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Reactordrone

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Everything posted by Reactordrone

  1. I got it into orbit with a bit over 300m/s left in the tanks so it's definitely do-able with that rocket. You may just need more practice with the new atmosphere model as it takes a little while to get used to it after 0.90. Steerable fins would help with controllability and don't be afraid to turn fairly sharply after launch when you have a high TWR.
  2. You also have the option to level up your crews using the mobile processing lab on the way to another planet. In the past we used to have to do the short trip out in the Sun's sphere of influence and return to Kerbin to get level 3 crews but the new mechanic allows you to send level 2 crews out and get them leveled up during their interplanetary trip.
  3. Your drill is overheating a lot so I'd check that the radiators are turned on. The fixed ones don't automatically start like the retractable ones.
  4. Well the stock game has communications now with commnet so my first thought would be that the probe dropped below the communications horizon with Kerbin. With limited probe control all you'll be able to do is turn the engine on and off.
  5. Decoupler mass stays with the detached part with normal attachment. If you want to check for yourself just launch a tank with a probe core attached (that you know the mass of), attach a bunch of external tanks on radial decouplers and see what the mass of the core is after staging.
  6. If it has a rovemate probe body you can use Kerbnet to scan for all of the anomalies and place waypoint markers. You can then check them all out at your leisure.
  7. The default set up of hard mode has fuel transfer following cross feed rules so you can't transfer across heat shields, klaws and anything else that has "no crossfeed' in the part description.
  8. A lot of people aim for about a 1.5 TWR on the pad so 1.42 should be ok. In terms of delta-v a higher thrust to weight ratio will usually give lower delta-v to orbit but at the cost of higher price/heavier rockets.
  9. In hard mode you won't be able to transfer fuel using the klaw because it's not cross feed capable.
  10. They only have a 10° field of view so you need to be a fair way out to see a reasonable amount of a planet's surface. If you're on the ground you're basically seeing only what's right underneath the rover.
  11. Try moving down a bit on the rungs. You might be able to get the "climb (F)" prompt to appear to let you clamber up onto the fuel tank.
  12. Another thing to watch for is that the engine on the non-controlled vehicle will stop once it gets out of physics range of the controlled vehicle so you do need a good TWR to get you apoapsis up nice and fast.
  13. You'll have to switch control using the [ ] keys. Just be careful about doing it because, in the stock game, the launch plane is likely to be auto deleted if it gets below about 22km while you're in control of the orbital section .
  14. It's worth remembering that you can do any mission you want in career mode as long as you have the funds. Not everything has to be contract related but you'll generally start to get station contracts once you've unlocked docking ,probe cores and solar panels.
  15. Other than adding an alignment marker to both vehicles (like an antenna) and rotating until they line up, I don't think so.
  16. Career mode only at the moment because I'm not running a science game. I'm running a couple of hard mode career games at the moment where it's a useful little boost to science while I make the 3.4 million funds I need to upgrade the R&D area to get the negative gravioli detector.
  17. That's the same path, just from a different perspective.
  18. The intersect markers show the relative position of your ship and the target ship on the next orbit. If you hover the mouse over the marker you'll get the distance between the ships at that time. The practical upshot of this is that after you've passed your ship's position marker you can raise or lower the other side of your orbit to change your orbital period and bring the projected markers together (assuming you aren't dropping your periapsis ito the atmosphere) for a rendezvous.
  19. A lot of the time (possibly all of the time) there will be one biome on a Planet or Moon with zero ore concentration. If you don't have any ore scanning equipment try moving to a different biome and try again. If that doesn't work it may be that your drills aren't going deep enough into the surface to hit ore.
  20. Looks like you're running into a drag problem. Get the monopropellant containers inside the cargo bay, swap the thruster quads for place anywhere thrusters an get intakes on the front of those pre-coolers. With those modifications I nearly got into orbit with it. May need a touch more oxidiser.
  21. And if you do try the command seat method, add two seats and you'll be able to move EVA propellant from a new crew member to the depleted suit via resource transfer when they're both sat in the seats.
  22. The docking tutorial uses a stop/start method so you're supposed to speed up again after you've cancelled your relative speed. The idea is that you get close, kill your relative velocity by pointing at the retrograde mark in target mode (not target retrograde) ,then point to the target marker and thrust towards it (in map view you can watch the approach markers get closer in this phase). Doing this two or three times should get you a rendezvous at a relatively slow speed.
  23. I don't suppose you have fuel cells running to generate the power?
  24. I don't run permanently manned bases so unless there's a mission running my Mun population is normally 0.
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