in KSP1 Mod Releases
I don't know if this has been suggested before, but I want some kind of MEGA KJR. I have a lander on Eve that flips out and explodes every time I load a scene. I need to make it completely invulnerable until everything settles down.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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(and 1 more)
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
SneakyRobot replied to AlphaAsh's topic in KSP1 Mod Releases
I think it would be cool if you could start with just KSC but then you'd have a gigantahuge part that you could send on a monunormous rocket to any landmass on any planet and it would build a space center there.- 2,488 replies
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- launchsites
- bases
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Decouple, get wrong ship.
SneakyRobot replied to SneakyRobot's topic in KSP1 Gameplay Questions and Tutorials
update: Nevermind. it worked this time for some reason. Thanks. -
Decouple, get wrong ship.
SneakyRobot replied to SneakyRobot's topic in KSP1 Gameplay Questions and Tutorials
Yes there is a pilot in the upper stage and when I try control from here beforehand, it doesn't work. When I try to switch just after decoupling, it says I can't switch in atmosphere. I tested this on Kerbin and it worked just fine. I don't know what's going on. -
Okay, so I'm trying to leave Laythe with a two stage lander. The bottom has jet engines and the top has nukes. I have it connected by docking ports instead of a decoupler. Every time I get high enough to ditch my jet stage and do so, the game thinks I should follow the useless jet stage. I know that I should redesign, but I'm already on Laythe. It was hard to get here. I'm hoping for a solution that I can use with my current design.