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Reactordrone

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Everything posted by Reactordrone

  1. But if the pigeon was holding some wheels with its feet.....
  2. The Vostok/Voskhod vehicle was also the basis of a family of reconnaissance satellites, http://www.astronautix.com/z/zenit-2satellite.html Probably the most widely used re-entry vehicles ever flown.
  3. That was great. External camera views were fantastic. Those solar panels deploy quickly.
  4. Without any rotation your ship stays in the same orientation in much the same way as the Earth stays in the same orientation. The axis of rotation always points in the same direction (discounting precession) as the earth goes around the Sun which gives us the seasons.
  5. You can also just pick a ship in low Kerbin orbit and place manoeuvre nodes to get it to the right orbit (without actually executing any of them) and then just add up the delta-v of the nodes.
  6. That's the point of the thought experiment. Can the belt make the plane stand still despite the plane's propulsion being independent of the belt. A remote controlled car can be held in place because the wheels drive the car and that is being countered by the belt. If the drive is external, say a person standing in front of the conveyor belt pulling the car with a rope, can the belt apply enough force to overcome the force applied by the rope (or the aircraft's engines).
  7. Given that the OP doesn't specify a speed or method of conveyor belt control I'll go with the belt running at about the plane's normal takeoff speed or less and the plane taking off since there is an insignificant increase in drag.
  8. They use an APAS-89 based docking system so they might be able to dock to the shuttle ports.
  9. I assume there's a device on the aircraft to measure the rpm of the wheel. That gives you a velocity for a given wheel diameter and that velocity gets matched by the belt relative to the stationary ground which results in the accelerating belt.
  10. If you update the current folder all of the existing game data should be saved. Alternatively you can begin a new KSP folder and transfer the saves over at your leisure.
  11. In that case we can also optimise the aircraft parts to avoid destruction and make them more like frictionless skids.
  12. Some maths involved. The rocket equation's easy enough to do as long as you have a scientific calculator (and if you're on a computer you have one built in, Natural logarithm shortcut key on windows calculator is n )
  13. If the target orientation can't be changed and you're alongside with zero relative velocity, you can just point you ship where it will need to be and gently move forwards. Once you're ahead of the target docking port zero out your relative speed again and then point at the docking port. From there RCS forwards and centre the prograde marker to the target marker using the lateral translation keys I,J,K,L.
  14. And which wheels are we using. Nose gear wheels are usually smaller than the main wheels so will have a greater RPM than the main wheels for any given speed along the runway. Does the conveyor belt have the same diameter rollers as the wheels? Are we matching RPM or the linear speed of the wheel axle?
  15. It has a new coating. The soot may not stick to it as much.
  16. It did look like it. Perigee dropped to suborbital and the angle changed.
  17. The game gives you all of the numbers, it just doesn't do the maths for you.
  18. If you click on the youtube stream it should say, live in x hours and have your local time underneath that. Should be a little after 9.00pm your time.
  19. That's normal. Thrust to weight ratio determines acceleration so a small engine will take longer to do the burn. I did a low solar rescue the other day and had 6000m/s burns that took more than half an hour.
  20. A few points, Vostok- perhaps mention that the ejection seat was also the emergency escape system. Mercury- I'd say sub-orbital missions rather than "didn't make it to orbit". Gemini- Deadly out of control spin wasn't deadly. Very dangerous might be a better adjective. Apollo- Apollo 1's crew were training rather than was training. Apollo 5 was a Saturn 1b so Apollo 4-6 weren't all Saturn V tests. Apollo 12 demonstrated precision landing near Surveyor 3. A little clarification of the CSM and LEM having different CO2 scrubber designs might make that clearer.
  21. Well there are the in game tutorials(training) that give you the basics of building and flying rockets and at the top of this "gameplay questions and tutorials" part of the forums is the tutorials bit that might have some helpful stuff. Other than that, youtube has a bunch of video tutorials and we're all here to answer questions if you get stuck.
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